THE IMPACT GAMES CLUB (50P EACH)
REPTON 2 HELPSHEET

The hardest part about Repton 2 is knowing where you actually are and
where you will end up when you transport. The maps with this help sheet
have the positions of all the transporters marked with a number. The number
corresponds to the number of the screen where you will arrive. It is not
possible to give the route through the game as it is just too complex. You
will find it easier to look at the section on th emap that you are about to
attempt and try to work out what to do before you attempt it.

The first screen (or "control screen" as many people refer to it) contains
22 transporters and it is the order of use of these transporters that is one
of the most critical aspects of the game. Again hopefully the maps will give
you a total view of the game that will allow you to work this out.

There are not a great number of other things to tell that will be of much
help but here are a few things that regularly cause problems:

1. The Repton shuffIe this is where you want to go down a passage but
there is a rock at the top which will fall if you move the earth from
under it and it will then b1ock your way.The thing to do is go onto the
earth so that you are holding the rock on yourhead. Now move to one side
and then immediately back again. The rock will be falling and will be pushed
to the side. Any further rocks above that one can be caught on your head.
This is a special feature and does not conform to the usual logic.

2. Cracked eggs - it is possible to walk through cracked eggs before they
turn into monsters. This is essential on one screen where there is an egg
immediately above a key. Cracked eggs also will not fall any further even
if the earth is moved from beneath them.

3. Spirits - many people ask how to get spirits into cages that are not
touching walls. This one is easy - find a rock and create an extended wall.
Finding the rock and getting it there might be slightly harder.

4. Dazed spirits - these are caused by hitting a spirit with a rock in most
instances. This often occurs off screen so that you do not know how it has
happened. The rule is - never push a rock unless you have to.

Finally if you still cannot do it - get Cheat It Again Joe Volume 1. You'll
be immortal to spirits, boulders etc so it will be a lot easier.

Impact Posters, Neeppsend House, 1 Percy street, Sheffield, S3 8AU
Tel (0742) 769950

