User's guide

  1. How to use a manual
    Before you a window of a manual. It is intended for viewing a manual and consists of 3 frames. The top frame contains a field with the list and 3 buttons. The field with the list is intended for a storage of the looken up references (topics of a manual) and for transition to any of topic, click on the opened list of the necessary topic of a manual. The button "forward" is intended for transition to the looken up references forward, up to the first looken up reference. The button "back" is intended for transition to the looken up references back, up to last looken up reference. The button "clear" is intended for clearing the list of the looken up references. The left frame of a window contains the list of topics of a manual, with click on topic of a manual the transition to the chosen topic is carried out, the text of the topic changes colour on dark blue, the topic is included in the list of the looken up topics. The right frame of a window of a manual contains topics of a manual. Some topics of a manual have the references to other topics of a manual. Click under the reference and will see necessary topic. With consecutive viewing, for inclusion of topics in the list looken up, place the cursor on heading and when the cursor accept a kind an "Arrow upwards" click.
  2. Purpose of the designer
    The designer DHTML-HTML "Michael" is intended for creation and editing of pages with use of technology HTML and DHTML in environment MSIE 5.5, MSIE 6.0.
  3. Structure of the designer
    The designer consists of the following windows:
    1. Window of the designer;
    2. Window of objects;
    3. Window of colour;
    4. Window of background pictures;
    5. Window of pictures;
    6. Window of static filters.
    7. Window of the help of the designer;
    8. Window of the operative help on DHTML;
    9. Window of the operative help on VBScript;
    10. Window of the operative help on JAVAScript.
    Each of windows is page DHTML.
  4. Window of the designer
    The window of the designer is the basic window, in which there is an image of page. It consists of a working field, on which you place objects, creating thus contents and image of page. At the top of a window there are three lines of buttons, with pressing on which the commands of the designer are carried out or the necessary explanatories are given out. Many buttons correspond by keys of the keyboard for acceleration of work. For each button the helps and windows of the explanatory are used.
  5. Window of objects
    1. Objects of the created document.
      The window of objects contains a collection of objects. Placing objects on a working field of the designer, changing their contents, arrangement and properties you create an image of page. All objects are created on the basis of standard tags. The objects consist of one or several tags incorporated for functional integrity of object. The majority of objects corresponds to tags DHTML. There are two objects not having of tags of analogues. It is objects: "slidescope" and "menu". Many similar objects are incorporated in the tables. All objects in a collection are submitted as is, and have the minimal contents, but complete functional set. So the "slidescope" shows slides, "menu" are opened and the items and subitems are shown. All objects have the minimal contents, which allows to estimate an image and structure of object. For the maximal presentation of objects, is conditional all of them have the certain colour of a background. So all objects - containers have colour khaki.
    2. Auxiliary objects
      1. The special object is the object "HTML". It is the container, in which there is an image of page in a format HTML, is shown in a window conditionally.
      2. The object "Area" is object - founder of areas on object "Map" and is intended for creation of areas of a map as a rectangular or circle.
      3. The object "Coordinate" is object-founder of areas on object "Map" and is intended together with object "Area ð" for creation of areas of a map as polygon (triangle, rectangle).
      4. The object "Area ð" is object-founder of areas on object "Map" and is intended together with object "Coordinate" for creation of areas of a map as polygon (triangle, rectangle).
      5. Objects: "Area", "Coordinate", " Area ð " are used by the following commands:
        • To create areas of a map
        • To restore objects~founders of areas of a map
  6. Window of colour
    The window of colour is intended for change of colour to objects on the worker a field of the designer and field of the designer, which futher becomes a background of created page. With the help of a window of colour the colour of the text and colour of a background changes. For change of colours of object click the button "object". For change of colours of items and subitems of the menu click the button "item". For change of colours of a choice of the menu click "choice".
  7. Window of background pictures
    The window of background pictures is intended for creation of the background image of objects, or background image of the page. The window consists of two frames. In a right frame there is a collection of background pictures, which can change and - or to extend by the user.The right frame shows the real image of a background picture, when the cursor of the mouse is located on the reduced image of a copy of a collection of background pictures in the left frame. The right frame contains the brief instruction.
  8. Window of pictures
    The window of pictures is intended for an insert of a picture on a field of the designer. The window consists of two frames. In a right frame there is a collection of pictures, which can change and to extend by the user. The right frame shows the real image of a picture, when the cursor of the mouse is located on the reduced image of a picture in the left frame. The right frame contains the brief instruction.
  9. Window of static filters
    The window of static filters is intended for application of effects of static filters to the image of objects. The window consists of two frames. In the left frame there is a column of switches appropriate to filters DHTML. In a right frame there are three test objects, under which image it is possible to see influence one, or several filters, on the image of object.For change of parameters of filters there is a field of editing of parameters of the chosen filters. The change of parameters is shown on test objects. The right frame contains the brief instruction.
  10. Window of the help of the designer
    This window, which before you. The description of this window look in the beginning of a manual.
  11. Window of the operative help on DHTML
    This window is intended for viewing and study of language DHTML, and also for an insert necessary: codes DHTML (tags, properties and attributes of the tags), scripts in VBS and JAVA (for a set and use of properties, methods, events, collections), in windows of editing of the designer. The window contains the information: about the tags, system objects, their properties, methods, events, collections. The window consists of 4 frames. The top frame contains a field with the list and 3 buttons. The field with the list is intended for a storage of the looken up references (topics of the help), and for transition to any of topic by click on the opened list of the necessary topic of a manual. The button "forward" is intended for transition under the looken up references forward, up to the first looken up reference. The button "back" is intended for transition under the looken up references back, up to last looken up reference. The button "clear" is intended for clearing the list of the looken up references. Second from above frame contains 4 lists: "properties", "methods", "event", "collection". The lists serve for transition to the appropriate internal frame and appropriate property, method, event or collection if to open the list and to click on the necessary item. The contents of the lists corresponds to the tag or system object, by which the transition is carried out. The left frame contains the list of topics of the help, with click on the text of a topic, the transition under the reference to a topic is carried out, the text of a topic changes colour on dark blue, the topic is included in the list of the looken up topics and, if this topic corresponds to object having: the properties, methods, event and collection, vary the lists. The right frame of a window of a manual contains topics of a manual. Some topics of a manual have the references to other topics of a manual. The click under the reference carries out transition to a necessary topic. With viewing by that, for inclusion topic in the list of the looken up topics, place the cursor on heading of a topic, when the cursor accept a kind "an arrow upwards " click the mouse thus, if this topic concerns to object the lists are corrected. With the first opening of this window the complete lists are shown. The window opens from a window of editing of the designer.
  12. Windows of the operative help VBScript, JAVAScript
    These windows are intended for viewing and study of languages, and also for an insert of necessary codes in the programming languages VBScript (JAVAScript), in windows of editing of the designer. The window consists of 3 frames. The top frame contains a field with the list and 3 buttons. The field with the list is intended for a storage of the looken up references and for transition to any of them, click on the opened list of the necessary topic of the help. The button "forward" is intended for transition under the looken up references forward, up to the first looken up reference. The button "back" is intended for transition under the looken up references back, up to last looken up reference. The button "clear" is intended for clearing the list of the looken up references. The left frame of a window contains the list of the topics of the help. The click of the text of a topic carries out transition to a topic, the text of a topic changes colour on dark blue, the topic is included in the list of the looken up topics. The right frame of a window of a manual contains topics of a manual. Some topics of a manual have the references to other topics of a manual. The click under the reference carries out transition to a necessary topic. With viewing the topics, for inclusion them in the list of the looken up topics, place the cursor on heading of the topic, when the cursor accept a kind "an arrow upwards " click the mouse.The windows open from a window of editing of the designer.
  13. Special objects of the designer
    The designer contains the following special objects ensuring its work:
    1. Menu bar of properties of objects;
    2. Coverlet;
    3. Library of the scripts personal in VBScript;
    4. Library of the scripts personal in JAVAscript;
    5. Library of the scripts system in VBScript;
    6. Library of the scripts system in JAVAscript;
    7. Buffer of the designer.
  14. Menu bar of properties of objects
    Menubar of properties of objects is intended for:
    1. change of properties of objects;
    2. input and editing of the scripts of reaction on events of objects;
    3. establishment of the references and hyperlinks;
    4. creation, editing and debugging of the scripts in libraries of the developer;
    5. creations and editing of areas of a map.
    The bar occurs when you place the cursor of the mouse on object and will press "B". The bar consists of 8 items.
    1. Item 1, refers to as "slide", is intended for change of properties of a slide.
    2. Item 2,refers to as "text", is intended for change of properties of the text and input of the dropping out help.
    3. Item 3, refers to as "list", is intended for installation of properties of objects - lists.
    4. Item 4, refers to as "font", is intended for change of properties of a font of object.
    5. Item 5, refers to as "events", is intended for the scripts of various events of object.
    6. Item 6,refers to as "functions", is intended for work in libraries of the developer of page and establishment of the references and hyperlinks and work with areas of a map.
    7. Items 7,8 refer to as "cursor", are intended for change of property of object "cursor".
      Item "X " finishes work in a mode of "property" and closes a menubar.
  15. Coverlet
    The coverlet is system object intended for selection of group of objects. By the form coverlet is a red framework with a grey background. Has the system of commands.
  16. Personal library of the scripts in VBScript
    The library of the developer of the scripts in VBSscript contains the scripts ensuring serviceability of created page. This library is used by the developers of pages and is accessible to all users.
  17. Personal library of the scripts in JAVAscript
    The library of the developer of the scripts in JAVAscript contains the scripts ensuring serviceability of created page. This library is used by the developers of page and is accessible to all users.
  18. System library of the scripts in VBScript
    The system library of the scripts in VBSscript contains the scripts ensuring serviceability of created page. This library is used by the developers of the designer.
  19. System library of the scripts in JAVAscript
    The system library of the scripts in JAVAscript contains the scripts ensuring serviceability of created page. This library is used by the developers of the designer.
  20. The buffer of the designer
    The buffer of the designer is intended for storing in it of objects on a command, or with removal. The object from the buffer can be inserted on a field of the designer on a command "To insert from the buffer". The buffer of the designer is a not system buffer.
  21. Modes of the designer
    The designer can is in the following modes:
    1. Basic mode. The basic mode is established with start automatically. In this mode the basic works on creation of page are carried out. From this mode the transition in other modes is carried out.
    2. Mode of editing. The mode of editing is established with performance of commands of editing, with occurrence on a field of the designer of a window of data input. In this mode all commands of the designer are blocked, except for commands of editing. The end of editing is carried out by double click at a window of data input, or pressing 'Shift' + 'Enter', or click "Õ" in the left top corner of a window of input. The return from this mode is carried out always in the basic mode.
    3. Mode of a coverlet (mode of selection). The mode of selection is established by a command "coverlet" and up to the moment of a refusal from selection of objects, or selection of objects proceeds. While on a field of the designer there is a coverlet, the designer is in this mode. In this mode all commands, except for commands of coverlet are blocked. This mode is finished by transition in the basic mode with a refusal from selection of objects, or transition in a mode of the selected objects.
    4. Mode of change of properties. The mode of change of properties is established by a command "To change properties ". All commands of the designer, except for commands of change of properties, are blocked. While on a field of the designer there is a bar of the menu of properties, there is this mode. The mode by click "X" in a bar of the menu of properties, transition in the basic mode is finished.
    5. Mode of the sanction / prohibition of transition to the references and hyperlinks. This mode exists irrespective of the basic mode and simply permits, or forbids transition to the references, or hyperlinks from the designer, in the basic mode.
    6. Mode of the selected objects. This mode is established, as soon as on a field of the designer occurs though one selected object. All commands of the designer, except for commands of work with the selected objects, are blocked. The mode by a command of a cancellation of selection, transition in the basic mode is finished.
    7. Mode of the selected internal object.This mode is established, as soon as on a field of the designer occurs though one internal selected object. All commands of the designer, except for commands of work with the selected object, are blocked. The mode by commands of a cancellation of selection, transition in the basic mode is finished.
  22. Commands of the designer:
    1. To insert object
    2. To insert a picture
    3. To insert a picture from a file
    4. To remove object
    5. To remove the selected objects
    6. To remove all objects
    7. To enter data
    8. To move object
    9. To change the sizes of object
    10. The sizes of object by default
    11. To select all objects
    12. To cancel selection of objects
    13. To select objects
    14. COMMANDS of a COVERLET:
    15. COMMANDS: "To select to the right", "To select downwards", "To select on the left", "To select upward"
    16. COMMANDS: "To prolong to the right", "To prolong downwards", "To prolong on the left" , "To prolong upward"
    17. COMMANDS: "Above", "Below", "On the right", "At the left"
    18. To move objects
    19. To change the sizes of objects
    20. Commands "To equal the sizes of the selected objects"
    21. COMMANDS of an ARRANGEMENT of OBJECTS:
    22. To level on the top border
    23. To level on the bottom border
    24. To level on the right border
    25. To level on the left border
    26. Zero interval on a horizontal
    27. To increase an interval on a horizontal
    28. To reduce an interval on a horizontal
    29. Zero interval on a vertical
    30. To increase an interval on a vertical
    31. To reduce an interval on a vertical
    32. To change colour of object
    33. To change a background picture of object
    34. To apply filters to object
    35. To edit the tag of object
    36. To copy in the buffer
    37. To cut out in the buffer
    38. To insert from the buffer
    39. To enter/edit a title
    40. To establish the hyperlink
    41. To establish the reference
    42. To change properties
    43. To place objects in the container
    44. To take out objects from the container
    45. To take out slides from a slidescope
    46. To fill a slidescope
    47. To make of slides a slidescope
    48. To open a file
    49. To close a file
    50. To set a mode "to go"/"to not go" to the reference and hyperlink from the designer
    51. To set a mode of moving
    52. To set a mode of increase of the sizes
    53. To set a mode of reduction of the sizes
    54. To show a coverlet
    55. To create a point of return
    56. To return
    57. To edit library of the scripts
    58. To set a kind of the cursor
    59. To set the minimal speed
    60. To increase speed
    61. To reduce speed
    62. To increase coordinate Z
    63. To reduce coordinate Z
    64. To show invisible objects
    65. To show the hidden objects
    66. To create areas of a map
    67. To restore objects~founders of areas of a map
    68. To erase objects~founders of areas of a map
    69. To edit the table of styles (tag STYLE) DHTML
    70. To edit the empty tag
    71. To select internal object
    72. To move selection of internal object
    73. COMMANDS of the SELECTED INTERNAL OBJECT
    74. To increase height
    75. To reduce height
    76. To increase width
    77. To reduce width
    78. Height and width by default
    79. To insert red object in the beginning
    80. To insert red object in the end
    81. To insert red object before
    82. To insert red object after
    83. To insert the end of a line before
    84. To insert the end of a line after
    85. To insert an element
    86. To edit internal HTML a code
    87. To remove the internal selected object
    88. To replace the internal selected object by red object
    89. To exchange the internal selected object and red object
    90. To insert a copy before
    91. To insert a copy after
    92. Rows and columns to change by places
    93. In the table to sort rows
    94. To increase width of the table by addition of a column
    95. To reduce width of the table by removal of a column
    96. In the table to insert a cell before
    97. In the table to insert a cell after
    98. In the table to remove a cell
    99. To move internal object
  23. Command "To insert object"
    PURPOSE. For an insert of the necessary object in a necessary place of a working field of the designer
    PERFORMANCE. By the cursor of the mouse choose on the worker a field of the designer a place of an insert, press "Alt", hold, click. In the opened window of objects by click choose necessary object, it will be placed on a place of an insert.
    NOTE. Place of an insert is understood as a place (coordinate) of the left top corner of object.
  24. Command "To insert a picture"
    PURPOSE. For an insert of object "picture" in a necessary place of a working field of the designer.
    PERFORMANCE. By the cursor of the mouse choose on the worker a field of the designer a place of an insert, press "Alt"+"Shift" and hold, click. In the opened window of pictures by click choose a necessary picture. It will be placed on a place of an insert.
    NOTE. It is recommended up to the basic work to go in a collection of pictures and to collect the necessary collection of pictures. A place of an insert are coordinates of the left top corner of a picture on a field of the designer.
  25. Command "To insert a picture from a file"
    PURPOSE. For replacement of the image in a picture, or insert of a picture from a file in an empty framework of a picture.
    PERFORMANCE. Place the cursor of the mouse on a picture or empty framework and press "Y". The standard window of a choice of a file will open. Choose a necessary file of the image and make on it double click, or click the button "load".
    NOTE. For reception of the help in an operative mode place the mouse on in 3 lines.
  26. Command "To remove object"
    PURPOSE. For removal of object from a field of the designer.
    PERFORMANCE. Place the cursor of the mouse on object, which want to remove, press "Ctrl"+"Alt" and hold, click the button of the mouse. The object for removal gets a red framework. There will be a window of confirmation on removal. Make confirmation, or refuse.
    NOTE. The removal of object occurs, even if the cursor will be placed on it any part. To removal of separate parts of compound objects apply commands of selection and removal of internal object.
  27. Command "To remove the selected objects"
    PURPOSE. For removal of several objects.
    PERFORMANCE. Select by commands of selection objects, which are necessary for removing. On the keyboard press "S", or click in the first line the button .
    NOTE. The selection of objects is possible by the mouse or coverlet. Look commands of selection of objects. This command requests confirmation on removal of the selected objects.
  28. Command "To remove all objects"
    PURPOSE. For removal of all objects on a field of the designer. Completely clears a field of the designer.
    PERFORMANCE. On the keyboard press "D", or click in the first line the button .
    NOTE. This command requests confirmation on removal of all objects.
  29. Command "To enter data"
    PURPOSE. For data input in objects, which admit data input.
    PERFORMANCE. Place the cursor of the mouse on object and press "Enter". If the object admits data input, the window of input will open and the designer will proceed in a mode of editing.
    NOTE. All commands, except commands of editing, up to the moment of end of input are blocked. The moving and change of the size of a window of input is possible, is similar to change of the sizes of object by the mouse. For end of input press "Shift" and hold, press "Enter", or make double click on a field of input. For a cancellation of the entered data press "Ctrl" and hold, make double click on a field of input.
    After end of input in a cell of the table the index of input automatically moves on the following cell and with pressing "Enter" the field of input of the following cell opens. Such order reduces quantity of pressing of keys with consecutive data input.
  30. Command "To move object"
    PURPOSE. Change of a place of object on a field of the designer by the mouse.
    PERFORMANCE. Place the cursor of the mouse on object. Press "Ctrl" and hold, move object by the mouse on a necessary place. For end of moving release "Ctrl".
    NOTE. The moving both selected and not selected object is possible. For reception of the instructions in an operative mode click the button in the first line: . It is impossible to move by the mouse object to invisible area of created page. With attempt to make it in a line of the status there is a message: "X (Y) -off side ".
  31. Command "To change the sizes of object"
    PURPOSE. Change of the sizes of object by the mouse.
    PERFORMANCE. From the table choose on a direction a place and kind of the cursor.
    Kind and place of the cursor on object depending on a direction of change of the size
    Direction Place of the cursor
    on object
    Kind of the cursor
    1.upwards the top border arrow upwards
    2.downwards the bottom border arrow downwards
    3 on the left the left border arrow to the right
    4 to the right the right border arrow to the right
    5 upwards-on the left the left top corner cross of arrows
    6.upwards-to the right the right top corner cross of arrows
    7.downwards-on the left the left bottom corner cross of arrows
    8.downwards-to the right the right bottom corner cross of arrows
    PLACE the cursor of the mouse on object, on a place appropriate to a necessary direction. When the cursor accept the appropriate kind PRESS and KEEP "Shift". MOVE the mouse before installation of the necessary size of object. For reduction of the size move the mouse to object, for increase, from object. The reduction of the size is carried out up to allowable. For ending change RELEASE "Shift".
    NOTE. The moving both selected, and not selected object is possible. For reception of the instructions in an operative mode click the button in the first line.
  32. Command "The sizes of object by default"
    PURPOSE. For definition of the sizes of object by default.
    PERFORMANCE. Place the cursor of the mouse on object and press "5".
    NOTE. The definition of the size by default means removal of values "width" and "height" in property of object "style". With moving some objects having the sizes by default, can the sizes of object will change.
  33. Command "To select all objects"
    PURPOSE.For selection of all objects, with the purpose of their moving, change of the sizes, or mutual arrangement.
    PERFORMANCE.In the first line of buttons click the button , or press "A".
    NOTE.The selection of objects is marked by a set by it of a dark blue background.
  34. Command "To cancel selection of objects"
    PURPOSE.For a cancellation of selection to all selected objects.
    PERFORMANCE.In the first line of buttons click the button , or press "~".
    NOTE.The cancellation of selection of objects is marked by return by it of an own background.
  35. Command "To select objects"
    PURPOSE. For selection of objects, that futher to move them, to change their sizes, or to change their mutual arrangement.
    PERFORMANCE.
    BY THE MOUSE: place the cursor of the mouse on object and click. The selection of object is displayed by change of a background of object on red colour. Place the cursor on the following object and click, the background of object will become red, earlier selected object, will receive a dark blue background. Continue these actions while all necessary objects will not be selected.
    BY COVERLET: place the cursor of the mouse on a place, where there are objects, which it is necessary to select. Press "G", on a field there will be "coverlet". Apply " COMMANDS of a COVERLET".
    NOTE. To selection of a plenty of objects apply commands of a coverlet.
  36. COMMANDS of a COVERLET:
    1. "To select to the right", "To select downwards", "To select on the left", "To select upward".
    2. "To prolong to the right", "To prolong downwards", "To prolong on the left" , "To prolong upward".
    3. "Above", "Below", "On the right", "At the left".
  37. COMMANDS: "To select to the right", "To select downwards", "To select on the left", "To select upward".
    PURPOSE. For selection of objects from a coverlet, on a direction: to the right, downwards, on the left, upwards, for performance above these objects, futher, commands of moving, change of the sizes and mutual arrangement.
    PERFORMANCE. Place the cursor of the mouse on a place, from which on the appropriate direction, on a line, there are objects necessary for selection and PRESS "G". On the screen there will be "coverlet". Place the cursor of the mouse on red border of "coverlet", when the cursor accept a kind of an arrow, MOVE the cursor, AIM on objects, which want to select. For an aiming move a coverlet, and - or change its sizes by the mouse, (work as with object). After ending an aiming, PRESS "5". The red line of selection will seem. If a miss, repeat an aiming and pressing "5". When the line will cross objects necessary for selection, place the cursor on a GREY BACKGROUND of "coverlet" and CLICK. The objects are selected receiving a dark blue background, covered will disappear.
    NOTE. To hide a coverlet without selection of objects PRESS "Esc". For reception of the instructions in an operative mode click one of the following buttons in the first line:
  38. COMMANDS: "To prolong to the right", "To prolong downwards", "To prolong on the left" , "To prolong upward".
    PURPOSE. For selection of several objects, which are in a strip determined in width of the appropriate border of a coverlet, from a coverlet accordingly: to the right, downwards, on the left, upwards, by the purpose of performance above these objects in the further commands of moving, change of the sizes and mutual arrangement.
    PERFORMANCE. Place the cursor of the mouse on a place, from which on the chosen direction there are objects necessary for selection and PRESS "G". On the screen there will be "coverlet". PLACE the cursor of the mouse on border of a grey background of "coverlet", when the cursor accept a kind of an arrow, press "5". Covered will prolong the sizes in the appropriate direction up to the end of a field of the designer. Place the cursor on a GREY BACKGROUND of a coverlet and CLICK. The objects will be selected receiving a dark blue background, covered will disappear.
    NOTE. At any moment it is possible to change the sizes of a coverlet, reducing, or increasing a strip of selection. To hide a coverlet without selection PRESS "Esc". For reception of the instructions in an operative mode click one of the following buttons in the first line:
  39. COMMANDS: "Above", "Below", "On the right", "At the left".
    PURPOSE. For selection of all objects, which there are above, below, on the right, to the left of the cursor of the mouse, for performance above these objects in the further commands of moving, changes of the sizes and mutual arrangement.
    PERFORMANCE. From the table choose a place of the cursor for a command
    Kind and place of the cursor on a framework of "coverlet" depending on a command
    command Place of the cursor Kind of the cursor The button of the help
    above the right top corner cross of arrows
    below the left bottom corner cross of arrows
    on the right the right bottom corner cross of arrows
    at the left the left top corner cross of arrows
    PLACE the cursor of the mouse on a corner of a coverlet in conformity to the chosen command, when the cursor accept a kind of a cross of arrows, PRESS "5". Coverlet will cover objects according to a command. For change of selection move a coverlet and - or change its sizes by the mouse. When coverlet will cover objects necessary for selection, place the cursor on a GREY BACKGROUND of a coverlet and CLICK. The objects will be selected receiving a dark blue background, coverlet will disappear.
    NOTE. At any moment it is possible to change the sizes of a coverlet, reducing, or increasing the area of selection. To hide a coverlet without selection PRESS "Esc". For reception of the instructions in an operative mode click one of the following buttons in the first line:
  40. Command "To move objects"
    PURPOSE. For moving the selected objects.
    PERFORMANCE. Previously select necessary objects by commands of selection and set a mode of moving by pressing on the keyboard "*", or click of the button in the first line . Press on the keyboard of a key with figures (except " 5 "), or click the following buttons in the third line: . All selected objects will move in a direction specified by arrows on a key, or button.
    NOTE. The moving is carried out with speed, which can be changed by commands. By this command it is possible movings objects (object) to invisible area of page. Such area is the area with negative values of coordinate X (more to the left of the left border of page) and with negative values of coordinate Y (above top border of page). Do not lose objects in these areas without the certain intention.
  41. Command "To change the sizes of objects"
    PURPOSE. For change of the sizes of the selected objects.
    PERFORMANCE. Previously select necessary objects by commands of selection and set a mode of increase of the sizes by pressing on the keyboard "+", or click of the button in the first line ; or mode of reduction of the sizes by pressing on the keyboard "-", or click of the button in the first line . Press on the keyboard of a key of figures (except " 5 "), or click the following buttons in 3 lines: . All selected objects will change the sizes in a direction specified by arrows on a key, or button.
    NOTE. The change of the sizes is carried out with speed, which can be changed by commands.
  42. Commands "To equal the sizes of the selected objects"
    PURPOSE. For equal width, or height, on height, or width of the red selected object, or on height, or width widest, or narrowest, highest, or lowest, from the selected objects.
    PERFORMANCE. Previously select necessary objects by commands of selection. From the table choose a necessary command and click the appropriate button.
    Commands of the equal sizes of the selected objects
    command Presence of the red selected object The button of performance
    equal width of all selected objects on width of the red selected object it is necessary
    equal height of all selected objects on height of the red selected object it is necessary
    equal width of all selected objects on width of the narrowest selected object it is not necessary
    equal width of all selected objects on width of the widest selected object it is not necessary
    equal height of all selected objects on height of the lowest selected object it is not necessary
    equal height of all selected objects on height of the highest selected object it is not necessary
    At all selected objects will be equal width or height.
  43. COMMANDS of an ARRANGEMENT of OBJECTS:
    1. To level on the top border
    2. To level on the bottom border
    3. To level on the right border
    4. To level on the left border
    5. Zero interval on a horizontal
    6. To increase an interval on a horizontal
    7. To reduce an interval on a horizontal
    8. Zero interval on a vertical
    9. To increase an interval on a vertical
    10. To reduce an interval on a vertical
  44. Command "To level on the top border"
    PURPOSE. For an equal arrangement of the selected objects on the top border of red object, or on the top border of object, which is highest from the selected objects, if there is no red selected object.
    PERFORMANCE. Click on 2 lines the button , or on the keyboard press "N".
    NOTE. At any moment it is possible to change an arrangement of levelling object, mouse moving it, look a command To move object.
  45. Command "To level on the bottom border"
    PURPOSE. For an equal arrangement of the selected objects on the bottom border of the red selected object, or on the bottom border of object, which is lowest from the selected objects, if there is no red selected object.
    PERFORMANCE. Click on 2 lines the button , or on the keyboard press "Ì".
    NOTE. At any moment it is possible to change an arrangement of levelling object, mouse moving it, look a command To move object.
  46. Command "To level on the right border"
    PURPOSE. For an equal arrangement of the selected objects on the right border of the red selected object, or on the right border of the most right of all selected objects, if there is no red selected object.
    PERFORMANCE. Click on 2 lines the button , or on the keyboard press 'more'.
    NOTE. At any moment it is possible to change an arrangement of levelling object, mouse moving it, look a command To move object.
  47. Command "To level on the left border"
    PURPOSE. . For an equal arrangement of the selected objects on the left border of the red selected object, or on the left border of the most left object from all selected objects, if there is no red selected object.
    PERFORMANCE. Click on 2 lines the button , or on the keyboard press "N".
    NOTE. At any moment it is possible to change an arrangement of levelling object, mouse moving it, look a command To move object.
  48. Command "Zero interval on a horizontal"
    PURPOSE. For removal of an interval between the selected objects in the direction of the most left selected object.
    PERFORMANCE. Click on 2 lines the button , or on the keyboard press "U".
  49. Command "To increase an interval on a horizontal"
    PURPOSE. For increase of an interval between the selected objects on a direction from the most left selected object.
    PERFORMANCE. Click on 2 lines the button , or on the keyboard press "I".
  50. Command "To reduce an interval on a horizontal"
    PURPOSE. For reduction of an interval between the selected objects in the direction of the most left selected object.
    PERFORMANCE. Click on 2 lines the button , or on the keyboard press "O".
  51. Command "Zero interval on a vertical"
    PURPOSE. The removal of an interval between the selected objects by a direction to object which is of the most above selected objects.
    PERFORMANCE. Click on 2 lines the button , or on the keyboard press "P".
  52. Command "To increase an interval on a vertical"
    PURPOSE. For increase of an interval between the selected objects by a direction from object, which is of the most above selected objects.
    PERFORMANCE. Click on 2 lines the button , or on the keyboard press "{".
  53. Command "To reduce an interval on a vertical"
    PURPOSE. For reduction of an interval between the selected objects by a direction to object, which is of the most above selected objects.
    PERFORMANCE. Click on 2 lines the button , or on the keyboard press "}".
  54. Command "To change colour of object"
    PURPOSE. For change of colour of the text and colour of a background of objects, page, or for change of colours of elements of the menu and colours of the selected elements of the menu.
    PERFORMANCE. Place the cursor of the mouse on object, or an empty place (for colours of page), press "Shift" and hold, click. There will be a window of colour. By the mouse choose necessary colour of a background in the table of colours and click. On a sample the colour of a background will change. By the mouse choose colour of the text in the table of colours, press "Alt" and hold, click. On a sample the colour of the text will change. On a sample estimate combinations of colours and click the appropriate button.
    NOTE. For change of colours of object or page click the button "object". For change of colours of the menu click "item". For change of colours of a choice in the menu click "choice". The change of colour of the menu will be for all the menu on page.
  55. Command "To change a background picture of object"
    PURPOSE. For change of a background picture of objects or page.
    PERFORMANCE. Place the cursor of the mouse on object, or an empty place of a field of the designer (for a background of the whole page), press "Ctrl" and hold, click. There will be a window of background pictures. By the mouse choose a necessary picture. On a sample estimate the image of a background picture and click the chosen picture in the left frame. The object, or whole page will be got by the chosen background images.
    NOTE. If in a collection is not present necessary a picture, include it temporarily from a file. Look the instruction in a right frame.
  56. Command "To apply filters to object"
    PURPOSE. For change of the image of object by static filters.
    PERFORMANCE. Place the cursor of the mouse on object press "Shift"+"Alt" and hold, click. There will be a window of static filters. Choose by click one, or some filters in a right frame. On a sample estimate the image. If necessary change parameters of filters, editing them in a field of editing. Apply the filter to the chosen object by click of the button "to apply". For a cancellation of the filter click "to cancel".
    NOTE. Study the instruction in a right frame of a window of filters.
  57. Command "To edit the tag of object"
    PURPOSE. For editing the tag of object.
    PERFORMANCE. Place the cursor of the mouse on object press "Shift" and hold, press "Enter". The chosen object will get a red framework and to it a window of editing from below will be attached. Change properties of object and - or enter the data. Finish editing by pressing "Shift"+"Enter". Attention! This powerful command is recommended to use to the advanced users. Though the command has the monitoring system, some errors in the tag can result in errors of performance.
    NOTE. It is recommended up to the moment of end of a command to keep the text of the tag in the system buffer for the subsequent restoration it in case of an error. The window of editing has the following buttons:
    "C" - click, if want to cancel all that has changed;
    "X" - click, if want to finish editing;
    "L" - click, if want to find a line in library of the scripts under its number. A useful thing by search to an erroneous line in the scripts;
    "S" - click, if want to receive the list of functions with editing library of the scripts, for transition to a code of this or that function.
    Removal of the text of the tag in a window of editing of the text this removal of object without storing in the buffer of the designer.
  58. Command "To copy in the buffer"
    PURPOSE For copying object in the buffer of the designer for duplication of object, or its storing.
    PERFORMANCE. Place the cursor of the mouse on object and press "C".
    NOTE. Object to be kept in the buffer up to the moment of the following performance of this command, or command To remove object., or command To cut out in the buffer. For reception of the help in an operative mode place the cursor of the mouse on the button in 3 lines.
  59. Command "To cut out in the buffer"
    PURPOSE. For copying object in the buffer and removals it from a field of the designer for duplication of object, or its storing.
    PERFORMANCE. Place the cursor of the mouse on object and press "X".
    NOTE. Object to be kept in the buffer up to the moment of the following performance of this command, or command To remove object, or command To cut out in the buffer. For reception of the help in an operative mode place the cursor of the mouse on the button in 3 lines.
  60. Command "To insert from the buffer"
    PURPOSE. For an insert of object from the buffer in the necessary place of a field of the designer.
    PERFORMANCE. The cursor of the mouse place on a place of an insert of object and press "V". The object from the buffer will appear in the necessary place.
    NOTE. The place of an insert, is coordinates of the left top corner of inserted object. It is recommended to use this command for duplication of objects. For reception of the help in an operative mode place the cursor of the mouse on the button in 3 lines.
  61. Command "To enter/edit a title"
    PURPOSE. For input of the dropping out help.
    PERFORMANCE. Place the cursor of the mouse on object. Press "B". On the screen there will be a bar of the menu of properties, and the object will receive a red framework. The designer will proceed in a mode of "property". Place the cursor on item of the menu "text". The submenu will open. Place the cursor on the subitem "title" and click. To the bottom border of the chosen object the window of input and editing of the dropping out help will be attached. The designer will proceed in a mode "editing". Execute input and - or editing of the text of the dropping out help. Finish editing by pressing "Shift"+"Enter". The designer will return to a mode of "property". Move the cursor of the mouse on other object and press "B", or move selection on other internal object etc.
    NOTE. In a mode ("Editing" or "Properties") are accessible only commands of this mode.
  62. Command "To establish the hyperlink"
    PURPOSE. For a set of the address of the reference and properties of a window for objects obviously intended for the hyperlins ("Hyperlink", " A window simple ", " A window modal ") and all other objects, with which on event "click" of the mouse the hyperlink is established.
    PERFORMANCE. Place the cursor of the mouse on object. Enter a mode of "property" by pressing "B". There will be a bar of the menu of properties. Place the cursor of the mouse on item of "Functions". To appear a submenu. Place the cursor of the mouse on the subitem "Hyperlinks" and click. Choose a type of a window and set its properties. Click the button "to apply".
    NOTE. Transition to the hyperlink, from the designer, for objects "Hyperlink", "A window simple ", "A window modal " is possible after the set of a mode "To permit transition to the htperlinks ", pressing 5 buttons on the right in 3 lines of buttons and occurrence on the button of a word "yes". For other objects, with which for event "Click of the mouse " put transition to the hyperlink activization of the reference in addition is required. The activization of transition to the hyperlink is carried out by formal performance of a command To edit the tag of object. For formal performance of such command place the cursor of the mouse on object, press "Shift" and hold, press "Enter". There will be a window of editing of the tag. Not carrying out any actions, close a window of editing by double click or pressing "Shift"+"Enter". After such actions the click on object will result in transition under the hyperlink.
  63. Command "To establish the reference"
    PURPOSE. For an establishment of the references to object " transition to an anchor " and all other objects, with which on event " the click of the mouse " is necessary to establish transition within the limits of created page.
    PERFORMANCE. Previously place on a field of the designer objects "anchor" in those places, by which the transition on created page will be necessary. Place the cursor of the mouse on object, to which on event "The click of the mouse " is established transition. Enter a mode of "property" by pressing "B". There will be a bar of the menu of properties. Place the cursor of the mouse on item of "function". To appear a submenu. Place the cursor of the mouse on the subitem of "reference" and click. If the chosen object not "Transition to an anchor ", will appear a window on confirmation of installation of the reference or on a cancellation of the reference. Click the necessary button. There will be a window similar to a window of editing, but containing the list of anchors. Click on a name of a necessary anchor. The transition under the reference to an anchor will be established.
    NOTE. If the chosen object not "Transition to an anchor ", window on confirmation does not occur. With removal of an anchor, on which the reference is established, the error does not occur, as in the designer the transition on coordinates is established. Transition to the reference, from the designer, for objects "The transition to an anchor " is possible after a set of a mode "To permit transition to the references ", pressing 5 buttons on the right in 3 lines of buttons and occurrence on the button of a word "yes". For other objects, with which you for event "Click of the mouse " put transition to the reference, in addition need activization of the reference. The activization of transition to the reference is carried out by formal performance of a command To edit the tag of object. For formal performance of such command place the cursor of the mouse on object, press "Shift" and hold, press "Enter". There will be a window of editing of the tag. Not carrying out any actions, close a window of editing by double click, or pressing "Shift"+"Enter". After such actions the click on object will result in transition to the reference.
  64. Command "To change properties"
    PURPOSE. For:
    1. Change of properties of objects;
    2. Editing the scripts of reaction on events of objects and other scripts;
    3. Establishment of the references and hyperlinks;
    4. Creation, editing and debugging of the scripts in libraries of the developer;
    5. Creations and editing of areas of a map.
    The start of this command results in occurrence of a bar of the menu.The bar of the menu consists of 8 menus. PERFORMANCE. Place the cursor of the mouse on object and press "B". There will be a bar of the menu and the designer will proceed in a mode of "property". Place the cursor of the mouse on the necessary menu, item, subitem, and click. For change of properties of internal objects use command of moving of selection of the selected internal object To move selection of internal object.
    NOTE. In a mode of "Property" all commands of the designer are blocked except for commands of a mode of "Property".
  65. Command "To place objects in the container"
    PURPOSE. For filling the container by objects.
    PERFORMANCE. Place the cursor on object, which is the container. Such objects are the following objects:
    1. Container;
    2. Slide;
    3. Form.
    Press "K". All objects, which to this moment are by the top left corner above or under the container will be placed in the container.
    NOTE. To objects in the container it is possible to apply commands of the designer except for some.
  66. Command "To take out objects from the container".
    PURPOSE. For take out from the container of all objects placed there by a command To place objects in the container, for change of the sizes and arrangement of these objects on the container, or for other use of these objects.
    PERFORMANCE. Place the cursor of the mouse on object - container and press "L". All objects will be taken out from the container.
    NOTE. Objects - containers are the following objects:
    1. Container;
    2. Slide;
    3. Form.
  67. Command "To take out slides from a slidescope"
    PURPOSE. For change of slides of a slidescope.
    PERFORMANCE. Place the cursor of the mouse on a slidescope. Press "Z". To the right of a slidescope there will be all slides by way of their viewing. Execute necessary commands above slides for change of their contents and image. Execute a command To fill a slidescope.
    NOTE. The taken out slides can mix up with objects located to the right of a slidescope. Therefore before performance of this command move a slidescope on a free place.
  68. Command "To fill a slidescope"
    PURPOSE. For filling a slidescope by slides taken out earlier by a command To take out slides from a slidescope and added on a field of the designer of slides by a command To insert object.
    PERFORMANCE. After performance of a command To take out slides from a slidescope on a field of the designer, to the right of a slidescope the taken out slides are located. After change of the contents of slides, and - or their arrangements (sequence of viewing), removal of unnecessary slides, or addition of new slides by a command To insert object, and fillings of these slides, and other changes, press "Z"
    NOTE. It is forbidden to take out slides from several slides simultaneously. However, if you want to move slides from one slidescope in other, make it and remove a unnecessary slidescope.
  69. Command "To make of slides a slidescope"
    PURPOSE. For creation from 2 and more slides of a slidescope.
    PERFORMANCE. Insert on a working field some slides. Fill a slide with objects, set properties of slides and property of objects, which are placed on a slide as in the container. Press "'". From slides the slidescope will be created and the display of slides will begin.
    NOTE. The display of slides is carried out in a sequence of an arrangement of slides on a horizontal from left to right.
  70. Command "To open a file"
    PURPOSE. For editing the file of page.
    PERFORMANCE. Press "0" (zeroes), or in the third line click the button .
    The window with a name " the new document " will open, into which the edited page is loaded. There is a control of the data. The cycles of viewing of slides are carried out. The data are formed care of their designer. Attention! With presence on page of a plenty of the scripts and especially plenties of slides, the stage of a load can proceed rather long. The load of a file comes to an end by closing of page "The new document " and transfer of focus to the designer.
    NOTE. Before a load of page, created not by the designer, by editor remove lines the comment up to the tag "HTML".
  71. Command "To close a file"
    PURPOSE. For creation of page, its viewing, and save it as file HTM.
    PERFORMANCE. Press "=", or in the third line click the button .
    If has clicked the button, return on the created page from a window of the designer by click on the button to the created page in a line of tasks. For storing page in the necessary place execute the following actions:
    - click item "View";
    - click item "As HTML";
    - in the opened window of the editor click: item "File", item "Save as";
    - in the opened window of a choice choose a place of save and enter a name of page into a field "Name of a file", it is necessary enter expansion (htm), the field a type of a file should matter "Textual";
    - click "Save";
    - close unnecessary windows.
    NOTE. The new page forms and on the panel of tasks there is its button. After end of formation of page the focus is received by the designer. For viewing the generated page, on the panel of tasks, click "New document". For activization of work of the menu, on the created page press "F5". The new page itself does not leave and it is possible to receive some new pages. After storing a file remove (close) new page. If there was click a button, after performance of a command the return to a window of the designer is carried out, differently focus remains on the created page.
  72. Command "To set a mode "to go"/"to not go" to the reference and hyperlink from the designer"
    PURPOSE. For the sanction ("yes"), or the prohibition ("no") transition to the references and hyperlinks with click by the mouse on object, which has the reference or hyperlink after activation of the references.
    PERFORMANCE. Click in the third line of buttons the button with an inscription "yes" or "no".
    NOTE. The objects, which are intended for transition to the reference or hyperlink, do not require activation. For transition to the references, with click on objects, with the established references it is required activization of the references by formal performance of a command To edit the tag of object.
  73. Command "To set a mode of moving"
    PURPOSE. For set of a mode of moving of the selected objects.
    PERFORMANCE. Press "*", or click .
    NOTE. If on a field of the designer there are selected objects, in this mode, pressing keys of the keyboard or clicking the button by dark blue colour with arrows in 3 lines, you can them move. Look command of moving of the selected objects To move objects.
  74. Command "To set a mode of increase of the sizes"
    PURPOSE. For the set of a mode of increase of the sizes of the selected objects.
    PERFORMANCE. Press "+" or click .
    NOTE. If on a field of the designer there are selected objects, in this mode, pressing digital keys of the keyboard or clicking the button by dark blue colour with arrows, you can increase their size.
  75. Command "To set a mode of reduction of the sizes"
    PURPOSE. For the set of a mode of reduction of the sizes of the selected objects.
    PERFORMANCE. Press "-" or click .
    NOTE. If on a field of the designer there are selected objects, in this mode, pressing digital keys of the keyboard or clicking the button by dark blue colour with arrows, you can reduce their size.
  76. Command "To show a coverlet"
    PURPOSE. For an insert on a working field of the designer of service object "coverlet", with which help is necessary to select some objects.
    PERFORMANCE. Place the cursor of the mouse on a place where there are objects for selection and press "G". There will be "coverlet". Moving "coverlet", changing its size, shooting from it by lines, cover objects by a coverlet or lines, outgoing from it, and click on a grey field of "coverlet".
    NOTE. While "covered" there is on a field of the designer a performance of all commands, except commands of a coverlet, is blocked.
  77. Command "To create a point of return"
    PURPOSE.For storing all objects with the purpose of restoration of a condition of a working field by a command To return.
    PERFORMANCE.
    Press "Ctrl" and, not releasing, click in the first line the button .
    NOTE.The condition is kept before the following performance of this command or one of the following commands:
  78. Command "To return"
    PURPOSE.
    For return to a condition of a working field of the designer on the moment of performance of one of the following commands: PERFORMANCE.
    Click in 3 lines the button
    NOTE.With performance of this command the current condition of a working field of the designer is lost.
  79. Command "To edit library of the scripts"
    PURPOSE. For editing and compilation of library of the scripts.
    PERFORMANCE.
    1 way:
    Press on the keyboard "F". Choose the button, appropriate to language, and click. The designer passes in a mode "Editing" and the window of editing of the scripts opens.
    2 ways: Place the cursor of the mouse on any object and enter a mode of "Property" by pressing "B". On the screen there will be a bar of the menu. Place the cursor in the menu of "Function", the following items will open: "VBScript", "JAVAscript", click on necessary. The designer will proceed in a mode of editing, the window with the entered scripts opens. With use of this way a place and the sizes of a window do not change.
    NOTE. With closing a window, without a cancellation entered, there is an automatic compilation of all modules and probably occurrence of the messages about errors. From the message on an error find out number of an erroneous line. Find an erroneous line under its number, using the button "L" in the left top corner of a window of editing. Correct an error and continue work.
  80. Command "To set a kind of the cursor"
    PURPOSE. For a set of a kind of the cursor of object.
    PERFORMANCE. Place the cursor of the mouse on object and enter a mode of "property" by pressing "B". On the screen there will be a bar of the menu. Place the cursor on one of the menu "cursor", the items with kinds of the cursor will open, choose necessary item and click it.
    NOTE. Place the cursor of the mouse on item and it accept appropriate to the name a kind. If the necessary cursor is not present in one item "cursor", search for it in the friend. As, the designer actively uses the images of the cursor in the work, the true image of the cursor on object will see on the created page or when object in the container.
  81. Command "To set the minimal speed"
    PURPOSE. For a set of the minimal speed (1 pixel/click) moving, change of the sizes and arrangement of the selected objects.
    PERFORMANCE. Press on the keyboard "E", or click in 2 lines the button .
    NOTE. For the exactest positioning of the selected objects use the minimal speed.
  82. Command "To increase speed"
    PURPOSE. For increase of speed of moving, change of the sizes and arrangement of the selected objects.
    PERFORMANCE. Press on the keyboard "Q", or click in 2 lines the button .
    NOTE. With start of the designer the minimal speed is set. The speed has the top restriction.
  83. Command "To reduce speed"
    PURPOSE. For reduction of speed of moving, change of the sizes and arrangement of the selected objects.
    PERFORMANCE. Press on the keyboard "W", or click in 2 lines the button .
    The reduction can be up to minimal value 1 pixel/click.
  84. Command "To increase coordinate Z"
    PURPOSE. For increase of coordinate Z of the red selected object.
    PERFORMANCE. Place the cursor on object. If the object is not selected, click the mouse. If the object is selected by a dark blue background, make double click. The object will get a red background. On the keyboard press "R", or click the button in the first line , so long as the necessary object will not be seen completely.
    NOTE. Coordinate Z defines, with what from objects will be seen completely with overlaping objects. By default coordinate Z = -100 is set to object.
  85. Command "To reduce coordinate Z"
    PURPOSE. For reduction of coordinate Z of the red selected object.
    PERFORMANCE. Place the cursor on object. If the object is not selected, click the mouse. If the object is selected by a dark blue background, make double click. The object will get a red background. On the keyboard press "T", or click the button in the first line , so long as the necessary object will not be seen completely.
    NOTE. Coordinate Z defines, with what from objects will be seen completely with overlaping objects. By default coordinate Z = -100 is set to object.
  86. Command "To show invisible objects"
    PURPOSE.For return of visibility to objects, which were made invisible by a set to property "display" of attribute "STYLE" of value "none".
    PERFORMANCE. Press "Alt" and, not releasing, click in the first line of buttons the button .
    NOTE. Seen there are all invisible objects. The internal invisible objects of visibility do not have return.
  87. Command "To show the hidden objects"
    PURPOSE.For return of visibility to objects, which were made invisible by a set to property "visibility" of attribute "STYLE" of value "hidden".
    PERFORMANCE. Press "Shift" and, not releasing, click in the first line of buttons the button .
    NOTE. Seen there are all invisible objects. The internal invisible objects of visibility do not have return.
  88. Command "To create areas of a map"
    PURPOSE.For creation of areas of object "Map".
    PERFORMANCE.
    1. Insert and formation of the image of object "map":
      1. Insert into a necessary place object "Map" by a command To insert object.
      2. Change the sizes of a map up to necessary by commands of change of the sizes of internal object.(To increase height...)
      3. Insert into object a map the image by a command To insert a picture.
    2. Formation of areas of a map with the help of objects - founders:
      1. Place on the image of a map objects - founders of areas so, that they maximum corresponded to an arrangement of images of a map.
      2. To creation of rectangular and round areas apply object "Area", after an insert of these objects change their sizes according to the sizes of images on a map. Look To change the sizes of object.
      3. For creation of area - polygon:
        • Place on the image of a map object "Area ð",
        • Change the size of this object so that the formed area was inside a rectangular "Aea ð".
        • Place by commands insert object "Coordinate" on object "Area ð", on corners of polygon, which defines the image of a map. An insert of these objects carry out consistently, bypassing corners clockwise.
    3. Performance of the command:
      1. Place the cursor on object "Map" and press "B". The bar of the menu will open.
      2. Place the cursor on the menu of "function". The menu will open.
      3. Place the cursor on item of the menu "Areas of a map". The submenu will open.
      4. Place the cursor on the subitem "To create" and click.
    NOTE.With editing maps created not by the designer, make all tags as in object a "Map", after that execute editing. After duplication of object "Map" change in the copied maps attributes of communication in the tags: IMG (useMap) and MAP (name).
  89. Command "To restore objects~founders of areas of a map"
    PURPOSE.For editing areas of object "Map".
    PERFORMANCE.
    1. Place the cursor on object "Map" and press "B". The bar of the menu will open.
    2. Place the cursor on the menu of "Functions".
    3. Place the cursor on item "Areas of a map".
    4. Place the cursor on the subitem "To restore" and click. On a card there will be objects-founders of areas.
    5. Change places of these objects, remove unnecessary, add necessary.
    6. For end of work execute the following commands:
      1. To create areas of a map;
      2. To erase objects~founders of areas of a map.
      There will be new areas, the objects-founders will be erased.
    NOTE.For the best representation of area of a polygon its corners are numbered with restoration. The area of a polygon, is area, which will be formed by connection by direct lines of objects "Coordinate", which are located inside object "Area ð". With editing maps created not by the designer, make all tags as at object a "Map", after that execute editing. After duplication of object a "Map" change in the copied maps attributes of communication in the tags: IMG (useMap) and MAP (name).
  90. Command "To erase objects~founders of areas of a map"
    PURPOSE.For removal, after creation or editing of areas of a map, objects-founders of areas.
    PERFORMANCE. After creation of areas on a map, look a command To create areas of a map. The objects-founders of areas are not erased automatically. For their deleting choose the subitem "To clean", item "Areas of a map", menu of "Functions", and click the chosen subitem. The objects-founders of areas will be erased.
    NOTE. The objects-founders of areas on a map are the following objects:
    1. "Area" (for areas a rectangular and circle),
    2. "Area ð" together with objects "Coordinate"(for area a polygon).
  91. Command "To edit the table of styles (tag STYLE) DHTML"
    PURPOSE.For creation, or editing of the table of styles (tag STYLE) for pages in a format DHTML.
    PERFORMANCE.Press on the keyboard ":". The window of editing of the table of styles will open. On memory, or insert from a window of the help on DHTML, insert necessary quantity of the tags STYLE. On memory, or insert from a window of the help on DHTML, insert inside of the tags STYLE necessary quantity of selectors (tag_name (.class_name) {...; property: value;...}). On memory, or insert from a window of the help on DHTML, insert the necessary properties and values.
    NOTE.For an insert of properties and values a place of an insert choose inside {}.
    For an insert of properties and values for the certain tag execute the following actions:
    1. In a window of the help on DHTML, find on a name of the tag its description in the left frame by search, or find in a right frame by viewing, and click the found heading of a topic. Thus the lists of properties of this tag will be defined.
    2. Open the list of properties, by input of the first letter of a name of property and-or by viewing find the necessary property and click.
    3. In the opened internal frame click the button or framework of the found property. The window of editing of styles with inserted property will open. Do not forget to divide pairs "property-value" by a symbol ";". With input of values for a class, when the class can be used by the various tags it is recommended to find the description of object STYLE and to click heading of the description of this object. After that the list of properties will contain all possible properties of styles.
    4. Open the list of properties, choose the necessary property and click. The window of input of the table of styles with inserted pair by "property-value" will open.
  92. Command "To edit the empty tag"
    PURPOSE.For an insert on a field of the designer of object (tag) by input of the text of tag on memory, or insert of the text of tag from a window of the operative help DHTML.
    PERFORMANCE.
    1. Place the cursor of the mouse on a place of an insert and press on the keyboard "spacebar". On a place of an insert there will be a symbol of a question in a red framework and empty window of editing.
    2. On memory enter the text of tag, or press "Alt" and, not releasing, click inside a window of editing. The window of the operative help on DHTML will open.
    3. By search, viewing find the necessary tag, or group of the tags, and click in the dark blue text italics, or text in a framework. The text will appear in a window of editing of the empty tag.
    4. If necessary change the inserted text on memory, or with use of an insert from a window of the operative help DHTML.
    5. Finish editing, the symbol of a question will be replaced by object according to the entered tag.
    NOTE.
    1. For an insert, or change of properties, attributes of the tag, from a window of the operative help DHTML execute the following actions:
      1. Place the cursor of the mouse in any place of a head of the tag (between "<" and ">") press ALT and, not releasing, click. The window of the operative help DHTML will open.
      2. In the left frame by search find the changeable tag, click the found topic. In a right frame there will be a description of the tag.
      3. In second from above frame there will be lists of the tag. Open the list of properties and click the necessary property. In a right frame there will be a description of this property.
      4. Click the necessary button, or text in a framework. The window of editing of the tag with the inserted text, in the necessary place, with the necessary additions will open.
    2. For an insert of the tag inside of the tag execute the following actions:
      1. Place the cursor of the mouse between ">" and "<", or outside of the text, press ALT and, not releasing, click. The window of the help DHTML will open.
      2. Find the necessary tag and click on dark blue italics, or in the text inside a framework. The window of editing with the inserted text, on a place of click will open.
  93. Command "To select internal object"
    PURPOSE. For selection of internal object that in futher to execute:
    1. editing, or viewing internal HTML of a code;
    2. insert outside or inside of red object;
    3. insert of an element;
    4. removal of object (element);
    5. moving of selection from object to other object;
    6. change of the sizes;
    7. replacement of the selected object by red object;
    8. exchange of the selected object and red object;
    9. moving to other place or on a field of the designer.
    PERFORMANCE. Place the cursor on internal object, and press "\". The object will be selected by a red framework.
    NOTE. .The internal object is object which inside other object. The element is object which inside other object and there is its component. So, an element of the list is the item; elements of the table are: the title, heading, row, column.
  94. Command "To move selection of internal object"
    PURPOSE. For moving selection on:
    - subsequent internal object;
    -previous internal object;
    - parent of internal object.
    PERFORMANCE. Previously select internal object by a command of selection of internal object. For it place the cursor on internal object, and press "\". The object will be selected by a red framework.
    For moving selection to the subsequent objects press the button , or press on the keyboard " 3 ".
    For moving selection to previous objects press the button , or press on the keyboard "9"..
    For moving selection to the parent press the button , or press on the keyboard " 7 ".
    NOTE. The moving of selection to previous object and to parental object is finished by selection of the object. The moving of selection to the subsequent object is finished by selection of the latest object. With moving selection look behind the messages in a line of the status. With moving selection are selected both seen, and invisible objects.
  95. COMMANDS of the SELECTED INTERNAL OBJECT
    1. To increase height
    2. To reduce height
    3. To increase width
    4. To reduce width
    5. Height and width by default
    6. To insert red object in the beginning
    7. To insert red object in the end
    8. To insert red object before
    9. To insert red object after
    10. To insert the end of a line before
    11. To insert the end of a line after
    12. To insert an element
    13. To edit internal HTML a code
    14. To remove the internal selected object
    15. To replace the internal selected object by red object
    16. To exchange the internal selected object and red object
    17. To insert a copy before
    18. To insert a copy after
    19. Rows and columns to change by places
    20. In the table to sort rows
    21. To increase width of the table by addition of a column
    22. To reduce width of the table by removal of a column
    23. In the table to insert a cell before
    24. In the table to insert a cell after
    25. In the table to remove a cell
    26. To move internal object
  96. Command "To increase height"
    PURPOSE. For increase of height of the selected internal object.
    PERFORMANCE. Previously select internal object, to which will increase height by a command To select internal object . For increase of height with the given speed carry out one of the following actions:
    1. click the button ;
    2. place the cursor on the top border of a framework of selection and, when the cursor accept a kind an "Arrow upwards ", click;
    3. place the cursor inside of a framework of selection and press on the keyboard "8".
    NOTE. Some objects cannot increase height. With increase of height the framework of selection keeps initial height and does not change. At any moment it is possible to change speed by commands of change of speed. Look To set the minimal speed.... For object "picture", with absence of parameter of "width", with change of height, automatically occurs change of width, in an existing proportion of height and width.
  97. Command "To reduce height"
    PURPOSE. For reduction of height of the selected internal object.
    PERFORMANCE. Previously select internal object, to which will reduce height by a command To select internal object . For reduction of height with the given speed carry out one of the following actions:
    1. click the button ;
    2. place the cursor on the bottom border of a framework of selection and, when the cursor accept a kind an "Arrow downwards ", click;
    3. place the cursor inside of a framework of selection and press on the keyboard "2".
    NOTE. With reduction of height the framework of selection keeps initial height and does not change. At any moment it is possible to change speed by commands of change of speed. Look To set the minimal speed... . For object "picture", with absence of parameter of width, with change of height, automatically occurs change of width, in an existing proportion of height and width.
  98. Command "To increase width"
    PURPOSE. For increase of width of the selected internal object.
    PERFORMANCE. Previously select internal object, to which will increase width by a command To select internal object . For increase of width with the given speed carry out one of the following actions:
    1. click the button ;
    2. place the cursor on the right border of a framework of selection and, when the cursor accept a kind an "Arrow to the right ", click;
    3. place the cursor inside of a framework of selection and press on the keyboard "6".
    NOTE. Some objects do not change width. With increase of width the framework of selection keeps initial width and does not change. At any moment it is possible to change speed by commands of change of speed. Look To set the minimal speed... . For object "picture", with absence of parameter of height, with change of width, automatically occurs change of height, in an existing proportion of height and width.
  99. Command "To reduce width"
    PURPOSE. For reduction of width of the selected internal object.
    PERFORMANCE. Previously select internal object, to which will reduce width by a command To select internal object . For reduction of width with the given speed carry out one of the following actions:
    1. click the button ;
    2. place the cursor on the left border of a framework of selection and, when the cursor accept a kind an "Arrow to the left ", click;
    3. place the cursor inside of a framework of selection and press on the keyboard "4".
    NOTE. .The reduction of width occurs up to size established by default. Some selected objects cannot change width. With reduction of width the framework of selection keeps initial width and does not change. At any moment it is possible to change speed by commands of change of speed. Look To set the minimal speed... . For object "picture", with absence of parameter of height, with change of width, automatically occurs change of height, in an existing proportion of height and width.
  100. Command "Height and width by default"
    PURPOSE. For an set of the sizes of the selected internal object by default.
    PERFORMANCE. Previously select internal object, to which will set the sizes by default by a command To select internal object .On the keyboard press " 5 ".
    NOTE. The set of the size by default means removal of attributes "width" and "height" in property of object "style".
  101. Command "To insert red object in the beginning"
    PURPOSE. For an insert of red object in a beginning of the selected internal object.
    PERFORMANCE. Previously select red object, which will insert and select internal object, into which will insert red object by a command To select internal object .
    FOR AN INSERT BY COPYING OF RED OBJECT execute one of the following actions:
    1. in the third line of buttons click the button ;
    2. place the cursor on the left border of a framework of selection and, when the cursor accept a kind an "Arrow to the left", click;
    3. on the keyboard press "4".
    Red object will be inserted in the beginning of the selected object, the selection of red object will be cancelled.
    FOR AN INSERT BY MOVING OF RED OBJECT press "Ctrl", hold, and execute one of the following actions:
    1. in the third line of buttons click the button ;
    2. place the cursor on the left border of a framework of selection and, when the cursor accept a kind an "Arrow to the left ", click. The red object will be inserted in the beginning of the selected object, the red object will be removed.
    NOTE. Some objects cannot be inserted, and not it is possible to insert into all objects other objects. With performance of an inadmissible insert the appropriate message and recommendation is given out.
  102. Command "To insert red object in the end"
    PURPOSE. For an insert of red object inside and in the end of selected internal object.
    PERFORMANCE. Previously select red object, which will insert and select internal object, into which will insert red object by a command To select internal object .
    FOR AN INSERT BY COPYING OF RED OBJECT execute one of the following actions:
    1. in the third line of buttons click the button ;
    2. place the cursor on the right border of a framework of selection and, when the cursor accept a kind an "Arrow to the right ", click;
    3. on the keyboard press "6".
    Red object will be inserted into the end of the selected object, the selection of red object will be cancelled.
    FOR AN INSERT BY MOVING OF RED OBJECT press and keep "Ctrl", execute one of the following actions:
    1. in the third line of buttons click the button ;
    2. place the cursor on the right border of a framework of selection and, when the cursor accept a kind an "Arrow to the right ", click.
    Red object will be inserted into the end selected object, the red object will be removed.
    NOTE. Some objects cannot be inserted, and not it is possible to insert into all objects other objects. With performance of an inadmissible insert the appropriate message and recommendation is given out.
  103. Command "To insert red object before"
    PURPOSE. For an insert red object before selected internal object.
    PERFORMANCE. Previously select red object, which will insert, and select internal object, before which will insert red object by a command To select internal object .
    FOR AN INSERT BY COPYING OF RED OBJECT execute one of the following actions:
    1. in the third line of buttons click the button ;
    2. place the cursor on the top border of a framework of selection and, when the cursor accept a kind an "Arrow upwards ", click;
    3. - press on the keyboard "8".
    Red object will be inserted before the selected object, the selection of red object will be cancelled.
    FOR AN INSERT BY MOVING OF RED OBJECT press and keep "Ctrl", execute one of the following actions:
    1. in the third line of buttons click the button ;
    2. place the cursor on the top border of a framework of selection and, when the cursor accept a kind an "Arrow upwards ", click.
    Red object will be inserted before selected object, the red object will be removed.
    NOTE. Some objects cannot be inserted, and not it is possible to insert into all objects other objects. With performance of an inadmissible insert the appropriate message and recommendation is given out.
  104. Command "To insert red object after"
    PURPOSE. For an insert of red object after the selected internal object.
    PERFORMANCE. Previously select red object, which will insert and select internal object, after which will insert red object by a command To select internal object .
    FOR AN INSERT BY COPYING OF RED OBJECT execute one of the following actions:
    1. in the third line of buttons click the button ;
    2. place the cursor on the bottom border of a framework of selection and, when the cursor accept a kind an "Arrow downwards ", click;
    3. on the keyboard press "2".
    Red object will be inserted after the selected object, the selection of red object will be cancelled.
    FOR AN INSERT BY MOVING OF RED OBJECT press and keep "Ctrl", execute one of the following actions:
    1. in the third line of buttons click the button ;
    2. place the cursor on the bottom border of a framework of selection and, when the cursor accept a kind an "Arrow downwards ", click.
    Red object will be inserted after the selected object, the red object will be removed.
    NOTE. Some objects cannot be inserted, and not it is possible to insert into all objects other objects. With performance of an inadmissible insert the appropriate message and recommendation is given out.
  105. Command "To insert the end of a line before"
    PURPOSE. For an insert of the end of a line ("BR") before the selected internal object, for move of the selected object on the following line.
    PERFORMANCE. Previously select red object, which will move on the following line by a command To select internal object .In the second line of buttons click the button .The selected internal object will be moved on the following line.
    NOTE. For return of object on the place move selection on object "The end of a line " ("BR") and remove it by a command To remove object.
  106. Command "To insert the end of a line after"
    PURPOSE. For an insert of the end of a line ("BR") after the selected internal object for move of the subsequent object to a beginning of the following line.
    PERFORMANCE. Previously select red object, after which the object is located, which will move on the following line by a command To select internal object .In the second line of buttons click the button .The object located after the selected internal object will be moved on the following line.
    NOTE. For return of object on the place move selection on object "The end of a line"("BR") and remove it by a command To remove object.
  107. Command "To insert an element"
    PURPOSE. For an insert of an internal element.
    PERFORMANCE. Select necessary internal object by a command To select internal object . Agrees the tables place the cursor in the necessary place of a framework of selection, by moving of the cursor on a framework make a kind of the cursor as in the table, press and keep " ALT " and click, or press and keep " ALT " and click the appropriate button for an insert. The new element will be inserted.
    The table for an insert of elements
    Action To select The cursor The button
    Into the table to insert row before row with the selected object Cell of the table
    (tag DT)
    The top border.
    An "Arrow upwards ".
    Into the table to insert a row after a row with the selected object Cell of the table
    (tag DT)
    The bottom border.
    An "Arrow downwards".
    Into the table to insert a column
    to the left of a column with the selected object
    Cell of the table (tag TD) or cell
    of the title (tag TH)
    The left border.
    An "Arrow on the left ".
    Into the table to insert a column
    to the right of a column with selected object
    Cell of the table
    (tag TD) or
    a cell of the title
    (tag TH)
    The right border.
    An "Arrow to the right".
    Into the table
    to insert the title
    The table
    (tag TABLE)
    The top border.
    An "Arrow upwards".
    Into the table
    to insert heading
    The table
    (tag TABLE)
    The left top corner. "A Cross of arrows".
    Into the table to insert a cell before Cell of the table
    (tag TD)
    Is carried out only by button
    Into the table to insert a cell after Cell of the table
    (tag TD)
    Is carried out only by button
    Into the list, before the selected item to insert item Item (tag LI, OPTION) The top border.
    An "Arrow upwards ".
    In the list, after the selected item,
    to insert item
    Item (tag LI, OPTION) The top border.
    An "Arrow downwards ".
    Into the list with the selected item
    to insert the sublist
    Item (tag LI) The right border.
    An "Arrow to the right ".
    To insert into a column
    heading and contents
    before the selected object
    Heading (tag DT) The top border.
    An "Arrow upwards ".
    To insert into a column
    heading and contents after the selected object
    The contents (tag DD) The bottom border.
    An "Arrow downwards".
    In the menu to insert, item, before the selected item Item (tag BUTTON) The top border.
    An "Arrow upwards ".
    In the menu to insert, item, after
    by the selected item
    Item (tag BUTTON) The bottom border.
    An "Arrow downwards".
    In the menu to insert, subitem,
    before the selected subitem
    Item (tag BUTTON) The top border.
    An "Arrow upwards ".
    In the menu to insert, subitem, after the selected subitem Item (tag BUTTON) The bottom border.
    An "Arrow downwards".
    NOTE. The element of object is its internal object, which determines it. For the table such elements are: heading, title, row, column. For the lists such elements are: item, sublist. For a column such elements are: heading, contents.
    For the lists "SELECT" the element is selected by a choice of item by a standard way.
    With an insert of item of the menu to it one subitem is automatically inserted.
  108. Command "To edit internal HTML a code"
    PURPOSE. For change internal HTML-code ("Innerhtml").
    PERFORMANCE. Previously select internal object, which code will edit by a command To select internal object . Press " Enter ". If the selected object admits editing, to the bottom border of a framework of selection the window of editing will be attached. Execute editing and finish by its known way. If the object does not admit editing, there is a message and the opportunity of transition to the parent (probably it is given admits editing), or viewing of a code. Click the appropriate button. After transition to the parent repeat attempt of editing by pressing "Enter". Probably and it does not admit editing. In this case pass to its parent etc. Probably any of the parents does not admit editing and selected there is object. In this case leave from a mode of the selected internal object by pressing "Esc" and apply a command To edit the tag of object.
    NOTE. After ending editing the check of the changed code is carried out and the inadmissible code is rejected.
    After end of input the following internal object is selected automatically, that reduces quantity of pressing of keys with consecutive data input.
  109. Command "To remove the internal selected object"
    PURPOSE. For removal of the internal selected object or element.
    PERFORMANCE. Previously select internal object (element) by a command To select internal object . Depending on that, that remove, according to the table place the cursor in the necessary place and moving it make the necessary kind, press " Ctrl + Alt " and not releasing click. Or press " Ctrl + Alt " and not releasing click one of buttons for removal. The selected object (element) will be removed.
    The table of removal of the internal selected objects (elements)
    Action To select The cursor The button
    In the table
    to remove a row
    Cell
    of the table
    (tag TD)
    The left border and an "Arrow on the left ", or right border and an "Arrow to the right "
    or
    In the table
    to remove a column
    Cell
    of the table
    (tag TD)
    or cell
    of the title
    (tag TH)
    The bottom border and an "Arrow downwards ", or top border and an "Arrow upwards "
    or
    In the table
    to remove heading
    Heading of
    the table (tag CAPTION)
    The left border and an "Arrow on the left ", or right border and an "Arrow to the right "
    or
    In the table
    to remove the title
    Cell
    of the title
    (tag TH)
    The left border and an "Arrow on the left", or right border and an "Arrow to the right"
    or
    In the table to remove a cell Cell
    of the title
    (tag TD)
    Is carried out only by button
    In all objects to
    remove the internal selected object, or its internal contents
    Object for removal Inside a red framework and "Hand"
    NOTE.
  110. Command "To replace the internal selected object by red object"
    PURPOSE. For replacement of the internal selected object by red object.
    PERFORMANCE. Previously select red object, with which want to replace the selected internal object, and select internal object, which will replace by a command To select internal object .
    FOR REPLACEMENT COPYING click the button .
    FOR REPLACEMENT BY MOVING press and do not release "Ctrl", click the button .
    NOTE. Some objects do not admit replacement. With replacement the control is carried out and the inadmissible replacements are rejected. In this case the explanatory and recommendations is given out.
  111. Command "To exchange the internal selected object and red object"
    PURPOSE. To change by places the internal selected object and red object.
    PERFORMANCE. Previously select red object, with which want to exchange and select internal object, which want to exchange by a command To select internal object .Click the button .
    NOTE. Some objects do not admit an exchange. With an exchange the control is carried out and the inadmissible exchanges are rejected. In this case the explanatory and recommendations is given out.
  112. Command "To insert a copy before"
    PURPOSE.To insert a copy of the selected internal object, or row of the table with the selected cell, before the selected object or row.
    PERFORMANCE.Previously select internal object or cell of the table by a command To select internal object .Press and hold "Shift", click the button . Before the selected object its copy will be inserted, or before a row with the selected cell its copy will be inserted.
    NOTE.Some objects do not admit copying. The control is carried out and the inadmissible copying is rejected.
  113. Command "To insert a copy after"
    PURPOSE.To insert a copy of the selected internal object, or row of the table with the selected cell, after the selected object or row.
    PERFORMANCE. Previously select internal object or cell of the table by a command To select internal object .Press and hold "Shift", click the button . After the selected object its copy will be inserted, or after a row with the selected cell its copy will be inserted.
    NOTE.Some objects do not admit copying. The control is carried out and the inadmissible copying is rejected.
  114. Command "Rows and columns to change by places"
    PURPOSE. To change by places of a rows and columns of the table.
    PERFORMANCE. Previously select any cell (tag "TD") of the table by a command. To select internal object .Press and hold "Shift", click the button . All rows will become columns, all columns will become rows.
    NOTE. This command is carried out, if in each row of the table the quantity of cells is equal to quantity of columns. If in the table there is a head, the first column becomes a row of the head and the row of the head becomes the first column.
  115. Command "In the table to sort rows"
    PURPOSE. To arrange rows of the table on increase of value of contents of one selected column.
    PERFORMANCE. Previously select a cell (tag "TD") in a column, on which it is necessary to carry out sorting by a command To select internal object .Press "Shift" hold, click the button . The rows of the table will be ordered on increase of value of a column with the selected cell.
    NOTE. The sorting is made on the first 17 symbols of property "Innertext" of each cell of a column with the selected cell.
  116. Command "To increase width of the table by addition of a column"
    PURPOSE. For change of the size of the table by increase of quantity of columns on 1 and reduction of the appropriate quantity of lines.
    PERFORMANCE. Previously select the table (tag " TABLE ") by command
    To select internal object .
    Press "Shift" and, not releasing, click in 3 lines the button .
    NOTE. With performance of this command a sequence and the contents of cells do not vary, but the quantity and contents of lines varies.
  117. Command "To reduce width of the table by removal of a column"
    PURPOSE. For change of the size of the table by reduction of quantity of columns on 1 and addition of the appropriate quantity of rows.
    PERFORMANCE. Previously select the table (tag " TABLE ") by command
    To select internal object .
    Press "Shift" and, not releasing, click in 3 lines the button .
    NOTE. With performance of this command a sequence and the contents of cells do not vary, but the quantity and contents of lines varies.
  118. Command "In the table to insert a cell before"
    PURPOSE. For an insert in the table of one cell.
    PERFORMANCE. Previously select a cell (tag " TD ") which before it is necessary to insert a cell by a command
    To select internal object .
    Press "Shift" and, not releasing, click in 3 lines the button .
    NOTE. All cells after inserted are displaced downwards under the table. If last cell not empty that is added a row, in which the first cell is used, and others become empty. The inserted cell has the following contents: "?*?".
  119. Command "In the table to insert a cell after"
    PURPOSE. For an insert in the table of one cell.
    PERFORMANCE. Previously select a cell (tag " TD ") which after it is necessary to insert a cell by a command
    To select internal object .
    Press "Shift" and, not releasing, click in 3 lines the button .
    NOTE. All cells after inserted are displaced downwards under the table. If last cell not empty that is added a row, in which the first cell is used, and others become empty. The inserted cell has the following contents: "?*?".
  120. Command "In the table to remove a cell"
    PURPOSE. For removal from the table of one cell.
    PERFORMANCE. Previously select a cell (tag "TD"), which will delete by a command
    To select internal object .
    Press "Ctrl"+"Alt" and, not releasing, click in 3 lines the button .
    NOTE. All cells, which after the removed cell, are displaced on one upwards. Last cell becomes empty. Last row with empty cells is erased automatically.
  121. Command "To move internal object"
    PURPOSE. For moving the selected internal object to other place of object - parent, inside of other object or on a field of the designer inside object - container.
    PERFORMANCE. Previously select internal object, which is necessary for moving by a command To select internal object.
    Place the cursor of the mouse on internal object, or on an empty place of a field of the designer and, according to a necessary place of moving, under the table, define and press on the keyboard a key with appropriate figure.
    The table of places of moving
    Place of moving To press
    Before object, on which cursor of the mouse "8"
    After object, on which cursor of the mouse "2"
    In the beginning of object, on which cursor of the mouse "4"
    At the end of object, on which cursor of the mouse "6"
    On the worker a field of the designer, where the cursor of the mouse "8","2","6","4"
    The selected internal object will be moved to the appropriate place.
    NOTE.This command can be applied to moving objects, for it it is necessary simply to select object, as internal object, by placing on it the cursor and by pressing "/".
    With selection of the container, as internal object, and with performance of this command occurs moving the internal contents of the container.
  122. Wrong positioning of a framework of selection of internal object
    In some cases with selection of internal object the red framework does not cover object.
    1. It occurs, when the internal object has the sizes by default and the object is displaced on the following line automatically, with reduction of width of parental object. For correct positioning of a framework in this case set obviously width of object (parameter width), or insert "BR"(end of a line) before this object.
    2. .The framework is located incorrectly with meaning of coordinates of internal object in %. This case is necessary to recognize as a lack of the designer.
    3. The framework of selection is wrong on objects placed inside object "Button". The reason it by the authors is unknown.
  123. How to print a topics and contents of "user's Guide" (help)
    PERFORMANCE. Finish work of the designer. In a folder open a file "H1. HTM", do not pay attention to the message on an error . Print a table of contens by clicking on the button "Print". In a folder open a file "H2.HTM". Print the contents by clicking on the button "Print".'
  124. How to edit pages in a format HTML
    The present version of the designer allows to create and to edit pages in a format HTML. It allows to load to study and to change pages created not by the designer, for example, by copying them from Internet, that will allow to save knowledge for creation of own pages.
    PERFORMANCE. For editing pages, created not by the designer, previously with the help of the text editor remove tag of the comment up to tag HTML. Usually it is the second line. Execute a load of a file on editing with the help of a command To open a file. As the designer supports only two locations of the scripts, the scripts, reaction to events and styles are blocked up to the moment of creation of the changed page.
    The pages from Internet contain errors, which do not allow correctly to carry out some commands of the designer. Therefore, even if the page successfully was loaded in the designer, there is no complete guarantee, that all will be good. The basic errors, are errors in the tables. They result that some commands of an insert and removal of elements of the table are not carried out, and with selection of internal object the framework of selection is located incorrectly.
    How to find out and to correct errors? Place the cursor on any object and press "Shift + Enter", the command of editing will be started. There will be a window of editing . Nothing editing, finish editing by pressing "Shift+Enter". The control will be executed and the message on an error will be given. Realize an error, click the button of continuation, the context of an error will be selected. On the selected context find and correct an error. Finish editing by pressing "Shift+Enter". Probably again there will be a message on an error. Correct an error and continue. And so before complete correction of errors.
    REMINDER. All objects inserted into the table should be placed inside:
    1. heading (tag CAPTION);
    2. cell of the title (tag TH);
    3. cell of a line (tag TD).
  125. How to create page in a format HTML
    POSITIONING OF OBJECTS. For positioning objects in a format HTML, they are placed inside the table. It allows to compensate absence of absolute positioning of a format DHTML (I place objects where I want). The positioning by the table has the lacks, however allows to place objects in a greater variety, than simply in one column. Therefore, before creation of page, one or several tables define areas of an arrangement of objects. To learn as this method is applied:
    1. load on the computer from Internet some liked pages;
    2. to load page in the designer;
    3. by application of commands of selection of internal object, will familiarize with the tables of positioning.
    Is recommended, for more representation to make frameworks of the tables seen. For it press "Ctrl" and click the button . In any case, with creation of page on a field of the designer previously place on a field of the designer the table with one cell.
    PERFORMANCE. By command To insert object place on a field of the designer object "HTML". Insert the table of positioning as red object into object "HTML". Further objects insert into the table of positioning. If necessary, change the table of positioning. Place on a field of the designer object, which needs to be placed on page. With the help of commands of the designer change: the sizes, image; enter the data. Select this object as "red object". By a commands To insert red object in the beginning... place it in the table of positioning. Actions on an insert of object on a field of the designer, change of its image and contents, selection it as red object, and insert it in the table of positioning, repeat for all objects, which want to place on page. For change of an image of page by moving, copying both replacement of objects and performance of other actions, use commands of the selected internal object. Finish creation of page by a command To close a file. If want, that the sizes of object were defined automatically, after an insert it on a field of the designer by a command To insert object, execute for it a command The sizes of object by default.
  126. How to execute an insert of a code from windows of the operative help
    The windows of the operative help of the designer contain numerous examples of codes ready to practical use by an insert in a windows of editing of the tags and the scripts.
    1. Insert of the tags.
      The insert of tags, as text, from a window of the help DHTML is possible in the following windows of editing:
      1. window of editing of the tag, look the following commands:
        • To edit the tag of object;
        • To edit the empty tag.
      2. window of editing of an internal HTML-code, look a command
        To edit internal HTML a code
      3. window of editing of the table of styles, look a command
        To edit the table of styles (tag STYLE) DHTML
      4. window of editing of a "head" of object HTML, look a topic
        Object "HTML", its commands and properties
      5. window of editing of the scripts / texts of object HTML, look a topic
        Object "HTML", its commands and properties
      After opening of a window of editing, with performance of one of set forth above commands execute the following actions:
      1. Click the right radioswitch in the top part of a window of editing, if it is not selected.
      2. Place the cursor of the mouse on a place of an insert of the text of a tag, press "ALT" and, not releasing, click. The window of the operative help on DHTML will open.
      3. By search, viewing, find a topic of the inserted tag.
      4. In the text of a topic place the cursor on dark blue italics or inside of a framework of an example and click. The chosen tag will appear in a window of editing.
    2. Insert (change) of properties and attributes of the tags.
      The insert (change) of properties and attributes of the tags, as an insert of the text, from a window of the help DHTML is possible in the following windows of editing:
      1. window of editing of the tag, look the following commands:
        • To edit the tag of object;
        • To edit the empty tag;
      2. window of editing of an internal HTML-code, look a command
        To edit internal HTML a code;
      3. window of editing of the table of styles, look a command
        To edit the table of styles (tag STYLE) DHTML;
      4. window of editing of a "head" of object HTML, look a topic
        Object "HTML", its commands and properties;
      5. window of editing of the scripts / tags of object HTML, look a topic
        Object "HTML", its commands and properties.
      After opening of a window of editing, with performance of one of set forth above commands execute the following actions:
      1. Click the right radioswitch in the top part of a window of editing, if it is not selected.
      2. Place the cursor of the mouse on the text of a tag, between "<" and ">", press "ALT" and, not releasing, click. The window of the operative help on DHTML will open.
      3. By search, viewing, find a topic of the inserted tag.
      4. Open the list of "property" and click the necessary item. In a right frame there will be a description of property.
      5. Click necessary object of an insert.
      If the value of property of attribute STYLE is inserted, to the inserted text the necessary text is added. The insert thus always will be in the end of the text - value of attribute STYLE. It allows to not delete before entered properties, as with closing a window of editing last value will be accepted.
      If the attribute is inserted, the insert is carried out after a name of the tag, it allows to not delete earlier entered attributes, as with closing a window of editing the first attribute will be accepted only.
    3. Insert of selectors of the tag STYLE.
      The insert of selectors of the tag STYLE, as an insert of the text, from a window of the help DHTML is possible in the following windows of editing:
      1. window of editing of the table of styles, look a command
        To edit the table of styles (tag STYLE) DHTML;
      2. window of editing of a "head" of object HTML, look a topic
        Object "HTML", its commands and properties.
      After opening of a window of editing, with performance of one of set forth above commands execute the following actions:
      1. Click the right radioswitch in the top part of a window of editing, if it is not selected.
      2. Place the cursor of the mouse on the text of a tag, STYLE between ">" and "<" and between "{" and "}" selectors, press "ALT" and, not releasing, click. The window of the operative help on DHTML will open.
      3. By search, viewing, find a topic of the inserted tag.
      4. Open the list of "property" and click the necessary item. In a right frame there will be a description of property.
      5. Click necessary object of an insert.
      The selectors, are lines inside the tag STYLE specifying styles to the tag, several tags, classes. The selectors have the following format:
      1. For the certain tag:
        tag_name{...; property1:value1; property2:value2; ...};
      2. For the several tags:
        tag1_name, tag2_name ,...{...; property1:value1; property2:value2; ...};
      3. For the tags, which inside other tag:
        tag_container_name tag_name{...; property1:value1; property2:value2; ...};
      4. For classes:
        .class_name{...; property1:value1; property2:value2; ...}.
    4. Insert of fragments of the script in VBS.
      The insert of fragments of the script on VBS, as an insert of the text, from a window of the help VBScript is possible in the following windows of editing:
      1. a window of editing of "head", window of editing of "scripts / tags" of object HTML. Look the following command
        Object "HTML", its commands and properties.
        After opening of a window of editing execute the following actions:
        1. Click the left radioswitch in the top part of a window of editing, if it is not selected.
        2. Place the cursor of the mouse on a place of an insert, press "ALT" and, not releasing, click. The window of the operative help on VBScript will open.
        3. By search, viewing, find a topic of the inserted text.
        4. In a topic click dark blue italics, or text of an example in a framework.
        If the click was outside of the text of tags, the text is inserted into the text of tag SCRIPT, and then the tag SCRIPT is inserted on a place of an insert.
        If click was between ">" and "<", or "><" of tag SCRIPT language = vbs, the text is inserted on a place of an insert.
        If the click was between "<" and ">" of any tag and language = vbs, the text is accepted as the script of processing of event and is inserted behind a name of tag in a format: on _ event = "intext", where intext - clicked in a window of the operative help the text.
        After an insert replace a context " _ event " with the necessary event (it is recommended to take advantage of the help on DHTML), and also add and change the inserted text, that itprovided correct processing of the chosen event.
      2. Window of editing of the common subroutines and functions, window of editing of the script of processing of event. Look topics:
        • To edit library of the scripts;
        • Reaction to events, scripts.
        After opening of a window of editing execute the following actions:
        1. Click the left radioswitch in the top part of a window of editing, if it is not selected.
        2. Place the cursor of the mouse on a place of an insert, press "ALT" and, not releasing, click. The window of the operative help on VBScript will open.
        3. By search, viewing, find topic of the inserted text.
        4. In the description click dark blue italics, or text of an example in a framework. The clicked text will be inserted on a place of an insert.
    5. Insert of fragments of the script in JAVA.
      The insert of fragments of the script in JAVA, as an insert of the text, from a window of the help JAVAScript is possible in the following windows of editing:
      1. a window of editing of "head", window of editing of "scripts / tags" of object HTML. Look the following command
        Object "HTML", its commands and properties.
        After opening of a window of editing execute the following actions:
        1. Click the second radioswitchin the top part of a window of editing, if it is not selected.
        2. Place the cursor of the mouse on a place of an insert, press "ALT" and, not releasing, click. The window of the operative help on JAVAcript will open.
        3. By search, viewing, find a topic of the inserted text.
        4. In a topic click dark blue italics, or text of an example in a framework.
        If the click was outside of the text of tags, the text is inserted into the text of tag SCRIPT, and then the tag SCRIPT is inserted on a place of an insert.
        If click was between ">" and "<", or "><" of tag SCRIPT language = jscript, the text is inserted on a place of an insert.
        If the click was between "<" and ">" of any tag and language = jscript, the text is accepted as the script of processing of event and is inserted behind a name of tag in a format: on _ event = "intext", where intext - clicked in a window of the operative help the text.
        After an insert replace a context " _ event " with the necessary event (it is recommended to take advantage of the help on DHTML), and also add and change the inserted text, that it(he) provided correct processing of the chosen event.
      2. Window of editing of the common subroutines and functions, window of editing of the script of processing of event. Look topics:
        • To edit library of the scripts;
        • Reaction to events, scripts.
        After opening of a window of editing execute the following actions:
        1. Click the left radioswitch in the top part of a window of editing, if it is not selected.
        2. Place the cursor of the mouse on a place of an insert, press "ALT" and, not releasing, click. The window of the operative help on VBScript will open.
        3. By search, viewing, find topic of the inserted text.
        4. In the description click dark blue italics, or text of an example in a framework. The clicked text will be inserted on a place of an insert.
  127. Object "HTML", its commands and properties
    PURPOSE. For creation or editing of page in a format HTML
    CREATION. By command To insert object place on a field of the designer object "HTML", or load on editing page created not by the designer.
    The object has the following fields:
    1. yellow field, this field, on which forms an image of page by an insert in it of various objects from a field of the designer by commands of an insert of red object;
    2. first light-blue field, settles down in the bottom part of object, and is intended for creation, or load and editing of a part of created page, which precedes a tag "BODY";
    3. second light-blue field, settles down in the bottom part of object, and is intended for creation or editing of the scripts created, or loaded page.
    COMMANDS.For performance of commands of object look the table below
    The table of commands of object "HTML"
    Command Actions
    In all tables of object "HTML" to show a framework Press "Ctrl" and, not releasing, click the button
    In all tables of object "HTML" to hide a framework Press "Ctrl" and, not releasing, click the button
    To check a code of object "HTML" Press "Ctrl" and, not releasing, click the button
    To edit a "head" Place the cursor of the mouse on the first light-blue field at the end of object and press "Enter". The window of editing will open. Execute input, change, insert. Close a window .
    To edit the scripts/tags Place the cursor of the mouse on the second light-blue field at the end of object and press "Enter". The window of editing will open. Execute input, change, insert. Close a window.
    NOTE. The object "HTML" is inserted with coordinates 0,0.
    On a field of the designer can there are some objects "HTML", but before creation of page it is necessary to leave one, on the basis of which new page will be created.
    If the control will give out the message on an error, with the help of commands: To edit the tag of object, To edit internal HTML a code, carrying out formal editing, on a context of errors, correct errors.
  128. Objects "The List marked ", "The List without a blank "," List of a choice ", properties and commands
    CREATION. Place the cursor on a place of an insert of the list. Press "Alt" and not releasing click. In the appeared window of objects place the cursor on one of objects "the List marked ", " the List without a blank ", "the List of a choice " and click. The object will be inserted. With the help of a command insert necessary quantity of items and - or insert the sublists.
    COMMANDS.
    1. To insert item, sublist Previously from the table, define an element and place of an insert. Select a necessary internal element by a command To select internal object . Agrees the tables place the cursor in the necessary place of a framework of selection and, by moving of the cursor on a framework make necessary of a kind of the cursor, press and keep " ALT " and click, or press and keep "ALT" and click the appropriate button for an insert. The new element will be inserted.
    The table for an insert of elements of objects "List"
    Action To select The cursor The button
    Into the list, before with the selected item to insert item Item (tag LI, OPTION) The top border. An "Arrow upwards".
    Into the list, after the selected item to insert item Item (tag LI, OPTION) The top border. An "Arrow downwards".
    Into the selected item to insert the sublist Item (tag LI) The right border. An "Arrow to the right".
    2. To change properties of the list Place the cursor of the mouse on object "The List marked " and press "B". There will be a bar of the menu of properties. Place the cursor on item "list". The menu will open. For change of property "numbering" place the cursor on item "numbering". The subitems with possible kinds of numbering of items will open. Place the cursor on the necessary kind of numbering and click.
    For set of value of initial readout of items place the cursor on item "Starting value" and click. There will be a window of input of starting value. Considering the messages in a window of input, enter starting value, or refuse input. The starting value is entered as positive integer from zero.
    NOTE. The sublists are not inserted into the list of a choice. The selection of items in the lists of a choice is carried out by a standard way, thus the framework selects the list.
  129. Object "Column", properties and commands
    CREATION. Place the cursor on a place of an insert of the object. Press "Alt" and hold, click. In the appeared window of objects place the cursor on object "Column" and click. The object will be inserted. With the help of a command insert necessary quantity of headings and contents.
    COMMANDS.
    1. To insert heading and contents Previously from the table, define an element and place of an insert. Select a necessary internal element by a command To select internal object . Agrees the tables place the cursor in the necessary place of a framework of selection and, by moving of the cursor on a framework make specified in the table of a kind of the cursor, press and hold " ALT ", click, or press and keep " ALT " and click the appropriate button for an insert. The new elements will be inserted.
    The table for an insert of elements
    Action To select The cursor The button
    To insert into a column
    heading and contents
    before the selected heading
    Heading (tag DT) The top border.
    An "Arrow upwards".
    To insert into a column heading
    and contents after
    of the selected contents
    The contents (tag DD) The bottom border.
    An "Arrow downwards".
    2. To remove heading or contents. The removal of heading, or contents is carried out as removal of the internal selected object. For removal press "Ctrl"+"Alt", hold and click the button
  130. Properties of the text
    PURPOSE. For a set to all objects, which have on the body the text, following properties:
    1. "text-decoration":
      • "none";
      • "overline";
      • "underline";
      • "line-through".;
    2. "text-align":
      • "left";
      • "right";
      • "center".;
    3. "letter-spacing":
      • -"normal";
      • -"to enter".;
    4. "line-height":
      • -"normal";
      • -"to enter".
    SETTING. Place the cursor on object, to which set properties of the text, and press "B". There will be a bar of the menu of properties. Place the cursor on the menu "text". The items of the menu will open. Place the cursor on necessary property. The subitems of this property will open. Place the cursor on necessary value and click. So the property is set or is cancelled, if "none" has clicked.
    NOTE. The subitem of the menu "to enter" is intended for input of value of the chosen property. With click such subitem the window of input of value opens.Read the instruction in a window and enter value.
    1. Properties of the font
      PURPOSE. For a set to all objects, which have on a body the text following properties of a font (size and weight):
      1. "absolute":
        • "xx-small";
        • "x-small";
        • "smaller";
        • "medium";
        • "large".
      2. "absolute":
        • "x-large";
        • "xx-large".
      3. "relative":
        • "larger";
        • "smaller".
      4. "input of the size"
      5. "percentage"
        • "100%";
        • "75%";
        • "50%";
        • "25%";
      6. "weight"
        • "normal";
        • "bold";
        • "bolder";
        • "liegther".
      7. "input of weight"
      SETTING. Place the cursor on object, to which set properties of the font, and press "B". There will be a bar of the menu of properties. Place the cursor on the menu "Fonts". The items of the menu will open. Place the cursor on necessary property. The subitems of this property will open. Place the cursor on necessary value and click. So the property is set or is cancelled, if "none" has clicked.
      NOTE.
      Item of the menu " input... " Is intended for input of value of the chosen property. With click such item the window of input of value opens.Read the instruction in a window and enter value.
    2. Properties a kind of the cursor
      PURPOSE. For a set of a kind of the cursor, when the cursor of the mouse moves on object, in created page.
      SETTING. Place the cursor on object, to which set a kind of the cursor, and press "B". There will be a bar of the menu of properties. Place the cursor on the menu "Cursor". The menu will open. Place the cursor on necessary item. The cursor accept the image appropriate to an inscription on item of the menu. The property is set if to click item.
      NOTE. If the image of the cursor is not present in one menu "Cursor", look in the friend. The designer actively uses in the work of the image of the cursor, therefore true image of the cursor will see on the created page, or when object in the container.
    3. Object a slidescope, its properties and commands
      PURPOSE. The object a slidescope is intended for display of slides by application of dynamic filters.
      CREATION. Insert on a field of the designer a slidescope by a command To insert object, or create a slidescope from slides by a command To make of slides a slidescope. Take out slides from a slidescope by a command To take out slides from a slidescope Place the cursor of the mouse on the taken out slide and press "B". There will be a bar of the menu of properties. Place the cursor on the menu "slides". The menu will open. It is the menu contains the following items and subitems:
      1. "type of transformation";
        • "box in";
        • "box out";
        • "circle in";
        • "circle out";
        • "wipe up";
        • "wipe down";
        • "wipe right";
        • "wipe left".
      2. "type of transformation";
        • "vertical blinds";
        • "horizontal blinds";
        • "checkerboard across";
        • "checkerboard down";
        • "random dissolve";
        • "split vertical in";
        • "split vertical out";
        • "split horizontal in".
      3. "type of transformation";
        • "split horizontal out";
        • "strips left down";
        • "strips left up";
        • "strips right down";
        • "strips right up";
        • "random bars horizontal";
        • "random bars vertical";
        • "random selection".
      4. "Time of transformation";
      5. "Time of viewing";
      6. "By default".
      Place the cursor on necessary item, and - or the subitem, and click.The slide, chosen by a red framework, will receive value of property.
      NOTE. The slide is object - container filled by objects, making the image of a slide. The kind of transformation defines, how the image of the chosen slide is replaced by the image of the subsequent slide. With click on items " time of transition " and " the time of viewing " opens a window for input of value of the appropriate time. Read the instruction and enter value of time, or refuse input by click of the button "Cancel".
      " The Time of transition " defines speed of replacement by the chosen slide of a previous slide. " The Time of viewing " defines for all slidescopes on page time, during which, the slides do not change each other on a circle.
      COMMANDS:
      1. To take out slides from a slidescope;
      2. To fill a slidescope;
      3. To make of slides a slidescope.
    4. Object a menu, its properties and commands
      PURPOSE. For creation of the three-level separate menu, and - or of bars of the menu.
      CREATION. For creation of the menu insert on a field horizontal, or the vertical menu by a command To insert object. By commands of the menu add items and subitems, remove unnecessary items and subitems, change colours of elements of items and subitems of a choice. With the help of a commands (To insert red object in the beginning...) place inside items (subitems) or between them necessary objects. By a command To enter data, enter the names of items and subitems. By commands,To establish the hyperlink, and - or To establish the reference, hang up on click of the appropriate item, or subitem transitions to the reference, or hyperlink. Using the scripts, define reaction to events of items and subitems. Attention! Reaction to such events as: "onmouseover", "onmouseout", are used by the scripts of system library. Therefore processing of these events for elements of the menu is forbidden.
      NOTE. For creation of a horizontal or vertical bar of the menu simply place by a line of the menu on a horizontal, or vertical. The menu can be placed in the container and to take from it.
      COMMANDS. The menu, is the unit of objects of a type "button". To the menu the set of commands is applied, however it has some own commands applied only to the menu. It is the following commands:
      1. "To insert item, subitem" .
        Select necessary object by a command To select internal object . Agrees the tables place the cursor in the necessary place of a framework of selection and, by moving of the cursor on a framework make specified in the table a kind of the cursor, press and hold " ALT ", click, or press and hold " ALT ", click the appropriate button for an insert. The new element will be inserted.
        The table for an insert of elements in object of "Menu"
        Action To select The
        cursor
        The button
        In the menu to insert, item, before the selected item Item (tag BUTTON) The top border.
        An "Arrow upwards".
        In the menu to insert, item after the selected item Item (tag BUTTON) The bottom border.
        An "Arrow downwards".
        In the menu to insert, subitem before the selected subitem The subitem (tag BUTTON) The top border.
        An "Arrow upwards".
        In the menu to insert, subitem, after the selected subitem The subitem (tag BUTTON) The bottom border.
        An "Arrow downwards".
      2. "To remove item, subitem".
        The removal of item or subitem is carried out as removal of the internal selected object. Select previously in the menu necessary internal object by a command To select internal object . For removal press "Ctrl"+"Alt", hold, click the button . Together with removal of item its subitems are removed all and in the buffer of the designer are not kept.
      3. "To change colours"
        For change of colours to all elements of the menu all the menu, place the cursor on any element of the menu, press "Shift" and, not releasing click. There will be a window of colour. By the mouse choose necessary colour of a background in the table of colours and click. On a sample the colour of a background will change. By the mouse choose colour of the text in the table of colours, press "Alt" and, not releasing, click. On a sample the colour of the text will change. On a sample estimate combinations of colours and click the button "item". The colours will change at all the menu.
      4. "To change colours of a choice."
        For change of colours of a choice to elements of the menu all the menu, place the cursor on any element of the menu, press "Shift" and, not releasing click. There will be a window of colour. By the mouse choose necessary colour of a background in the table of colours and click. On a sample the colour of a background will change. By the mouse choose colour of the text in the table of colours, press "Alt" and, not releasing, click. On a sample the colour of the text will change. On a sample estimate combinations of colours and click the button "choice". The colours of a choice of elements of the menu will change for all the menu.
    5. Object the container, its properties and commands
      PURPOSE. For creation of units of objects.
      CREATION. By command To insert object place in a necessary place of a field of the designer one of the following objects - containers:
      1. container;
      2. slide;
      3. form.
      Increase the sizes of object - container up to necessary. By a command To insert object, place on object - container objects, which want to place in the container. Change the contents, arrangement and properties of inserted objects. Place the cursor of the mouse on a body of object - container and press "L". All objects, at which left top corner above or under object - container, will be placed in the container. That the command successfully was finished, it is possible to be convinced by moving object - container by the mouse. All objects inserted into the container will move together with it as one whole.
      NOTE. So form: slides, objects - containers both forms of input and transfer of the data on server. The following objects are not located in the container: the container, slide, slidescope, form. To objects placed in the container, it is possible all commands of the designer are applied, except for commands a place of objects.
      COMMANDS. The container is a unit of different objects. To the container the set of commands is applied, however it has some own commands applied only to the container. It is the following commands:
      1. To place objects in the container
      2. To take out objects from the container
    6. Properties and commands of the table
      CREATION. By command To insert object place in a necessary place of a field of the designer the table. By commands of the table remove unnecessary rows, and - or columns, or add new rows, and - or columns. By a command To enter data enter the data: in a head of the table, rows of the table. By commands of selection and change of the sizes (To change the sizes of object) change the size of the table. For change of properties of the table, place the cursor on a framework of the table, thus, in a line of the status the name of the tag should be shown as "TABLE". For change in the table of properties to separate its cells place the cursor of the mouse on a cell. Thus, in a line of the status the name of the tag should be shown as "TD" - for a cell, "TH" - for headings of columns, "CAPTION" - for the name of the table. Remember, that with absence of property of a cell, it inherits properties of the table.
      COMMANDS. The table is a container of the tabulared tags. To the table all commands of the designer are applied, but it has some own commands applied only to the table. It is the following commands:
      1. "To add an element"
        Previously from the table, define an element of the table and place of an insert. Select necessary internal object by a command To select internal object . Agrees the tables place the cursor in the necessary place of a framework, by moving of the cursor on a framework make a kind of the cursor, press and keep " ALT " and click, or press and keep " ALT " and click the appropriate button for an insert. The new element will be inserted.
        The table for an insert of elements of object "Table"
        Action To select The cursor The button
        Into the table to insert a row before a row with the selected object Cell of the table
        (tag DT)
        The top border. An "Arrow upwards ".
        Into the table to insert a row after a row with the selected object Cell of the table
        (tag DT)
        The bottom border. An "Arrow downwards".
        Into the table to insert a column to the left of a column with the selected object Cell of the table (tag DT) or cell of the title (tag TH) The left border. An "Arrow on the left".
        Into the table to insert a column to the right of a column with the selected object Cell of the table
        (tag DT) or cell
        of the title (tag TH)
        The right border. An "Arrow to the right".
        Into the table to insert the title The table (tag TABLE) The top border. An "Arrow upwards".
        Into the table to insert heading The table (tag TABLE) The left top corner. A "Cross of arrows".
        Into the table to insert a cell before Cell of the table (tag DT) Is carried out only by button
        Into the table to insert a cell after Cell of the table (tag DT) Is carried out only by button
        Attention!
        • The inserted column, is a column containing number of a row under the order.
        • The inserted row is cells with symbols "???".
        • The inserted cell is a cell with symbols "?*?".
      2. "To remove an element".
        Previously select an internal element by a command To select internal object . Depending on that, that remove, according to the table place the cursor in the necessary place of a framework and moving it make the necessary kind, press " Ctrl + Alt " and not releasing click. Or press " Ctrl + Alt " and not releasing click one of buttons for removal. The selected element will be removed.
        The table of removal of the internal selected elements of object "Table"
        Action To select The cursor The button
        In the table to remove a row Cell of the table
        (tag TD)
        The left border and an "Arrow on the left ", or right border, and "Arrow to the right"
        or
        In the table to remove a column Cell of the table
        (tag TD) or cell of the title (tag TH)
        The bottom border and an "Arrow downwards", or top border and an "Arrow upwards"
        or
        In the table to remove heading Heading of the table (tag CAPTION) The left border and an "Arrow on the left", or right border and an "Arrow to the right"
        or
        In the table to remove the title Cell heading (tag TH) The left border and an "Arrow on the left ", or right border and an "Arrow to the right"
        or
        In the table to remove a cell Cell of the table (tag TD) Is carried out only by button
        Attention!
        • The removed line in the buffer is not kept.
        • Last row is not erased.
        • The removed column in the buffer is not kept.
        • Last column is not erased.
      3. " To change the sizes of a cell of the table ".
        Previously select a cell of the table by a command To select internal object . Depending on that, that change, according to the table press " Shift " and click one of buttons for increase or reduction. The selected cell will change the sizes.
        The table for change of the sizes of cells of object "Table"
        Action To select The button
        To increase height of a cell of the table by a line downwards Cell of the table (tag DT)
        To reduce height of a cell of the table by a line below Cell of the table (tag DT)
        To increase width of a cell of the table by a column to the right Cell of the table (tag DT)
        To reduce width of a cell of the table by a column on the right Cell of the table (tag DT)
        To increase width of the table by a column Table (tag TABLE)
        To reduce width of the table by a column Table (tag TABLE)
        NOTE.
        • For concealment of sticking out cells, after increase of height or width, remove the contents of such cells.
        • The change of the sizes of cells occurs up to an allowable limit, watch the messages in a line of the status.
        • For increase of width of an empty column enter necessary quantity of indissoluble blanks ("nbsp") into any cell of this column, it is better in the title or first line.
        • With change of width of the table the contents and the sequence of cells does not vary. The quantity and contents of rows varies.
      4. "Rows and columns to change by places." To change by places of a row and column of the table.Previously select any cell (tag "TD") of the table by a command. To select internal object. Press and hold "Shift", click the button . All rows will become columns, all columns will become rows. This command is carried out, if in each row of the table the quantity of cells is equal to quantity of columns. If in the table there is a head, the first column becomes a row of the head and the row of the head becomes the first column.
      5. "In the table to sort rows." To sort rows by increase of values of cells in one column. Previously select a cell (tag "TD") in a column, on which it is necessary to carry out sorting by a command To select internal object. Press "Shift" hold, click the button . The order of following of lines will be according to increase of value in cells which in a column with the selected cell. The sorting is made on the first 17 symbols of property "Innertext" of each cell of a column with the selected cell.
      RULES OF AN INSERT IN A FORMAT HTML. An insert of red object is admitted only in the following objects: heading (tag CAPTION), cell of the title (tag TH), cell of a row (tag TD). It is possible to insert any objects except for objects, which work only in a format DHTML. It is the following objects: the menu, slidescope. With presence of objects outside of allowable objects the commands of an insert and removal of elements of the table are blocked. In this case correct errors with the help of commands of editing HTML of a code
      To edit the tag of object.
    7. Properties and commands of an anchor
      PURPOSE. For an insert of objects, to which coordinates the transition of the reference is carried out.
      CREATION. By command To insert object place in necessary places of transition objects "anchor".
      NOTE. With an insert of objects "anchor" the designer automatically numbers of an anchor and places number in attributes "name" and "title". The designer, with realization of transition to the reference, uses transition on absolute coordinates of "anchor". Therefore, with removal of an anchor of an error does not occur. It is possible to use and standard procedure of transition to the reference or to use "anchor" with transition to the reference. It is possible to replace number as the determinant of an anchor, correction it with textual information by a command To edit the tag of object.
    8. Object a map, its propertis and commands
      PURPOSE. The object "Map" is a unit of the tags allowing to use all opportunity HTML on work with maps.
      CREATION.
      1. Insert and formation of the image of object "map":
        1. Insert into a necessary place object "Map" by a command To insert object
        2. Change the sizes of a map up to necessary by commands of change of the sizes of internal object.(To increase height...)
        3. Insert into object a "Map" the image by a command To insert a picture.
      2. Formation of areas of a map with the help of objects - founders:
        1. Place on the image of a map objects - founders of areas so, that they maximum corresponded to an images of a map.
        2. To creation of rectangular and round areas apply object "Area", after an insert of these objects change their sizes according to the sizes of images on a map.
        3. For creation of area - polygon:
          • Place on the image of a map object "Area ð",
          • Change the size of this object so, that the formed area inside a rectangular "Aea ð".
          • Place by commands insert object "Coordinate" on object "Area ð", on corners of polygon, which defines the image of a map. An insert of these objects carry out consistently, bypassing corners clockwise.
      3. Performance of the command:
        1. Place the cursor on object "Map" and press "B". The bar of the menu will open.
        2. Place the cursor on the menu of "function". The menu will open.
        3. Place the cursor on item of the menu "Areas of a map". The submenu will open.
        4. Place the cursor on the subitem "To create" and click.
      NOTE. With editing maps created not by the designer, make all tags as in object a "Map", after that execute editing.
      After duplication of object "Map" change in the copied maps attributes of communication in the tags: IMG (useMap) and MAP (name).
    9. Reaction to events, scripts
      PURPOSE. For performance of some actions (scripts) as reactions of event.
      PERFORMANCE. Place the cursor of the mouse on object, on which event want to react. Press "B". The object gets a red framework. On a field of the designer there will be a bar of the menu of properties. Place the cursor on the menu of "event". The following items will open: The first 2 items are events of the mouse. Choose by the mouse necessary item. The list of events will open. Click necessary event. There will be a window of a choice. According to the instruction at a window of a choice, choose the button of the programming language and click it. There will be a window of confirmation or cancellation. Choose the necessary button and click. To the bottom border of the chosen object the window of editing of the script will be attached. Enter the text of the script in the chosen language. After input there is a compilation of the script and probably occurrence of error messages or, if there are no errors, there is a performance of the script. Place the cursor on other object. Press "B" and repeat actions for other object etc.
      NOTE. The script is kept in the tag of object. For use of common functions (subroutines) for processing event, enter a code of such function into personal library of the scripts. Execute compilation and debugging of function. Insert a call of common function into the text of the script. If the necessary event is not present in the menu of properties, use what is. After debugging by a command "Editing of the tag" replace a name of event.
      Attention! Lack of the designer is the absence in the project of discipline of names variable and identifiers of the tags. Therefore, before use of a name by a variable, by command of search, search such name in a file 'insert.htm'. If the name is not found, use it, if is found, change a name and repeat search. It is possible to avoid a procedure of search, if to use names and identifiers beginning with "dev". For example dev1, dev2. It guarantees against occurrence of errors connected to concurrence of names in your scripts and the scripts of the developers of the designer.
      Attention! With use of the notes of the scripts on VBS use a key word REM.
    10. Common libraries of the scripts
      PURPOSE. For a storage of functions and - or of the subroutines, which call is carried out from many scripts, or other scripts of common purpose.
      PERFORMANCE. Look a command To edit library of the scripts
      NOTE. The library of the scripts should contain the texts of functions, and - or of the subroutines on the appropriate programming language of the scripts. For use of common functions for processing events, insert in the text of the script - reaction a call of common function from library of the scripts. Attention! Use for processing events of object one programming language for all scripts and functions of this object.
    11. Advice
      1. If the command is not carried out and there is no message on readiness, for continuation of work transfer focus to a field of the designer by click of the mouse on any empty place of its field or on a strip of scrolling on a horizontal or vertical to avoid unnecessary selection of object.
      2. If the line of the status has disappeared, one button "Alt" was pressed. For return of a line of a condition repeatedly press "Alt" or click a line of a condition.
      3. Press F11 maximum to increase the sizes of a window of the designer.
      4. For increase of width of an empty column, in the table, enter into any cell of this column necessary quantity of indissoluble blanks ("nbsp").
      5. With creation of objects-units in a format HTML avoid an insert of objects by commands of editing of codes HTML. Use commands of an insert of red object as they have the best monitoring system of errors.
      6. Try to not insert objects inside of such functional objects as the button and hyperlink.
    12. The information in a line of the status
      The line of the status shows the useful information: the readiness of the designer, with moving the mouse, relative coordinates of a place of the cursor on a field of the designer, name of the tag, on which moves the cursor and identifier of this tag. With attempt to move object by the mouse for borders of visibility, the message is given out: " Y (X) offside ". With performance of each command the name of a command and key of the keyboard is shown which corresponds to a carried out command. The useful information is shown during successful or unsuccessful performance of a command and other information. If the message " The Designer is ready " with moving the cursor of the mouse is not given out, it means the designer carries out a command. Wait of completion of a command and continue work. With large volume of designed page the performance of some commands occurs slowly. However it still depends on speed of your computer.
    13. Installation and setup
      After copying a folder on that, or other disk drive place on a working table a label on a file "a.htm".
    14. Recommended steps of creation of page
      1. Define subjects of page, study and systematize the data, which are necessary for placing on page.
      2. Pick up pictures for page, place them temporarily or constantly in the collection of pictures.
      3. Pick up background pictures, place them temporarily or constantly in the collection of background pictures.
      4. Define objects which will use on page.
      5. Define what slides and as will show on page, define the sequence of display of slides in a slidescope.( only for pages in a format DHTML)
      6. Define the references, hyperlinks and objects, which will use for these references.
      7. Define what events what and objects will process, write algorithm of reaction on these events.
      8. Define what page will create, in an old format HTML, or new DHTML. If the page will be in an old format that use of such objects as: a slidescope, menu, the container (filled by a command "To place in the container "), is inadmissible. Use of objects with inserted objects in a format HTML (commands of an insert of red object and commands of an insert of elements), for pages in a format DHTML, not only is allowed but, and it is recommended, as reduces length of the tags and allows to create various objects - units.
      9. Start the designer, place necessary objects on a field of the designer.
      10. Enter data into the placed objects.
      11. Change properties to the placed objects.
      12. Enter the scripts and execute debugging.
      13. Create the first edition of page and on it check up the scripts, references and hyperlinks.
      14. Keep the first edition of page.
      15. For start of work of the menu press "F5".
      16. The most probably it is necessary to correct the first edition. For it transfer focus on the designer, or load page, both correct and add page.
      17. Carry out both check and updating of page will not receive yet that want.