================================================================================================= Title : Wait And Bleed Filename : zmdm1.bsp Author : Zamolxis Email Address : zamolxis_thegod@yahoo.com Description : My first map, it's really small,designed for 1on1 play It has a really simple layout - a courtyard, a temple and two corridors. Additional Credits to : Id Software for the great game called Quake Ben Morris for Worldcraft Mr. Elusive for the Omicron Bots Sten "ztn" Uusvali,Dennis "headshot" Kaltwasser and Van "Mr Fribbles" Ricketts for the greatest deathmatch maps ever. The great rock bands like Metallica,Marilyn Manson,Coal Chamber,Slipknot, Orgy,Korn,Static-X,Deftones,Nine Inch Nails,System of a Down... The betatesting crew - Moskitto,Aquashark and Brainwave. Other : This is my first Quake map.It's designed for a 1on1 duel - it's pretty good for a fast game.The arhitecture is really simple,the layout it's really stupid but what the hell - there are worse maps on the Internet than this one - at least I tried and because I've worked so hard to finish it I would appreciate If you could send me an e-mail and tell me what do you think about it. ======================== Play information ======================== Single Player : there are some zombies in the courtyard but they are crucified,so... Cooperative : no Deathmatch : designed for 1on1,3 players max.It's gonna be really hard for the 3rd player to get the RL so play with deathmatch 3 rules Difficulty Settings : no New Graphics : yes,a sky texture that I got from a map by Mr. Fribbles,the texture was made by Tigger-oN (I never liked the sky in Quake but this texture really rules,the clouds are smooth and the color is just great) ======================== Construction ======================== Base : New level from scratch (inspired by Q3DM1 - Quake III Arena Test) Editor used : WorldCraft 1.6 Construction time : I made this map in less then one day but it took me almost two days to fix a lot of small bugs that probably no one would noticed. Known bugs : I had a problem with the intermission camera view (with the angle and stuff) so I had to make the map without an intermission camera. Initially the map had more round surfaces but because of some texture misalignment,especially on the ceiling of the corridors I had do make the map with less round surfaces. ======================== Copyright ======================== Authors may NOT use this level as a base to build additional levels. You may modify the level for your OWN PERSONAL USE only. Do not distribute any modified versions of this level. You are not allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money, without my explicit permission. You MAY distribute this BSP through any electronic network, provided you include this text file and leave the archive intact. =================================================================================================