Map name : Avanipaala Praasaada (Palace of the Great Warriors) File name : kjsp1.zip containing the following files: kjsp1.bsp kjsp1.txt Date completed : 10/11/2001 ------------------------- Author : Alexander W. Dennis (with a lot of help from RPG) Net Nickname Killjoy E-mail address : killjoy__@hotmail.com All comments are welcome Home page : http://www.planetquake.com/killjoy/ Previous works : KJDM1-7 and 10-13. heh. ------------------------- Description : My first Q1SP map. Avanipaala Praasaada means, loosely, Palace of the great warriors. This pretty much describes the level; a sprawling network of corridors and atria with a high level of architectural detail, clad in modified Iikka Keranen textures. ------------------------- Additional credits : id software for Quake, textures, etc. Iikka Keranen for the lovely IKBLUE set which I based the textures on. See the originals in the IKSPQ map set, available at http://www.planetquake.com/ikq/ Thank yous : RPG for being an incredibly great help during the compiling and bugfixing process, and for tirelessly badgering me about the map. :D Bal, killazontherun and the other playtesters whose names elude me for their comments. The whole #terrafusion crew for amusement and goat pr0n. ------------------------- * Play Information * Game : Quake Single player : Yes Cooperative : No Deathmatch : No Difficulty settings : Yes, 0-3 New sounds : No New graphics : Yes, textures by Alexander Dennis and Iikka Keranen New music : No CD track # : Demos replaced : None Misc info : ------------------------- * Construction * Base : New level from scratch Editor(s) used : BSP level editor, Worldcraft level editor, and Notepad Build time : 90% in 2 months, 10% in 12 months. Known bugs : This map should be viewed in GLQuake. certain areas will cause fill- in in software, as r_speeds get above 1200. Remedy this by using r_maxsurfs 10000 and r_maxedges 20000 commands at the console. Compile utilities : WQBSP, VIS, RVIS, and RVISPLUS intermittently, and LIGHT * HOW TO PLAY * Place kjsp1.bsp in your X\quake\id1\maps\ folder (X represents the parent folder and/or drive letter). If you do not have a "maps" folder, make one. Next, start Quake. Once in the game press the ~ key to bring down the console, then type these commands: skill x map kjsp1 x is 0, 1, 2, or 3. 0 is easy, 1 is medium, 2 is hard, 3 is nightmare. * WHERE TO GET THIS LEVEL * At killjoydesign, my personal website: http://www.planetquake.com/killjoy/ * PLEASE NOTE * Neither I or id Software, are responsible for any damage these files may or may not cause. However, it is highly unlikely that any damage will be caused as a direct result from these files. Other authors are not permitted to use this level as a base to build additional levels. * COPYRIGHT NOTICES and PERMISSIONS * By extracting files from this archive or otherwise using this archive or the files contained within it, you agree to abide by this statement: This level is copyright 2001 by Alexander W. Dennis. All rights reserved. Distribution of the file rpgsp1.bsp outside of the original archive kjsp1.zip without prior written consent is strictly prohibited. Permission to use, copy and distribute unedited copies of this file -- kjsp1.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior written consent from the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. It also contains intellectual property owned solely by Iikka Keranen and is subject to any and all copyrights held by him. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file; (e) The publisher obtains prior written consent from the author. 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