Map name : Penile Devastation File name : rpgsp1.zip containing the following files: rpgsp1.lit rpgsp1.bsp rpgsp1.txt Archive size : 951KB Version number : 1.0 Date started : ??/11/2000 Date completed : 29/07/2001 Author : Robert P. Gove Jr Net Nickname R.P.G. E-mail address : rpg_6sp@hotmail.com All comments are welcome Home page : http://members.nbci.com/levelthang/ Description : My first Q1SP map. Set in a curvey cathedral using episode 3 (metal) textures. This map is named after DaMaul's incrediblely well done "Bestial Devastation" and "Minimal Devastation" maps. And despite how the beta testers complained, you will need to have a keen eye to find the penis reference. Story : You've been wandering the Cathedral of The Snake for what seems like countless eons. Whatever your original intentions were here, they are long forgotten, replaced only with the desire to leave this wretched place. You seek only an exit, mindlessly slaughtering thousands upon thousands of demonic warriors and monsters. After vanquishing a small horde of demons, you follow a long coridor. You turn the corner and see it is a deadend. A TRAP! BEHIND YOU! No, there is nothing there. If not a trap, what then? Wait, not a deadend... a hole in the ceiling. A windtunnel. Where does it lead? An exit, to freedom?? You slowly walk to it... look up into it... and are sucked in. Additional credits : id software for Quake, textures, etc. Thank yous : God, Mum, Fern, Lunaran, Vigil, all the r33t d00ds in #terrafusion (you know who you are), Dogfish, Jackson Tufts, and Dan Smith. Special thanks to the beta testers: NotoriousRAY, Bal, Than, Auhsan, Fern, CardO the Love Master, and Speedy. THANKS GUYS! J00 ROCK! Previous works : Some for Duke Nukem 3D, 1 for Quake 2, 1 for Quake 3, all of them are 100% suckage. Plugs : http://www.qmap.org <--- be there http://qexpo.condemned.com <--- be there too http://wouter.fov120.com/maps/ <--- DMSP. Instant classic * Play Information * Game : Quake Single player : Yes Cooperative : Yes, 4 starts Deathmatch : DM starts are included, but mainly just to support DMSP Difficulty settings : Yes, 0-3 New sounds : No New graphics : No New music : No CD track # : Demos replaced : None Misc info : * Construction * Base : New level from scratch Editor(s) used : Q3Radiant level editor, BSP level editor, and Notepad Build time : On and off for 9 months Known bugs : There's an HOM in the outdoor area near the NG. However, you would need to grenade jump onto the ledge to see it. Other than that, no, and hopefully there aren't any. Compile utilities : Mapconv v1.2.1 by Kristian "SleepwalkR" Duske, WQBSP v1.65 by Ken Alverson, remove_skip v0.0 by Kevin "Tyrann" Shanahan, RVIS+ by Antony Suter and Kevin "Tyrann" Shanahan, TomLite v0.8 by Kevin "Tyrann" Shanahan and modified by Tomas "Tomaz" Jakobsson WQBSP settings : -alternateaxis RVIS+ settings : -level 4 TyrLite settings : -extra -colored MapConv : 4 seconds WQBSP time : 321 seconds RVIS+ : 1220 seconds TomLite : 410 seconds Brushes : 3457 Entities : 1193 * HOW TO PLAY * This map includes a seperate .lit file which is used for storing coloured light information. .lit files are used by some custom Quake engines such as TomazQuake, DarkPlaces and others so that coloured lighting can be used without changing the BSP version from 29 to 30. Since the "classic" original engines (quake.exe, glquake.exe, winquake.exe, vquake.exe) cannot run on BSP versions other than 29, this ensures compatibility with all versions of Quake. So, if you use a custom engine that supports .lit files, just put rpgsp1.lit in the X\quake\id1\maps\ folder with rpgsp1.bsp. If you do not have or use one these engines, it is safe to delete the file if you wish. Place rpgsp1.bsp in your X\quake\id1\maps\ folder (X represents the parent folder and/or drive letter). If you do not have a "maps" folder, make one. Next, start Quake. Once in the game press the ~ key to bring down the console, then type these commands: skill x map rpgsp1 x is 0, 1, 2, or 3. 0 is easy, 1 is medium, 2 is hard, 3 is nightmare. * WHERE TO GET THIS LEVEL * You should be able to find it on TEAMShambler (www.planetquake.com/teamshambler) my QExpo booth http://qexpo.condemned.com/booths/booth.php?n=57 and at my temporary web page http://members.nbci.com/levelthang/ * PLEASE NOTE * Neither I or id Software, are responsible for any damage these files may or may not cause. However, it is highly unlikely that any damage will be caused as a direct result from these files. Other authors are not permitted to use this level as a base to build additional levels. * COPYRIGHT NOTICES and PERMISSIONS * By extracting files from this archive or otherwise using this archive or the files contained within it, you agree to abide by this statement: This level is copyright 2001 by Robert P. Gove JR. All rights reserved. Distribution of the file rpgsp1.bsp outside of the original archive rpgsp1.zip without prior written consent is strictly prohibited. Permission to use, copy and distribute unedited copies of this file -- rpgsp1.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior written consent from the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file; (e) The publisher obtains prior written consent from the author. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work.