
Current API: Direct3D
Current Width: 1024
Current Height: 768
Current Bpp: 32
Current ZFormat: 32-bit ZBuffer, 8-bit stencil reserverd (ZZZS)

Driver description: Primary Display Driver
Total video memory: 60 Mbytes
Free video memory: 60 Mbytes
NoVSync = TRUE
PrimaryGamma = TRUE
No2DDuring3DScene = FALSE
Device description: Direct3D HAL
{
   Number of texture formats: 3
        16-bit ARGB
        32-bit XRGB
        32-bit ARGB
   Number of Z formats: 3
        16-bit ZBuffer, No stencil bits reserved
        24-bit ZBuffer, No stencil bits reserved
        32-bit ZBuffer, 8-bit stencil reserverd (ZZZS)
   MaxTexWidth = 2048, MaxTexHeight = 2048
   Support anisotropy = TRUE
   MaxAnisotropy = 2
   MaxTextureBlendStages = 8, MaxSimultaneousTextures = 2
   TexGen = TRUE
   MaxVertexBlendMatrices = 4
   VertexFog = TRUE
   DirectionalLights = TRUE
   PositionalLights = TRUE
   AntialisEdges = FALSE
   AntialisSortDependent = TRUE
   AntialisSortIndependent = TRUE
   WBuffer = TRUE
   ZBias = TRUE
   ZBufferlessHSR = FALSE
   Dither = TRUE
   MipmapLODBias = TRUE
   CubeMap = TRUE
   TextureTransparency = TRUE
   PerspectiveCorrection = TRUE
   TranslucentSortIndependent = FALSE
   TexFil_Linear = TRUE
   TexFil_LinearMipLinear = TRUE
   TexFil_LinearMipNearest = TRUE
   TexFil_MipLinear = TRUE
   TexFil_MipNearest = TRUE
   TexFil_Nearest = TRUE
   TexFilPerStage_MagFlatCubic = FALSE
   TexFilPerStage_MagAnisotropic = TRUE
   TexFilPerStage_MagGaussianCubic = FALSE
   TexFilPerStage_MagLinear = TRUE
   TexFilPerStage_MagPoint = TRUE
   TexFilPerStage_MinAnisotropic = TRUE
   TexFilPerStage_MinLinear = TRUE
   TexFilPerStage_MinPoint = TRUE
   TexAddrClamp = TRUE
   TexAddrWrap = TRUE
   TexAddrIndependentST = TRUE
   FogRange = TRUE
   FogTable = TRUE
   FogVertex = TRUE
   ZFog = TRUE
   WFog = TRUE
   BlendDiffuseAlpha = TRUE
}
Device description: Direct3D T&L HAL
{
   Number of texture formats: 3
        16-bit ARGB
        32-bit XRGB
        32-bit ARGB
   Number of Z formats: 3
        16-bit ZBuffer, No stencil bits reserved
        24-bit ZBuffer, No stencil bits reserved
        32-bit ZBuffer, 8-bit stencil reserverd (ZZZS)
   MaxTexWidth = 2048, MaxTexHeight = 2048
   Support anisotropy = TRUE
   MaxAnisotropy = 2
   MaxTextureBlendStages = 8, MaxSimultaneousTextures = 2
   TexGen = TRUE
   MaxVertexBlendMatrices = 2
   VertexFog = TRUE
   DirectionalLights = TRUE
   PositionalLights = TRUE
   AntialisEdges = FALSE
   AntialisSortDependent = TRUE
   AntialisSortIndependent = TRUE
   WBuffer = TRUE
   ZBias = TRUE
   ZBufferlessHSR = FALSE
   Dither = TRUE
   MipmapLODBias = TRUE
   CubeMap = TRUE
   TextureTransparency = TRUE
   PerspectiveCorrection = TRUE
   TranslucentSortIndependent = FALSE
   TexFil_Linear = TRUE
   TexFil_LinearMipLinear = TRUE
   TexFil_LinearMipNearest = TRUE
   TexFil_MipLinear = TRUE
   TexFil_MipNearest = TRUE
   TexFil_Nearest = TRUE
   TexFilPerStage_MagFlatCubic = FALSE
   TexFilPerStage_MagAnisotropic = TRUE
   TexFilPerStage_MagGaussianCubic = FALSE
   TexFilPerStage_MagLinear = TRUE
   TexFilPerStage_MagPoint = TRUE
   TexFilPerStage_MinAnisotropic = TRUE
   TexFilPerStage_MinLinear = TRUE
   TexFilPerStage_MinPoint = TRUE
   TexAddrClamp = TRUE
   TexAddrWrap = TRUE
   TexAddrIndependentST = TRUE
   FogRange = TRUE
   FogTable = TRUE
   FogVertex = TRUE
   ZFog = TRUE
   WFog = TRUE
   BlendDiffuseAlpha = TRUE
}