18 uint8 bits_per_sample;
40 SND_03_FACTORY_WHISTLE,
42 SND_05_TRAIN_THROUGH_TUNNEL,
45 SND_08_PLANE_TAKE_OFF,
48 SND_0B_MINING_MACHINERY,
49 SND_0C_ELECTRIC_SPARK,
51 SND_0E_LEVEL_CROSSING,
52 SND_0F_VEHICLE_BREAKDOWN,
53 SND_10_TRAIN_BREAKDOWN,
62 SND_19_BUS_START_PULL_AWAY,
63 SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
76 SND_27_BLACKSMITH_ANVIL,
81 SND_2A_EXTRACT_AND_POP,
85 SND_2E_EXTRACT_AND_POP,
92 SND_35_COMEDY_BREAKDOWN,
94 SND_37_BALLOON_SQUEAK,
97 SND_3A_COMEDY_BREAKDOWN_2,
100 SND_3D_ANOTHER_JET_OVERHEAD,
103 SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
108 SND_45_PLANE_CRASHING,
109 SND_46_PLANE_ENGINE_SPUTTERING,
118 typedef uint16 SoundID;
120 static const SoundID INVALID_SOUND = 0xFFFF;
static const uint ORIGINAL_SAMPLE_COUNT
The number of sounds in the original sample.cat.
byte grf_container_ver
NewGRF container version if the sound is from a NewGRF.
Non-water non-rail construction.
SoundFx
Sound effects from baseset.