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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Page 1: Sabian Island - Saint and Greavsie
Page 2: St. Dragon - SAS Strike Force
Page 3: Satan - Score 3020
Page 4: The Scout Steps Out - The Secret Diary of Adrian Mole
Page 5: La Secte Noire - Seymour at the Movies
Page 6: Sgrizam - Shard of Inovar
Page 7: Shark - Side Arms
Page 8: Sideral War - Sir Lancelot
Page 9: Sirwood - Skyx
Page 10: Slap Fight - The Smirking Horror
Page 11: Smugglers Cove - Software House
Page 12: Software Star - Sooty and Sweep
Page 13: Sorcerer - Space Gun
Page 14: Space Harrier - Spellbound
Page 15: Spellbound Dizzy - Splat!
Page 16: Split Personalities - Sram
Page 17: Sram 2 - Star Firebirds
Page 18: Starfox - Star Trooper
Page 19: Star Wars - Stop-Ball
Page 20: Storm - Street Gang
Page 21: Street Gang Football - Stroper
Page 22: Stryfe - Subway Vigilante
Page 23: Sudoku - Super Gran
Page 24: Super Hang-On - Super Pipeline II
Page 25: Super Sam - Super Stunt Man
Page 26: Super Tank Simulator - Survivre
Page 27: Suspended - Syntax
Screenshot of Stryfe
Stryfe
(ERE Informatique, 1986)

Wlamir the wizard and Olaf the dwarf are on a mission to slay the evil demon Morvelinh. There are 25 levels (or chapters, as the game calls them), where Wlamir and/or Olaf (you can play on your own or with a friend) collect treasure chests and potions, and destroy the hordes of monsters that are constantly in their way. Each level has four screens, and you must find the silver key and then the golden key, which unlock the door to the next level. The potions can be used to destroy the generators which create the monsters, and if you're playing Wlamir, the monsters will also be destroyed. Yes, this is a Gauntlet clone, and it's very nice indeed. The graphics and the loading screen are stunning and the action is fast. It's slightly easy, but that's not a big concern, and the in-game music is simply gorgeous.

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Screenshot of STUN Runner
STUN Runner
(Domark, 1990)
Reviewed by Pug

Another arcade conversion hits the CPC with a silent thud. No one was expecting miracles with the 8-bit versions of this arcade smash, but it could have been done better. This 'race' game involves you speeding down twisting tunnels and long expanses of road, shooting the obstacles and collecting bonuses. Upon playing this game you soon wonder, "What am I supposed to do here?" It doesn't move at any pace that attracts you, each level looks and feels the same, and the game soon becomes boring. The visuals, although colourful, do nothing for something that barely resembles a game.

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Screenshot of Stunt Bike Simulator
Stunt Bike Simulator
(Silverbird, 1988)

Chad Adams wants to be the world's best motorbike stuntman, and to prove it, he must complete five events. These include dropping from a hang-glider on to his motorbike, riding over logs, jumping through rings of fire, driving on to the back of a moving lorry, and jumping on to a helicopter – don't try these things at home! You get three attempts to perform each stunt correctly, and if you fail, you must start again from the beginning. Apart from the last stunt, they're all easy once you work out the correct method. The graphics are fairly simple, and the hang-glider, lorry and helicopter are so blocky that it looks like they're made from bricks, and strangely, there are no sound effects or music at all. This is a dull game that is best avoided.

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Screenshot of Stunt Car Racer
Stunt Car Racer (Advert)
(Micro Style, 1990)

Race a stunt car around eight tracks and against eleven other competitors in a league consisting of four divisions. You can practice on all of the tracks, and you'll certainly need it if you want to stand any chance of completing the required three laps of each race. You are also supplied with turbo boost in each race, but you should use it carefully, as the track takes its toll on your car, and if you land on the track at too high a speed, you will damage your car permanently. What sets this game apart is the graphics; the track is viewed in true 3D and the frame rate is quite fast – well, for a CPC. The sound effects are pretty good, too, and racing around the tracks is great fun – but you will need a lot of practice to master the toughest tracks!

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Screenshot of Stuntman Seymour
Stuntman Seymour
(Codemasters, 1992)
Reviewed by John Beckett

Oh no! Corrupt movie moguls have stolen your latest film scripts! You play as international superstar Seymour and must jump around various film sets, shooting and throwing bombs at the baddies, and find your way to the end of each stage, to do battle with the big boss and retrieve your scripts. Why Codemasters created Seymour when they had good old Dizzy is a mystery to me, but, that said, he's managed to star in a few decent games. Stuntman Seymour, though, is merely average. The graphics are bland and blocky, the game is flickery, jerky and slow beyond belief and each level has the same end boss! However, it has some pretty addictive music, is not too difficult, and despite its flaws, it's quite fun, with each well designed level based on a different movie genre.

See also: Sergeant Seymour Robotcop, Seymour at the Movies, Super Seymour Saves the Planet, Wild West Seymour.

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Screenshot of Subbuteo
Subbuteo (Advert)
(Electronic Zoo, 1990)

Many football fans will remember growing up with Subbuteo, the table football game where you flick the players using your finger. It's been around since 1947, and this is obviously a computer adaptation of the game – and surprisingly, the concept works rather well. Each player takes it in turn to fire the ball using one of their players; if a player doesn't hit the ball or fouls another player, play passes to the other team. There are also opportunities for 'defensive flicks' and 'positional flicks' which allow you to adjust the positions of your players. The graphics are crude, but that's not a big problem. What is a problem is that even on the novice level, the computer is rather good, and aiming your players correctly is very tricky.

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Screenshot of Sub Hunter
Sub Hunter
(Psytronik, 2011)
Reviewed by Missas

In order to cover up an experiment gone wrong, the government tries to dispose of the evidence by dumping toxic waste into the sea. However, as a result, swimmers begin to go missing and mutated sea creatures spiral out of control. This is a job for you – Sub Hunter! In this scrolling shoot-'em-up, your task is to save the swimmers and survive in the hostile seas. The graphics are detailed, colourful and well drawn with a fine colour selection, so the visual result is excellent. The intro graphics are hand-drawn and there is parallax scrolling during the gameplay. The in-game music creates a stressful atmosphere. The gameplay is fast-paced with accurate control response of the submarine, while the difficulty level is balanced as levels progress. The grab factor is strong. Overall, what we have here is a new CPC jewel.

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Screenshot of Subtera Puzlo
Subtera Puzlo
(EgoTrip, 2013)
Reviewed by Missas

Subtera Puzlo was an entrant in CPCWiki's 16KB ROM game development competition held in 2013. As the name implies, it is a puzzle/arcade game. You control an insect and you need to avoid the other subterranean insects and collect the coins before the time limit ends. The game begins with a catchy tune which I particularly enjoyed. The graphics are drawn in MODE 1 and are highly detailed and well designed. The on-screen colours change from level to level. The levels are neatly and carefully designed, and there are some nice sound effects. The gameplay is great with perfect collision detection and non-stop action. Thus, the grab factor is very strong. The game has many levels to complete and you will not get bored of it easily. Overall, this is a magnificent game that hides its size (only 16 kilobytes!).

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Screenshot of Subterranean Stryker
Subterranean Stryker
(Amsoft/Insight, 1985)

Travel through five levels of a subterranean cave system in your spaceship, rescuing the miners who have been kidnapped by the aliens. Each level contains eight men, several aliens that must be shot, and a lot of other hazards. It's a bit like Defender in that the game is horizontally scrolling and there's a scanner at the top of the screen showing a map of the level and the positions of both the men and the aliens. However, the cave passages are very narrow, and there are often moving hazards that block and unblock them, so some very precise positioning and timing is required. The poor collision detection and occasionally flickery graphics spoil the game even more.

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5

Screenshot of Subway Vigilante
Subway Vigilante
(Players, 1989)

The London Underground is a dangerous place in this scenario; the stations are filled with muggers and thugs. It's up to you to clear the stations and make them safe for London's citizens. From the very start, you are heavily outnumbered as skinheaded, bare-chested fighters close in on you, approaching you from both sides, and beat you up mercilessly. It's difficult enough to kill the required number of enemies to go to the next level, but to make things worse, when you lose energy, you have to start the level all over again! It's not a good game anyway, as movement is sluggish and the graphics have been converted straight from the Spectrum. The music is the only positive thing that's worth mentioning about this poor game.

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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