WHITE KNIGHT MK11

Cursor keys: move cursor
a-h, 1-8 move cursor for algebraic entry
RETURN: enter to- and and from squares when using cursor keys.
P: pass if you cannot turn any of the opponent's stones


A: Alter position
B: BACKSTEP (undo last move, you can backstep the entire game)
F: FORESTEP (guess what this does)
P: SELF PLAY 
E: Echange sides (force computer to take current side (colour) and make a move)
CTRL+N: New game
O: Orientation
I:  Invisible
S: SUPERVISE (both sides are humans)
M: Mode 1=equality, computer matches your speed
              2=problem
         3=tournament
     4=average

(number entry by cursor up/down keys)

C: Set clocks (used time)


ALTER POSITION MODE:
S: Side to move.
C(=clear),P,N,B,R,Q,K: place the piece at current cursor position
M : enter move number.
W: WIPE BOARD
E: Exit
(I, O, CTRL+N are also available)

