5465 Graphics Display Device Driver for Microsoft Windows 95
_____________________________________________________________


   Device Driver Version: 1.70c


   Contents
   ________

           1.0  Changes in this release
             1.1 Changes in previous releases
           2.0  Installing the Device Drivers
           3.0  Current Known Issues
           4.0  Current Driver Limitation
           5.0  Component Description

  1.0 Changes in this release
  _________________________________________
  Version: 1.70c
  Release Date: 03/31/98
  Internal#: fw170b03c
  Default Setting: Graphics Bus Priority ON

  Problems Resolved/New Features
  ------------------------------

  - In Die Hard Trilogy, 'Use 3D Hardware' is now selectable under Advanced Visual 
    Configuration. 5464 driver fix. PDR#11251.
  - Memory size is now reported in Display Properties / Adapter Tab. PDR#11277.
  - 3D Performance utility is now Win98 multi-monitor compliant and backward compatible 
    with older drivers. And the Laguna chip ID has been extended for future compatibility.
  - The 3D Performance utility is able to run when the primary adapter is detected in 
    Win98.
  - Mouse pointer now appears during Video playback test in WHQL v7.2. PDR#11159.
  - Running the application "ShowGDI4.exe" opened with the macro "CLS210.SG4" now reports 
    the correct ROP value. PDR#11223.
  - Corrected screen corruption in FoxBear window. The problem occurred when opening
    a DOS box and switching to full-screen mode while FoxBear was running. PDR#10862.
  - Corrected ROP problem when running the application ShowGDI4.EXE with textout.sg4.
    PDR#11222.
  - Resolved system hang when waking from ACPI resume system event. PDR#11216.
  - Fixed blank screen and system hang when when launching the Windows 95 Game Sampler II 
    after installation. PDR#11155.
  - Fixed missing lightning bolt (representing Hardware acceleration) in WIRL 
    Interactive Logo which improves card performance. PDR#11146. 
  - Corrected black screen with settings of 150Hz refresh rate at 640x400 when PC is 
    connected to NEC 15 inch monitor. PDR#11182.
  - VDD now compatible with the 5464.
  - Updated sections in INF file for 5464 compatibility.
  - Corrected unreadable graphic screen at the introduction of running Win95 Demo "Forsaken" 
    at 640x480. PDR#11250.
  - Corrected missing low resolution modes in Windows 98. PDR#11254.
  - Corrupted color palette icons in CorelDraw 7 has been fixed in this version. The 
    problem occurs when moving to the right and out away from the screen in 8 bpp mode. 
    PDR#11234.
  - Removed attached black box from the windows cursor when running Shadows of the Empire. 
    PDR#11217.


  1.1 Changes in previous releases
  _________________________________________

  Version: 1.70
  Release Date: 03/06/98
  Internal#: fw170b07a
  Default Setting: Graphics Bus Priority ON

  Problems Resolved/New Features
  ------------------------------
  - Added code to help when debugging.
  - Use new bitfield  mask when tweaking texture registers for mipmapping.
  - Consolidated and cleaned mipmap choosing code into a single subroutine.
  - Fixed bilinear filtering shift bias.
  - Removed non-conformant code paths.
  - Streamlined liner-texture setup code.

  Bug Fixes
  ---------
  - Display corrupted on DOS windowed box when toggling DOS prompt after 
    activating screen saver. PDR#10940.
  - With ShowGDI4.EXE,with 8bpp/16bpp,MONOCKURO->VRAMs MERGECOPY,systems 
    Hangs. PDR#11138.
  - With 24bpp  Windows explorer  hangs, when moves/drag  though mouse. PDR#11059.
  - System hang when scrolling text in Scrolling Marquee screen saver at
    1024x768x24bpp. PDR#11200.
  - When we enter Japanese character(Kanji conversion).When space is 
    enter the previous character to space is corrupted. PDR#11135.
  - The Bus Config property page appears on the Display Properties Page 
    after driver/Win '98 upgrade. PDR#11148.
  - Quickly Moving an the MPEG video Money around the Desktop causes the 
    system to hang. PDR#11154.
  - Microsoft Flight Simulator '98  1024x768 screen/D3D mode.  
    Drawing/ReDrawing of cockpit control panel is slow. PDR#10846 
  - TextureJet is enabled in 3D performance page with 2MB AGP system. PDR#11100.
  - No texture shows up when running Direct3D Boids (& Direct3D Flipcube) 
    in mode 800x600x32. PDR#11183.
  - When Texture Jet is ON ,the Game GTA will  finished without  running 
    properly. PDR#11087.
  - On a fresh copy of Win '98, with Matrox Mellinium as primary and 5465 
    as secondary, the system will hang when trying to start 5465. PDR#11144 
  - Enabled font pre-realization in WinBench to improve WinBench performance.
  - In CorelDraw 7, moving the KPT MetaToy f/x  Plug-in tool over a  24bpp 
    bitmap causes random rectangles to be painted on the desktop. PDR#10817 
  - Changing resolution  while  Running RealPlayer cause GPF. PDR#11134.
  - With CR Rom performance software Chosoku 95  systems Hangs if CD Rom 
    is removed from the CR ROM drive. PDR#11141.
  - System hangs when D3D is selected in TrueSpace 3.0 or 3.1, 800x600 
    16bpp after navigating scene.  (Display list on or off). PDR#10726 
  - The bitmap on the "Display Properties" page on the "Screen Saver" tab 
    is corrupt due to a problem with the Stretch Blt.  Occurs in 8bpp
    modes. PDR#10820.
  - WHQL Flight Sim 98:  Black box appears around steam textures on the 
    Flight 1983 Kilavea. PDR#11020.
  - Z-buffer related problem.  The polys at the far edge of the Z-buffer 
    are wrapping to the front. A float to fix conversion problem. PDR#11075.
  - Character corruption with Henry Explorer.640x480.  The polygons that 
    make up the creatures are not fitting together; spaces in between. PDR#11064.
  - Mouse cursor motion slows down when moving on a particular highlight 
    area(map). PDR#11070.
  - Circle is not drawn properly with Clipping/BS_SOLID,NOTXORPEN options. PDR#10972 
  - Display Properties icon can NOT run after installing drivers. PDR#11099.
  - Run Hanery Explorer two times, after the second time there is a GPF. 
    System hangs. PDR#11093.


  ______________________________________
  Version: 1.62 (USB_ON), 1.62a (USB_OFF)
  Release Date: 12/22/97
  QA  Version: fw162b14
  Engineer Version: <none>

  Problems Resolved/New Features
  ------------------------------
  - Removed reporting of 32bpp texture format support.
  - Increased maximum texture height/width to 512.
  - Fixed HostBasedTexture Display List (hyperblade bug) that caused blts to hang.
  - Added DrawPrimitive callback prototypes.
  - Added support for DirectX 5.0 to the D3D API.
  - Enabled 3D conformant code to pass flutestress.
  - Added initialization code to differentiate between AGP and PCI buses.
  - Corrected issues for DDC/EDID handling and monitor display refresh.
  - Added foreign language localization to utilities.
  - Added new and improved bandwidth equation for video.
  - Added more robust DDC/EDID handling.
  - Enabled 3D Display List.
  - Added MIP mapping for the conformant parameterization.
  - Added four 2D performance improvements (MonoSafety=off, Prealloc, OpaqueText, UI_Object).
  - VPM added DirectX 5.0 cooperation to avoid conflicts with video port.
  - Added installation of DX5 runtime components.
  - Added ACPI power management functionality.
  - Multi-Monitor Phase 0. Make all global variables in the VxD local. Needed prior to the Phase 1 Multi-Monitor.

  ____________________________________________________________
  Version: 1.60 (AGP USB_ON), 1.60a (PCI), 1.60b (AGP USB_OFF)
  Release Date: 10/15/97
  QA  Version: bw160b12
  Engineer Version: <none>

  Problems Resolved/New Features
  ------------------------------
  - Control is added to select/unselect 3D Display List for Direct3D and DirectDraw CL-GD546x "3D Performance" display property page. 
  - 3D Display List is currently disabled, so the Control panel is not present.
  - PCI TextureJet capability is enabled and control was added to select the aggressiveness of the TextureJet use of memory for PCI systems.
  - PCI TextureJet is available on PCI motherboards.  PCI texture Jet is not available on 440LX motherboards.
  - Added a wide variety of performance optimizations.
  - Added an improved memory manager.
  - Fixed screen noise that appeared at higher screen resolutions.
  - Fixed memory leak anomalies.  Acquired memory was not correctly released after a mode change.
  - Fixed incorrect pen colors at 24 and 32 bits-per-pixel.
  - Enabled hardware clipping for all text operations.
  - Added physical-to-logical color translation for 16, 24, and 32 bits-per-pixel.
  - Added functionality to save/restore CRTC registers in the miniVDD.
  - Fixed issue that caused Taiwanese Windows to hang during a restart.
  - Added full localization support to the Host Bus Configuration property page.
  - Modified 3D Performance property page help file for Japanese Windows and fixed Japanese Windows related display anomalies.
  - Multiple changes made to Monitor Refresh property page.  Localization added and notification message displayed when refresh rate changed for non-current Windows display mode.

  ____________________
  Version: 1.52, 1.52a
  Release Date: 09/12/97
  QA  Version: 
  Engineer Version: <none>

  Problems Resolved/New Features
  ------------------------------
  - Added support for 5465 AF Silicon.  Removed errant code that makes previous release specific to AD and earlier Silicon. 
  - Vgartd.vxd upgraded to 1.0.16 - release candidate 4
  - Maximum AGP heap size increased to 32Mb for production ROMs
  - PCI Data Streaming support added ("USB fix") -- defaults to ON
  - New Host Bus Configuration property sheet to support PCI Data Streaming select/deselect
  - 3-D property sheet added to support Speed/Quality Control
  - Fix 1280x1024 at 72Hz
  - MiniVDD changes to correctly manage base VGA registers
  - Function ResetVideoWindow added to reset VW0 for ReEnable
  - DevToBackground does HostifyBitmaps if PreHiresToVGA hasn't been called
  - DevToBackground no longer invokes PostCRTCmodeChange in miniVDD
  - New int 2F function called from MiniVDD in PreHiresToVGA which does the HostifyBitmap
  - Check if cursor needs excluding before checking if we need to translate brush and drawmodes
  - CRTC VM data added in miniVDD for DOS fixups
  - Next switch to Window's HiRes will now also do save for VESA modes
  - Odd field in FlipOverlay() now uses the second buffer address
  - FlipOverlay() attempts to use the field polarity from FlipVideoPort
  - FlipOverlay() checks VideoPortID before checking FieldID
  - VESA modeset sets fetch tiles per line
  - Moved code from PostCRTCmodeChange to PostHiresToVGA for full-screen DOS session
  - MiniVDD does minimum frame buffer save/restore for VESA modes
  - No longer tell VESA apps we have only 1-Meg video memory so DUKE doesn't flicker after full-screen DOS switch
  - Eliminate handling of BeginMessageMode in miniVDD
  - Skip restore of DOS register state for MessageMode VMs
  - Update_DTTR_TCR and InterleaveOFF moved to PostHiresToVGA from PostCRTCmodeChange since DEV_TO_BACKGROUND no longer does HostifyBitmap
  - Skip saving of DOS VM register state and frame buffer for Pseudo VMs in PreVGAToHires.  VM Control Block doesn't have our extensions to store state info
  - In PostCRTCmodeChange when going to full-screen DOS, skip restore of DOS VM's frame buffer when: (a) VM is Pseudo VM and doesn't have the data structure (GPFs), or (b) VM handle is from a dead VM (GPFs) 
  - Disable DAC when going to full screen or exiting Windows
  - Hook for apps that don't work correctly when the primary surface pitch does not equal the frame buffer pitch
  - DWORD align potentially flipable surfaces when multibuffering is disabled
  - Make sure the surface width is not bigger than 2K for VIP in CreateSurface()
  - Fix issue in DestroySurface32 that caused lpSurfaceData not to be destroyed
  - Create linear video port surfaces if screen width is greater than or equal to 2K
  - Disable overlay in 640x480x32 at 85Hz by calling KillOverlay()
  - ColorKeyBlt24() added



  2.0 Installing the Device Drivers
  _________________________________

  1. Click Start, then Settings, then Control Panel.
  2. Start the "Display" applet program. 
  3. Select the "Settings" page, push the "Change Display Type" button.
  4. Push the "Change" button in the "Adapter Type" area.
  5. Push the "Have Disk" button and press "OK".
  6. Specify the path to the new driver and press the <ENTER> key:

          Example 1: Insert the drivers disk in the A: floppy drive,
                     and enter A:\.

          Example 2: Type in the name of the directory where you copied
                     the drivers, either on your local hard drive or
                     on a network share.

          Example 3: If you're not sure exactly where the drivers are,
                     choose the "Browse..." button are find them.

  7. The "Select Device" dialog box will appear. Select the adapter that
     corresponds to the one you installed in your machine and click OK.

  8. Windows 95 will copy the display drivers to the proper directories
     on your system.

  9. Continue choosing Close until asked to restart your machine from the
     "Systems Settings Change" dialog box.

  10. After the system has restarted, you can go back into the Display
      applet and select alternate screen resolutions and color depths.



  3.0  Current Known Issues
  _______________________________
  <none>



  4.0  Current Driver Limitation
  _______________________________
  <none>



  5.0 Component Versions
  _______________________________

  FILE NAME         VERSION             COMPONENT DESCRIPTION
  -----------       ------------        ---------------------
  5465VPM.DLL       1.10.13.0000        VPM
  546X.DRV          4.10.01.1700        Display Driver
  546X.inf          N/A                 Setup Information
  546X.VXD          4.10.01.1700        VDD
  546X_HBC.DLL      1.00.0004           Host Bus Config
  546X_HBC.HLP      N/A                 Host Bus Config Help Document
  546X_HBC.TXT      N/A                 Host Bus Config Text Document
  CL3D.DLL          1.00.00.0017        Direct 3D
  CL3D.HLP          N/A                 Direct 3d Help Document
  CL3D.TXT          N/A                 Direct 3d Text Document
  CLGDD32.DLL       4.10.01.1700        Direct Draw
  CLMERGE.EXE       1.00.00.0003        DX Merge Utility
  CLREFRSH.DLL      1.10.00.0003        Performance Page Utility
  CLREFRSH.HLP      N/A                 Performance Page Utility Help Document
  CLREFRSH.TXT      N/A                 Performance Page Utility Text Document
  CLVMD3D.DLL       4.10.01.1700        Direct 3D
  LGM32THK.DLL      4.10.01.1700        Mode Switch
  MODE65.BIN        NONE                Mode INI
  MODESW16.DLL      4.10.01.1700        Mode Switch
  MSVCIRT.DLL       4.20.00.6201        Microsoft (R) C++ Runtime Library
  MSVCRT.DLL        4.20.00.6201        Microsoft (R) C Runtime Library
  MSVCRT40.DLL      4.10.00.6038        Microsoft® C Runtime Library
  PNP16VPM.DLL      1.10.01.0000        VPM
  PNP32VPM.DLL      1.10.01.0000        VPM
  SETUPDX5.1        4.71.1015.0000      DirectX 
  SETUPDX5.2        4.71.1015.0000      DirectX 
  VGARTD.VXD        1.00.16.0000        Host Bus Config
  VPM16T.DLL        1.10.11.0000        VPM
  VPM32T.DLL        1.10.14.0000        VPM
  readme.1st        N/A			ASCII Text file
