OpenTTD
window_func.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef WINDOW_FUNC_H
11 #define WINDOW_FUNC_H
12 
13 #include "window_type.h"
14 #include "company_type.h"
15 #include "core/geometry_type.hpp"
16 
19 void ChangeWindowOwner(Owner old_owner, Owner new_owner);
20 
21 void ResizeWindow(Window *w, int x, int y, bool clamp_to_screen = true);
26 
27 int GetMainViewTop();
28 int GetMainViewBottom();
29 
30 void InitWindowSystem();
31 void UnInitWindowSystem();
32 void ResetWindowSystem();
34 void InputLoop();
35 
36 void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool gui_scope = false);
37 void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool gui_scope = false);
38 
41 void DeleteAllMessages();
43 void HideVitalWindows();
44 void ShowVitalWindows();
45 
46 void ReInitAllWindows();
47 
48 void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index);
49 void SetWindowDirty(WindowClass cls, WindowNumber number);
51 
52 void DeleteWindowById(WindowClass cls, WindowNumber number, bool force = true);
54 
57 Point GetCaretPosition();
58 
59 #endif /* WINDOW_FUNC_H */
int PositionNewsMessage(Window *w)
(Re)position news message window at the screen.
Definition: window.cpp:3524
Owner
Enum for all companies/owners.
Definition: company_type.h:18
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force=true)
Delete a window by its class and window number (if it is open).
Definition: window.cpp:1162
void SetWindowClassesDirty(WindowClass cls)
Mark all windows of a particular class as dirty (in need of repainting)
Definition: window.cpp:3243
void DeleteNonVitalWindows()
Try to delete a non-vital window.
Definition: window.cpp:3362
void HideVitalWindows()
Delete all always on-top windows to get an empty screen.
Definition: window.cpp:3444
int PositionMainToolbar(Window *w)
(Re)position main toolbar window at the screen.
Definition: window.cpp:3502
void ShowVitalWindows()
Show the vital in-game windows.
Definition: main_gui.cpp:580
void DeleteWindowByClass(WindowClass cls)
Delete all windows of a given class.
Definition: window.cpp:1175
Types related to windows.
int PositionNetworkChatWindow(Window *w)
(Re)position network chat window at the screen.
Definition: window.cpp:3535
void DeleteAllMessages()
Delete all messages and their corresponding window (if any).
Definition: window.cpp:3413
void SetupColoursAndInitialWindow()
Initialise the default colours (remaps and the likes), and load the main windows. ...
Definition: main_gui.cpp:552
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
Change the owner of all the windows one company can take over from another company in the case of a c...
Definition: window.cpp:1223
bool EditBoxInGlobalFocus()
Check if an edit box is in global focus.
Definition: window.cpp:457
void ResizeWindow(Window *w, int x, int y, bool clamp_to_screen=true)
Resize the window.
Definition: window.cpp:2142
void UnInitWindowSystem()
Close down the windowing system.
Definition: window.cpp:1914
int GetMainViewTop()
Return the top of the main view available for general use.
Definition: window.cpp:2178
WindowClass
Window classes.
Definition: window_type.h:37
bool FocusedWindowIsConsole()
Check if a console is focused.
Definition: window.cpp:471
void DeleteConstructionWindows()
Delete all windows that are used for construction of vehicle etc.
Definition: window.cpp:3425
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data=0, bool gui_scope=false)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition: window.cpp:3316
Window * FindWindowByClass(WindowClass cls)
Find any window by its class.
Definition: window.cpp:1146
Data structure for an opened window.
Definition: window_gui.h:276
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting)
Definition: window.cpp:3215
void ReInitAllWindows()
Re-initialize all windows.
Definition: window.cpp:3451
void ResetWindowSystem()
Reset the windowing system, by means of shutting it down followed by re-initialization.
Definition: window.cpp:1934
int GetMainViewBottom()
Return the bottom of the main view available for general use.
Definition: window.cpp:2189
void DeleteAllNonVitalWindows()
It is possible that a stickied window gets to a position where the &#39;close&#39; button is outside the gami...
Definition: window.cpp:3391
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting)
Definition: window.cpp:3229
void InputLoop()
Regular call from the global game loop.
Definition: window.cpp:3084
void InitWindowSystem()
(re)initialize the windowing system
Definition: window.cpp:1893
All geometry types in OpenTTD.
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition: window.cpp:1130
Coordinates of a point in 2D.
Types related to companies.
int PositionStatusbar(Window *w)
(Re)position statusbar window at the screen.
Definition: window.cpp:3513
int32 WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:705
void InvalidateWindowClassesData(WindowClass cls, int data=0, bool gui_scope=false)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition: window.cpp:3334