-=gemch01=- ================================================================ Filename : gemch01.bsp Date : 10/4/01 Author : Gemein (Scott Perry) Email Address : gemein99@hotmail.com Home Page : www.vfov.com Description : This is an experimental map that I set out to make. I : decided to recreate a picture of the church (from somewhere? : in Canada) included in this zip. I only had the jpg as : reference, and some things are not perfect, and I had to : make up the inside, but overall it turned out to my liking. Additional Credits : id software : Ken Alverson -=- Wqbsp 1.65 : Tyrann -=- Tyrlite & Rvis+ ================================================================ -=Information=- Single Player : yes Deathmatch : 1 start Cooperative : nope -=Construction=- Base : scratch Editor(s) used : WorldCraft 1.6a : Wqbsp : tyrlite : rvis+ Build Time : two weeks Bugs : to start out with, this map is very detailed, and r_speeds : reach 11,900 at times! That is an insane number, I know. So, : don't email me about it because I know it is like that I don't : care in the least. This map was all for fun and was not intended : to be playable at any rate by general standards. : GlQuake - when you back towards the edges of the level, the : furthest walls start flickering.. I couldn't figure out how : to fix it :( particles didn't work.. if anyone has any : ideas, let me know. : WinQuake - set r_maxsurfs to 9000 : - set r_maxedges to 3600 : this will eliminate grey flashes. If you still get them, increase : r_maxsurfs, and then multiply it times 4 to get your new r_maxedges. ================================================================ -=Legal Info=- Please freely use and distribute under the following conditions: - Mention my name: Gemein (Scott Perry) - Do not charge any money for this map - Include this text with the bsp - Include church.jpg in the zip