OpenTTD
town_sl.cpp File Reference

Code handling saving and loading of towns and houses. More...

#include "../stdafx.h"
#include "../newgrf_house.h"
#include "../town.h"
#include "../landscape.h"
#include "../subsidy_func.h"
#include "../strings_func.h"
#include "saveload.h"
#include "newgrf_sl.h"
#include "../safeguards.h"

Go to the source code of this file.

Functions

void RebuildTownCaches ()
 Rebuild all the cached variables of towns.
 
void UpdateHousesAndTowns ()
 Check and update town and house values. More...
 
static void Save_HIDS ()
 
static void Load_HIDS ()
 
const SaveLoadGetTileMatrixDesc ()
 
static void RealSave_Town (Town *t)
 
static void Save_TOWN ()
 
static void Load_TOWN ()
 
static void Ptrs_TOWN ()
 Fix pointers when loading town data. More...
 

Variables

static const SaveLoad _town_desc []
 Save and load of towns. More...
 
static const SaveLoad _town_supplied_desc []
 
static const SaveLoad _town_received_desc []
 
const ChunkHandler _town_chunk_handlers []
 Chunk handler for towns. More...
 

Detailed Description

Code handling saving and loading of towns and houses.

Definition in file town_sl.cpp.

Function Documentation

◆ Ptrs_TOWN()

static void Ptrs_TOWN ( )
static

◆ UpdateHousesAndTowns()

void UpdateHousesAndTowns ( )

Check and update town and house values.

Checked are the HouseIDs. Updated are the town population the number of houses per town, the town radius and the max passengers of the town.

Definition at line 64 of file town_sl.cpp.

References GetCleanHouseType(), IsTileType(), MapSize(), MP_HOUSE, and NEW_HOUSE_OFFSET.

Variable Documentation

◆ _town_chunk_handlers

const ChunkHandler _town_chunk_handlers[]
Initial value:
= {
{ 'HIDS', Save_HIDS, Load_HIDS, nullptr, nullptr, CH_ARRAY },
{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, nullptr, CH_ARRAY | CH_LAST},
}
static void Ptrs_TOWN()
Fix pointers when loading town data.
Definition: town_sl.cpp:306
Last chunk in this array.
Definition: saveload.h:391

Chunk handler for towns.

Referenced by Ptrs_TOWN().

◆ _town_desc

const SaveLoad _town_desc[]
static

Save and load of towns.

Definition at line 116 of file town_sl.cpp.

◆ _town_received_desc

const SaveLoad _town_received_desc[]
static
Initial value:
= {
}
165 23304
Definition: saveload.h:240
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:534
Highest possible saveload version.
Definition: saveload.h:305

Definition at line 211 of file town_sl.cpp.

◆ _town_supplied_desc

const SaveLoad _town_supplied_desc[]
static
Initial value:
= {
}
165 23304
Definition: saveload.h:240
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:534
Highest possible saveload version.
Definition: saveload.h:305

Definition at line 202 of file town_sl.cpp.