April 20 2003 ================================================================ Title : The Place of Dismay Filename : EFDATSP1.BSP Author : efdat Email Address : shout@efdat.net Website : www.efdat.net Description : I did not know what to do with my free time so I came down to mapping again. I chose Quake for I wanted some oldschool entertainment and no difficulties with the creation-process (as in Q3A with shaders and that sort of stuff). The map is straight singleplayer action- play so deathmatchsettings, although I did some, suck. GL-Issues: set R_WATERALPHA 1 I did not vis the map for GL (for it is oldschool-singleplayer). Additional Credits to : neg!ke for keeping the faith in Q1, anticipating the map and beta-testing ================================================================ * Play Information * Single Player : Yes Cooperative : Yes (not tested) Deathmatch (+8 player) : Yes ( "" ) Difficulty Settings : Yes New Graphics : Yes (just for fun) CD Track : 8 Demos Replaced : None * Construction * Base : from scratch / bordom: 2218 brushes, 691 entities Build time : ca. 1 week compiling machine : P3|450, 256MB RAM qbsp : ca. 15 min light -extra : ca. 20 min vis -level 4 : ca. 4 h Texture WAD used : mixed Editor(s) used : Quest v2 beta 21 Known Bugs : deathmatch-settings suck! You must have -winmem set to at least 64 and r_maxsurfs to a much bigger number (if you use software-rendering). In GLQuake everything works fine. * Copyright / Permissions * You may distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.