.x.. The City of Angels ..x. ===================================================================================== Title : The City of Angels Filename : tcoa.zip Author : Rui Neto(Portugal) Homepage : http://trinca.planetaclix.pt | http://trinca.no.sapo.pt Email Address : trinquinha@gmail.com Description : Quake id1 file Date : 06-02-2007 ===================================================================================== * Play Information * Single Player : Yes Cooperative : Yey 3 starts Deathmatch : no Difficulty Settings : Yes, easy, normal,hard and nightmare supported New Sounds : No New Graphics : Yes, SOE New Models : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Quark map format : Valve 220 Known Bugs : dont know, you found out and then stfu! :) Build Time : About two month Texture Wad used : SOE ones Compile machine : P4 2.4 512 ram QBSP Time : see below Light Time : see below VIS Time : see below * How to Use * Put the .bsp file into your quake\id1\maps\ directory (folder) (single, multi-player) skill 0 = 83 monsters skill 1 = 97 monsters skill 2 = 105 monsters "map tcoa" (no quotes). and hit "Enter" ************************************************************************** ************************************************************************** * special thks to * JPL -> for beta testing and for all that he have teaching me in past year. SDA TEAM -> for beta testing aguirRe -> for his great tools ID software for best game ever! *Informacion* this is my fifth Quake level and is made for SOE indian Summer Pack but i think it is so good for speedruns that i made a version for SDA guys. WARNING *********************************************************** this is not a release of this map, release will be in SOE pack this is just a map for runs *********************************************************** *Other levels from me* trincasp1, trincasp2, trincasp3, airfall, trdmm4, Wbase and some speedmaps(http://celephais.net/board/) for then! QuakeŽ is a registered trademark of id Software, Inc. *********************************************************** *Compilacion details* *********************************************************** TxQBSP 1.12 -- Modified by Bengt Jardrup Inputfile: maps/tcoa.map Outputfile: maps/tcoa.bsp ------ LoadMapFile ------ Title: "the city of angels by trinca" 15565 faces 2558 brushes 393 entities 48 miptex 9815 texinfo ------ FinishBSPFile ------ WriteBSPFile: maps/tcoa.bsp 4695 planes 93900 16255 vertexes 195060 4143 nodes 99432 9815 texinfo 392600 11954 faces 239080 11957 clipnodes 95656 2337 leafs 65436 14916 marksurfaces 29832 57793 surfedges 231172 29879 edges 119516 52 textures 487812 lightdata 0 visdata 0 entdata 31116 Elapsed time : 0:39 ==================================================================================== ----- Light 1.42 ---- Modified by Bengt Jardrup Extra 4x4 sampling enabled File: maps/tcoa.bsp Using minlight value 25 from worldspawn 393 entities read, 171 are lights, 11954 faces, 1.4G casts lightdatasize: 564 kb Elapsed time : 8:46 ==================================================================================== ---- Vis 2.30 ---- Modified by Bengt Jardrup File: maps/tcoa.bsp 2127 portalleafs 6792 numportals testlevel = 4 average leafs visible: 496 max leafs visible: 1678 near (-2204 -2048 640) c_chains: 590655282 visdatasize: 306 kb compressed from 552 kb Elapsed time : 3h 55m State time : 0:19 ==================================================================================== Trinca 2007