INFIDEL
(c) Infocom, Inc. 1983

Background
----------
Infidel finds you marooned by your followers in the heart of the deadly Egyptian
desert. A soldier of fortune by trade, you've come hither in search of a great
lost pyramid and its untold riches. Now, alone, you must locate and gain entry
to the tomb, decipher its hieroglyphics and unravel its mysteries one by one.
Through the Antechamber, the Barge Room, the Chamber of Ra, death will lick at
your heels as you race to the shattering climax of this match of wits between
you and the most ingenious architects, builders and murderers of all time - the
ancient Egyptians. 

Essential Information
---------------------
Type |CPM to load Infidel.

Some of the hieroglyphs on the cube have been deciphered:

#      the        _      sit/lies/rests
#.     this       /      to/toward
::     and        ->     through
(())   all        !-!    entrance/door
                  ! !
!@!    queen      //\\   treasures

You'll have to work out the meaning of the other hieroglyphs that you will
encounter.

Use SAVE to save your current game, and RESTORE to load a saved game.

When running Infidel using |CPM, the 64K version of the game will load. If you
are using CP/M Plus, you can boot CP/M Plus and run the 128K version of Infidel
by typing INFI128 at the A> prompt.

Further Information
-------------------
All Infocom games came with additional reading material and objects that set the
atmosphere for the adventure. Some of this material is included in this ZIP
file. You can download the material for Infidel and other Infocom games from The
Infocom Gallery at this URL:

<http://infocom.elsewhere.org/gallery/>