10 #ifndef BLITTER_8BPP_SIMPLE_HPP 11 #define BLITTER_8BPP_SIMPLE_HPP 22 const char *
GetName()
override {
return "8bpp-simple"; }
Data structure describing a sprite.
How all blitters should look like.
Parameters related to blitting.
Base for all 8bpp blitters.
const char * GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
Base for all 8 bpp blitters.
Most trivial 8bpp blitter.
Structure for passing information from the sprite loader to the blitter.
Sprite * Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override
Convert a sprite from the loader to our own format.
Factory for the most trivial 8bpp blitter.
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draw an image to the screen, given an amount of params defined above.
Blitter * CreateInstance() override
Create an instance of this Blitter-class.
BlitterMode
The modes of blitting we can do.
ZoomLevel
All zoom levels we know.
The base factory, keeping track of all blitters.
Factory to 'query' all available blitters.