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- crawl()
- Main crawling function. Displays the map, keys and different statistics.
- keymap()
- Key mapping configuration menu
- lload(playa)
- Loads all the global variables into a player object and then purges the temporal variables.
- lsave(playa)
- Takes a player object and saves all its attributes into global variables.
- menu()
- Main menu function. Loads the configuration file and enters the menu loop.
- newchar()
- This function displays the menu to create a new character.
Not yet implemented.
- options()
- Game options menu. This allows modification of the general options, such as key mappings, autosave, etc.
- purge()
- Sets to zero all the global temporal variables used to store player data.
Used when exiting a game so the data is not carried to the next one.
- saveoptions()
- Option saving function. Takes all the configuration variables and writes them into a file.
The file is located in ../player/, if the directory does not exist this creates the directory and the file.
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