**** This map designed for the TeamFortress v2.6 quakeC mod **** 11/05/97 ================================================================ Title : Western Filename : western.bsp Author : Michael Vaughn Email Address : mvaughn@idcomm.com Description : TeamFortress v2.6 Quake Map Additional Credits to : My wife, Virginia Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.6 QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch (2-16) : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.5b, EntEd Known Bugs : None Compile Time : 15 minutes on a PPro 200 w/ 64mb Ram. * Other Info * This is a two team capture-the-flag map. Each team has their own base, at opposite ends of the map. The objective is to infiltrate the enemy base, and capture the enemy flag which is in their courtyard. The flag must then be returned to the upper walkway of their home fort. There are resupply points in the main bunker of each fort. The frag count of each player should be their team scores. N.B. The grappling hook has been removed in this level. How to use this map: Copy the western.bsp file into your quake\id1\maps or quake\fortress\maps directory. Then run quake. In the console, type "map western" (without the quotes) If you want to play on a QW server running this map, copy the western.bsp file into your quake\qw\maps directory.