Asstroidz is an Asteroids clone I've been working on for a few weeks now in my spare time. Mostly during my 
lunch time at work.  At its current version (.042) I'm almost ready to call Asstroidz 1 done. Maybe I will do a sequel. =]

I started writing Asstroidz in Basic4gl. This is part of the reason I am almost ready to call the project done. I'm 
50/50 about whether or not I like the language. I had considered porting to C and even started working on it. I found 
that it would be easier to start over in C than to try and fix all the scope problems.  I cringed every time I came across 
a new global variable.

Still I consider this to be very good work. In fact I'd go so far as to say as far as 2d Asteroids clones go (from what I've 
seen at least), this must be in the top 3. It has some very good ideas implemented. Some of these are...

* Streaming music. The game connects to p s y r a d i o so you get an upbeat soundtrack to game to. The benefit of 
streaming the music is that it makes the initial download much smaller than if you had to download the soundtrack along 
with the game.

* Multiple ships. The game comes with a choice between 3 different ships. Each have their own handling and armor 
characteristics which allows the player to pick different strategies.

* Power ups. Health regeneration, Invincibility,  and Double Shot power ups make the game much more interesting. It also 
allows skilled players to progress very far into the game.

* Accuracy counter. This counts your accuracy. I have not seen this in an asteroids game before. I will be building some 
bonuses off of this in future versions possibly.

Please be sure to visit my project/community page. From here you can...

-Get the latest version of this game. 
-See whats planned for future releases. 
-Leave comments and suggestions.
-See my other projects! 

http://xteraco.untergrund.net