OpenGL(R) for Windows(R) 95 
--------------------------------

The OpenGL API is supported on a variety of graphics hardware; the
software in this release provides support for graphics hardware including
basic emulation on any video adapter that is supported with the operating
system and 3D DDI accelerated graphics hardware.

This software will help application developers port OpenGL-based 
applications from Windows NT to Windows 95; it can also be used in porting
OpenGL-based applications from other operating systems to Windows95, 
although other API's and tools will be necessary to completely port those
applications.  And of course it can be used to develop new applications
that require OpenGL on Windows95.

This software also contains runtime libraries which application developers
may freely redistribute along with their applications to other Windows95
systems.

This release includes the following directories:

- DLL contains the runtime dynamic-link libraries for OpenGL and GLU.
  We recommend either of two methods for redistributing these libraries
  with your application:
  1) In your setup program, install these libraries in the 
     application directory along with your application.  This gives you
     greater control over the version of OpenGL that your application
     will link to (an issue if other applications install other versions
     of the library), but also gives you greater responsibility for 
     updating your customers' libraries if and when that is required
     to address defects, add functionality, etc.
  2) In your setup program, install these libraries in the windows
     system directory.  If you do this, you should use the Win32 setup
     API call VerInstallFile to help prevent installing an older version
     of the libraries over another application's installation of a more
     recent version of the libraries.

- INCLUDE contains the OpenGL header files; these should be copied to
  your development environment's header file directory.  If you plan
  to install the SDK from this edition of MSDN, you should install the
  SDK first, then copy in these header files.

- LIB contains the import libraries for OpenGL, GLU, and the OpenGL
  Programming Guide auxiliary library.

- MGA contains the binaries for Matrox MGA Impression Plus graphics card.
  It includes 3D DDI support for enhanced OpenGL performance in 1024x768
  at 256 color mode or 800x600 at 16bpp mode.  Note that 4MB of video
  memory is required for these modes.  No 32bpp accelerated modes are
  supported at this time.  (In addition, index color mode fails buffer
  invariance conformance tests.)

- SAMPLES contains the OpenGL Programming Guide book examples, auxiliary
  library source code, screen saver source code, and other samples.  If
  you plan to install the SDK from this edition of MSDN, you should
  install the SDK first, then copy these sample programs into your SDK
  installation area (typically \mstools\samples\opengl\..., since some 
  of the sample code has been updated for this release of OpenGL.

- SCRSAVE contains 4 screen savers.  These should be copied into the
  windows system directory of your system.

OpenGL is a registered trademark of Silicon Graphics, Inc.
Windows is a registered trademark of Microsoft Corporation.
