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- npc
- vendor
class npc |
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NPC generator and manager
#Characteristic strings
name="" #Name
secondname="" #Second name
personality="" #Personality
appearance="" #Appearance
job="" #Job
likes1="" #Things this NPC likes (1)
likes2="" #Things this NPC likes (2)
dislikes1="" #Things this NPC dislikes (1)
dislikes2="" #Things this NPC dislikes (2)
#Primary attributes
STR=1 #Strenght
DEX=1 #Dexterity
CON=1 #Constitution
INT=1 #Intelligence
PER=1 #Perception
WIL=1 #Willpower
CHA=1 #Charisma
#Status variables
rel=0 #Relation with player
# <-10 - bad
# -10,10 - neutral
# >10 - good |
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Methods defined here:
- __init__(self, gender, stat, total)
- Constructor. Generates an NPC, as in the standalone NPC generator:
https://github.com/Achifaifa/GM-Tools/tree/master/npcgenerator
Needs:
Gender
0 female
1 male
Anything else defaults at a random genre
Maximum stat level
A number smaller than 1 defaults to 5
Total attribute points
A number smaller than 1 defaults to 16
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class vendor |
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Vendor class. Creates and manages vendors (shops) in a dungeon floor. |
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Methods defined here:
- __init__(self)
- Vendor constructor.
Generates a random NPC (The shopkeeper) and generates items to be sold.
- buyit(self, player)
- Display the list of items available for buying from the vendor
- buypot(self, player)
- Sells potions to the player. Three random potions are generated by the vendor.
- commerce(self, player)
- pricecalc(self, player)
- Calculates the trading multiplier based on the player charisma and the player-NPC relationship
Base multiplier: 2
Additional multipliers:
Charisma: +- 0.1 for each point
Relationship with vendor: +-0.5 for every 10 points
- sell(self, player)
- Display the list of items in the inventory to sell
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