OpenTTD
game.hpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef GAME_HPP
11 #define GAME_HPP
12 
13 #include "../core/string_compare_type.hpp"
14 #include "game_scanner.hpp"
15 #include <map>
16 
18 typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
19 
20 #include "../script/api/script_event_types.hpp"
21 
25 class Game {
26 public:
30  static void GameLoop();
31 
35  static void Initialize();
36 
40  static void StartNew();
41 
45  static void Uninitialize(bool keepConfig);
46 
52  static void Pause();
53 
59  static void Unpause();
60 
65  static bool IsPaused();
66 
70  static void NewEvent(class ScriptEvent *event);
71 
75  static class GameInstance *GetGameInstance() { return Game::instance; }
76 
80  static class GameInfo *GetInfo() { return Game::info; }
81 
82  static void Rescan();
83  static void ResetConfig();
84 
88  static void Save();
89 
93  static void Load(int version);
94 
96  static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
98  static char *GetConsoleLibraryList(char *p, const char *last);
100  static const ScriptInfoList *GetInfoList();
102  static const ScriptInfoList *GetUniqueInfoList();
104  static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
106  static class GameLibrary *FindLibrary(const char *library, int version);
107 
111  static class GameInstance *GetInstance() { return Game::instance; }
112 
114  static bool HasGame(const struct ContentInfo *ci, bool md5sum);
115  static bool HasGameLibrary(const ContentInfo *ci, bool md5sum);
120 
121 private:
122  static uint frame_counter;
123  static class GameInstance *instance;
126  static class GameInfo *info;
127 };
128 
129 #endif /* GAME_HPP */
static class GameScannerLibrary * scanner_library
Scanner for GS Libraries.
Definition: game.hpp:125
static void NewEvent(class ScriptEvent *event)
Queue a new event for a Game Script.
Definition: game_core.cpp:141
int version
Version of the script.
static void GameLoop()
Called every game-tick to let Game do something.
Definition: game_core.cpp:31
std::map< const char *, class ScriptInfo *, StringCompare > ScriptInfoList
A list that maps AI names to their AIInfo object.
Definition: ai.hpp:19
static void Uninitialize(bool keepConfig)
Uninitialize the Game system.
Definition: game_core.cpp:97
static bool HasGame(const struct ContentInfo *ci, bool md5sum)
Wrapper function for GameScanner::HasGame.
Definition: game_core.cpp:264
static GameScannerInfo * GetScannerInfo()
Gets the ScriptScanner instance that is used to find Game scripts.
Definition: game_core.cpp:274
static const ScriptInfoList * GetUniqueInfoList()
Wrapper function for GameScanner::GetUniqueInfoList.
Definition: game_core.cpp:243
All static information from an Game like name, version, etc.
Definition: game_info.hpp:16
static class GameInfo * info
Current selected GameInfo.
Definition: game.hpp:126
static char * GetConsoleList(char *p, const char *last, bool newest_only=false)
Wrapper function for GameScanner::GetConsoleList.
Definition: game_core.cpp:228
static class GameInstance * instance
Instance to the current active Game.
Definition: game.hpp:123
All static information from an Game library like name, version, etc.
Definition: game_info.hpp:50
static void Save()
Save data from a GameScript to a savegame.
Definition: game_core.cpp:205
Runtime information about a game script like a pointer to the squirrel vm and the current state...
static char * GetConsoleLibraryList(char *p, const char *last)
Wrapper function for GameScanner::GetConsoleLibraryList.
Definition: game_core.cpp:233
static class GameInfo * FindInfo(const char *name, int version, bool force_exact_match)
Wrapper function for GameScannerInfo::FindInfo.
Definition: game_core.cpp:248
static bool IsPaused()
Checks if the Game Script is paused.
Definition: game_core.cpp:136
Main Game class.
Definition: game.hpp:25
static class GameScannerInfo * scanner_info
Scanner for Game scripts.
Definition: game.hpp:124
static class GameLibrary * FindLibrary(const char *library, int version)
Wrapper function for GameScanner::FindLibrary.
Definition: game_core.cpp:253
static const ScriptInfoList * GetInfoList()
Wrapper function for GameScanner::GetInfoList.
Definition: game_core.cpp:238
static class GameInstance * GetInstance()
Get the current active instance.
Definition: game.hpp:111
static class GameInfo * GetInfo()
Get the current GameInfo.
Definition: game.hpp:80
static void StartNew()
Start up a new GameScript.
Definition: game_core.cpp:72
static uint frame_counter
Tick counter for the Game code.
Definition: game.hpp:122
const char * name
Full name of the script.
static void Initialize()
Initialize the Game system.
Definition: game_core.cpp:57
static class GameInstance * GetGameInstance()
Get the current GameScript instance.
Definition: game.hpp:75
declarations of the class for Game scanner
std::map< const char *, class ScriptInfo *, StringCompare > ScriptInfoList
A list that maps AI names to their AIInfo object.
Definition: game.hpp:18
static void Unpause()
Resume execution of the Game Script.
Definition: game_core.cpp:131
static GameScannerLibrary * GetScannerLibrary()
Gets the ScriptScanner instance that is used to find Game Libraries.
Definition: game_core.cpp:278
static void Load(int version)
Load data for a GameScript from a savegame.
Definition: game_core.cpp:216
Container for all important information about a piece of content.
Definition: tcp_content.h:54
static void Pause()
Suspends the Game Script and then pause the execution of the script.
Definition: game_core.cpp:126