Map name : And All That Could Have Been File name : could.zip could.bsp could.txt Archive size : 964 kb Date completed : August 27, 2003 Author : Robert P. Gove Jr Net Nickname : R.P.G. E-mail address : rpg_6sp@hotmail.com All comments are welcome Home page : http://rpg.spawnpoint.org Description : This is a medium-sized base-industrial map which primarily uses Speedy's SpeedBz texture set. The map has been likened to "a high quality q2 custom waste/base map" (at least, that's what Shambler says). This map is dedicated to all that could have been, but never was, and all that should have been, but never will be. Additional credits : id Software, Speedy, metlslime, and Xatrix for the textures. Thank yous : God, Mom, Dogfish, Jackson Tufts, Dan Smith, Speedy, and all the testers. Testers : Shambler, Lun, Dietz, BlackPope, metlslime, NotoriousRay Previous works : RPGSP1; RPG100B1; contributed to SM32; a few Q1 speedmaps; an old poor-quality Q2SP; an old poor-quality Q3DM; and some really old Duke3D maps. Plugs : http://celephais.net/board/ -- Func_MsgBoard (QMap) * Play Information * Game : Quake Single player : Yes Cooperative : Yes (three coop starts) Deathmatch : No Difficulty settings : Yes (75/92/105 monsters for easy/medium/hard skills) New sounds : No New graphics : Yes. Textures by id Software, Speedy, metlslime, Xatrix, and a few unknown sources. New music : No CD track # : 6 Demos replaced : None * Construction * Base : New level from scratch Editor(s) used : QERadiant and mapconv Build time : Seven weeks from start day until completion. I took a few days off in there, though. Known bugs : None Compile utilities : Map Converter 1.3.0 by Kristian Duske, TreeQBSP v1.87 Modified by Bengt Jardrup, Vis 2.19 Modified by Bengt Jardrup, TyrLite 0.94 by Kevin Shanahan Brushes : 3524 Entities : 1046 * HOW TO PLAY * Place could.bsp in your X\quake\id1\maps\ folder (X represents the parent directory and/or drive letter). If you do not have one, make one. Next, start Quake. Once in the game press tilde (~) to bring down the console, then type this: skill x map could Then press enter. It should load the map. x = 0-3, 0 is easy, 1 is medium, 2 is hard, 3 is nightmare. * TROUBLE RUNNING THE MAP * This level probably requires extra RAM to play. If it plays choppily or not at all, try this (courtesy of TEAMShambler www.planetquake.com/teamshambler/): Some levels are naturally slow due to excessive detail, or require large amounts of RAM. To make the latter more playable in DOSQuake, add the "-winmem xx" command to your shortcut, or these commands for a DOS prompt: c:\>cd quake c:\quake>quake -winmem xx where "xx" is the amount of RAM required - most levels needing extra RAM need a minimum of 12 meg, the more you can allocate the better. For GLQuake or WinQuake this problem is less likely to occur, but if it does, add the "-heapsize xx000" command to your shortcut, or these lines for a DOS prompt: c:\>cd quake c:\quake>glquake -heapsize xx000 where "xx000" is the amount of RAM required, measured in k, so to allocate 12 meg of RAM, use "-heapsize 12000". * WHERE TO GET THIS LEVEL * http://rpg.spawnpoint.org Try a Google.com search for could.zip if my site is down. * PLEASE NOTE * Neither I or id Software are responsible for any damage these files may or may not cause. However, it is highly unlikely that any damage will be caused as a direct result from these files. * COPYRIGHT NOTICES and PERMISSIONS * Copyright (C) 2003 Robert P. Gove Jr. Textures copyright (C) their respective owners This level is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This level is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this level; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA