----------------------------------------------------------------------------------------- Title : Quarantine (This version 2 has a bug fixed where 10 monsters were not spawned on hard/nightmare settings and a couple of wonky textures) Release Date : 8th April 2013 (!) Filename : quarantine.zip Author : RickyT23 Misc. Author Info : 29 years old when I made this. Email Address : trowbridge.richard@googlemail.com Description : Was supposed to be doing college work and started doing this. This is a medium sized base map for Quake. It contains a few monsters from the Quoth mod. Additional Credits to : Kell and Necros and Preach for Quoth ID Software for quake The Hammer editor. Bengt Jardrup for his compile utils (which I have grown to need and love)(Edit: Willem, MH, Baker too :) Playtesters: Spirit, Fifthelephant ----------------------------------------------------------------------------------------- * Play Information * Single Player : Yes Cooperative : Yup Deathmatch : Yes Difficulty Settings : Easy, Normal and 'Ard, selectable by typing skill (0, 1, 2 or 3) on console New Sounds : No New Graphics : No Demos Replaced : Nope Recommended Port : Fitzquake, GLQuake (I think), DirectQ, RMQEngine (if you can get it!) FitzquakeV5 is my favorite at the moment. Also try some Hi-res textures. * Construction * Base : From scratch Editor used : Worldcraft 3.3, Hammer 3.4 Known Bugs/Problems : Not really. I was too lazy to replace some old school spawns with Quoth ones. But that's not really a bug... Construction Time : About 3 weeks. How to Install : Place the map file in quoth/maps/ in your Quake dir, run selected engine with: -heapsize 48000 +map quarantine. -----------------------------------------------------------------------------------------