Path: menudo.uh.edu!usenet From: mueller@cs.ubc.ca (Stephan Mueller) Newsgroups: comp.sys.amiga.reviews Subject: REVIEW: Lemmings 2: The Tribes Followup-To: comp.sys.amiga.games Date: 1 Jun 1993 19:32:43 GMT Organization: The Amiga Online Review Column - ed. Daniel Barrett Lines: 355 Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator) Distribution: world Message-ID: <1ugasr$eoh@menudo.uh.edu> Reply-To: mueller@cs.ubc.ca (Stephan Mueller) NNTP-Posting-Host: karazm.math.uh.edu Keywords: game, strategy, arcade, platform, commercial PRODUCT NAME Lemmings 2: The Tribes [MODERATOR'S NOTE: This review was updated by the author on June 4, 1993, and then briefly on July 15, 1993 to incorporate some information from USENET. - Dan] BRIEF DESCRIPTION An addictive action/strategy platform/climbing game, featuring cute little animated, green-haired Lemmings. AUTHOR/COMPANY INFORMATION Name: Psygnosis Ltd. Address: South Harrington Building Sefton Street Liverpool, L3 4BQ United Kingdom U.S. Address: 29 St. Mary's Court Brookline, MA 02146 USA U.S. Phone: (617) 731-3553 U.S. Fax: (617) 731-8379 (Various documents in the package list other addresses in Massachusetts.) LIST PRICE $65.00 (Canadian). I paid $56.91 (Canadian) at my local retailer. $40.00 (US) seems to be a typical price in the United States. SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS HARDWARE Runs on any Amiga with at least 1 MB RAM. Extra sound effects are available with 1 MB of Chip RAM. Extra RAM of any type is recognized and used to reduce disk accesses. Hard drive installation requires approximately 4 MB of hard disk space, at least 1 MB Chip RAM, and either 512 KB or 1 MB of additional (Chip or Fast) RAM, depending on whether you believe the package or the ReadMe file. Lemmings 2 comes on three floppy disks, so up to three floppy drives are useful if you don't use a hard disk. However, one floppy drive is certainly adequate: the game requires disk 1 only for the (optional) introduction and loads everything required from disk 2 at startup, so there is no constant disk swapping. Lemmings 2 runs well on a 68000. Comments from other users indicate that it runs fine on machines with 68030s and 68040s. At least one user has mentioned that the copy protection causes difficulty on an Amiga 3000/040 system. Separate versions of the game are sold for NTSC and PAL machines. However, in (at least) the PAL version, assuming your hardware is capable of it, you can toggle screen modes (that is, from PAL to NTSC and back) by pressing the Tab key. Any Amiga with a "Fatter Agnus" or newer should support this. SOFTWARE Lemmings 2 runs fine with both Kickstart 1.3 and Kickstart 2.04. I cannot test it with 3.0. Since the game takes over the machine when run from floppies, I cannot determine which versions of Workbench it works with. COPY PROTECTION Intrusiveness level of the copy protection: nearly invisible. Copy protection is disk-based: disk 3 cannot be backed up using DiskCopy. However, it can be installed on a hard drive. Once hard drive installed, the floppies are not required at all to boot. No data is ever saved to a copy protected disk. As my Amiga doesn't have sufficient Chip RAM to test the hard drive installation feature, I can't say for sure how well it works. Others on the net, however, have had no difficulty with it. When playing from floppies, the copy protection doesn't appear to be hard on the drives, as there is no awful "gronking" noise. Apparently, the original UK release was not hard drive installable. Recently, however, Psygnosis has released patches into the public domain to allow owners of the original release to make their copies hard drive installable. If Lemmings 2 does not install on your hard drive because of an incompatibility with your particular SCSI host adapter, Psygnosis will send you a software patch for $4.95 (US). MACHINE USED FOR TESTING Amiga 1000 512 KB Chip RAM, 2 MB Fast RAM Kickstart 1.3/2.04 REVIEW Lemmings 2 is (surprise!) a sequel to Lemmings. The object in both games is to rescue the lemmings on each level by instructing them how to make their way to the exit. The lemmings fall, one at a time, from a trapdoor in the sky onto some platform on the level. Once a lemming touches down, he will walk left or right until he hits an obstacle and turns around, or walks off the edge of the platform and falls to the next platform. Short falls are no problem, medium falls stun the lemming for a moment, and long falls are generally fatal. You assist the lemmings by giving them special skills at appropriate moments, enabling them to construct their own way to the exit. Skills are assigned by choosing an on-screen button and then clicking on the lemming. For example, if there is an obstacle on the current platform between a group of lemmings and the exit, you might instruct one of the lemmings to bash his way through the obstacle. When he's finished, all the lemmings can follow him through to the exit. This is, of course, a very simple example; and as you progress through the levels, the gyrations you'll need to urge the lemmings through will get progressively more complex. Lemmings 2 features about 50 different skills which you can assign to the little blue guys: jet pack, hang glider, basher, fencer, planter, glue pourer, bazooka, hopper, kayaker, pole vaulter, rock climber, and more. [MODERATOR'S NOTE: A USENET reader reports that there are exactly 60 different skills. - Dan] On any particular level, you'll have some subset of the available skills to assign, and there's always a limit to the number of times you can assign each skill. These limits are often what make a level tricky. Given enough flame throwers and ramp builders, one can probably solve any level, but doing so with just two twisters and a platformer, there's the trick. To add just one more dimension, there's a time limit on each level. When you've completed a level, you'll get a bronze, silver or gold medal, depending on how many lemmings you saved. It's important to save as many lemmings as possible on each level, since only the survivors advance to the next level; and to win, you'll need at least one lemming who survives through all ten levels of his tribe. On some levels, saving every lemming is impossible, since, for example, you may need to use an "exploder," which destroys the lemming. On other levels you can be a bit wasteful, losing a few lemmings, and still get a gold medal. A perfect game will require you to get a gold medal on every level. Altogether there are a dozen different tribes, each with their own `culture,' for a total of 120 different levels. There are space lemmings, cave lemmings, polar lemmings, sports lemmings and lots more. Each tribe has a different habitat, and you will need different skills to navigate them through their levels. Ice skaters probably won't help much in Egyptian World. You can switch from tribe to tribe at will, so if you get stuck on, say, space lemming level 3, you can play "cavelem" levels for a while and come back to space lemming level 3 when you've perhaps discovered some new techniques. You can also replay any level you've completed, in the hope of saving more lemmings than last time around. To hone your skills, there is a practice area. Here, you can select any eight skills you like, and then practice with them in one of four different worlds. This is a LOT of fun; not needing to worry about saving the lemmings leaves you lots of time to use them to flatten out the landscape and then watch them practice their pole vaulting. Lemmings 2 is a subtle blend of action and strategy. On some levels, brute force will succeed; but in general, you need to be very clever in allocating your limited skills to rescue the little guys. Usually, timing is important as well. Technically, the game is marvelous in every respect. Sound, graphics, animation, controls and playability are all excellent. The sound effects are very cute: a lemming yells "let's go" at the start of each level, and as lemmings leave the exit, they shout "yippee." The music is wonderful, fitting the moods of the tribes very well. I have yet to grow tired of it, but it can be shut off with a single keystroke. The graphics and animation are detailed. From the way the lemmings struggle to crawl into a cannon, to the variety of different musical instruments the attractors play, there's a wealth of amusement. The scrolling is very smooth. The introduction, in which the storyteller explains the plight of the lemmings to a youngster, is a top-notch animation. The controls are very well thought out. In addition to the skill buttons and lemmings themselves, there are four additional controls: paws (pause), nuke (to blow up all the lemmings and try again should the situation on a level become hopeless), fan (to assist you in blowing around airborne lemmings) and fast-forward (to hurry everything along when you've set things up just right and the lemmings just need to finish walking through the maze to the exit.) There are keyboard shortcuts for all the controls, so you don't need to keep moving the mouse between the lemmings and skill buttons. At any time, pressing escape will restart the current level, and thankfully this doesn't involve any disk access. Up to a dozen or so games in progress can be saved. The save file is a standard AmigaDOS file. When playing from floppies, saved games are stored on an extra floppy in drive 0. When playing from a hard drive, saved games are apparently stored on the hard drive. The saved information only contains which levels you've completed and how many lemmings you saved on each level. This means you can't save a level in progress, but I don't see this as a problem. When playing from a hard drive, it is apparently possible to exit Lemmings 2 and return gracefully to Workbench. When playing from floppies, the exit button is disabled. Disabling the button when running from floppies is reasonable, as there is no Workbench to return to. DOCUMENTATION The documentation and packaging are very good. The inner carton is made of recycled, bio-degradable material. (I know this because it says so on the aforementioned inner carton.) The printed documentation fits neatly into a colourful cardboard wallet and consists of the Lemmings 2 Storybook, the Lemmings 2 Manual, a Visitor's Guide to LemmingLand, a Technical Notes Addendum, and a product registration card. The Lemmings 2 Storybook, which apparently is only included in the "Limited Edition" of the game, is a 72-page paperback full of nice illustrations and bad puns. As the back cover proclaims, it is "Undoubtedly the best story about the 12 Tribes of Lemming Island ever written." The book is a nice touch, but you'll laugh much more while playing the game than reading the story. The manual is more like a reference card, but it is adequate. It provides loading instructions (for MS-DOS, Amiga and Atari ST) and a description of the main menu choices and game screen components. The reverse side contains a categorized list of the 50 available skills with descriptions and icons. A few of the skills are labelled with the wrong icons. Some of the play elements are not explained in the manual at all, but I believe this is intentional. Figuring out how to use the big swinging chains with propellers on top is another little challenge for you in your quest to save the lemmings. The cannons and catapults need no explanation; the lemmings themselves know exactly how to use them. A couple of items the manual should mention, but doesn't: a) Disk 1 contains only the introductory animation. If you don't want to see it, you can discard disk 1 for good and boot from disk 2. The animation is very nice, but it will likely get tedious by the third time if you have to wait for it to finish before you can play the game. b) The hard disk installation procedure. While the procedure is documented in a ReadMe file, it is also a bit strange. You need to drag the "Hard Disk Install" icon to your hard drive, and then double-click the copy on the hard drive to actually install Lemmings 2. The consequences of doing the obvious (namely double-clicking the "Hard Disk Install" icon on the floppy disk) can be mildly damaging. This is the problem: the installation script tries to delete itself when it has finished its work, which is fine, if it's the copy on the hard disk. If it's the original script on the floppy disk, and if that disk isn't write protected, this is bad. You'll need to find an undelete utility of some sort to retrieve the script and its icon. The Visitor's Guide is a tutorial. For those with previous Lemmings experience, it explains some important differences. The tutorial is quite good, walking you through the practice area and one complete level. The technical notes addendum is, in fact, specific to the PC version of Lemmings 2, and full of gibberish about expanded and extended memory, Microsoft Windows and various sound and music cards, none of which, thankfully, applies to the Amiga. LIKES AND DISLIKES The practice area is tremendous fun! The level of detail in the animations is wonderful, and in the practice area you can take the time to watch what's happening very carefully without being concerned about rescuing the little numbskulls. I was a bit disappointed that I couldn't install Lemmings 2 on my hard drive, but I'm not even going to suggest that fitting the game into 512 KB of Chip RAM when running from a hard drive should be a priority. It is a pity that when run from floppies, Lemmings 2 takes over the machine, doesn't run under AmigaDOS, and can't be exited cleanly. COMPARISON TO OTHER SIMILAR PRODUCTS The obvious comparison is to the original Lemmings. Here's a brief description of how Lemmings 2 differs: - There are twelve distinct tribes of Lemmings, each featuring ten levels. If you get stuck on a particular level, you can move to another tribe. - You start the first level of each tribe with 60 Lemmings and move to subsequent levels with only the survivors from the preceding level. - Play levels are larger; they now scroll in eight directions instead of just horizontally. - Each level features up to eight of the 50 available skills, as opposed to having the same eight skills at all times, as in Lemmings 1. - The two-player mode of Lemmings is gone. In short, Lemmings 2 is an extension and refinement of the original game. Compared to any other platform/climbing game... well, there is no comparison. BUGS The word "shipwright" is misspelled in the introduction. The manual doesn't mention that you can skip the introduction by booting from disk 2, nor the hard disk installation procedure. VENDOR SUPPORT I have not yet had need to contact Psygnosis for support, but they do have a Customer Service department. The U.S. address information given above is that of Customer Service. Psygnosis do appear to be listening to their customers. Lemmings 2 is their first Amiga game that is hard drive installable; this is apparently because of pressure from customers. WARRANTY Psygnosis will replace, free of charge, any disks which have manufacturing or duplication defects. The disks are guaranteed to be virus-free, and will be replaced for a fee, if you manage to infect them. There doesn't appear to be any time limit on either of these policies. CONCLUSIONS Lemmings 2 is likely to be responsible for a substantial delay in the completion of my thesis. :-) It's tremendous fun to play, watch and hear. I consider Lemmings 2 to be a serious candidate for Best Game Of The Year, On Any Platform, or perhaps even bigger accolades. Run, do not walk, to your nearest Amiga dealer and buy this game. Besides amusing you for many, many, hours, this will help to demonstrate to software developers that writing quality, hard drive installable, Amiga games is a way to make a decent living. COPYRIGHT NOTICE Copyright 1993 Stephan(); Mueller. All rights reserved. --- Daniel Barrett, Moderator, comp.sys.amiga.reviews Send reviews to: amiga-reviews-submissions@math.uh.edu Request information: amiga-reviews-requests@math.uh.edu Moderator mail: amiga-reviews@math.uh.edu