Name: Death from the Shadows - Harb!ngeR Author: The Harb!ngeR of Fish Email : harb@planetquake.com ICQ : 30578982 WebSite : www.planetquake.com/elf .Bsp name: SHADOWS.BSP Spec: This is a TEAMFORTRESS map! It's a Capture the Flag mission with two bases set in a gloomy industrial area... this map looks quite nice in GL :) Level info: I got bored while I was making two really enourmous TF maps (A remake of 32Smooth and also something I call Block Warfare). So I took two days off and made this... yes I did say I made this in two days ;) ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Thanks to: Rubicon for some of the textures... Iikka Keronen for some of the other textures :) Screams of frustration and torment for: The max ent limit in Quake... it's had me restructuring maps for days! Final comments: I made this map in two days... gimmie a job (And a better machine than a P266!), and I can make some maps for you! :P Laa laa laa.... ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Build Machine: PII - 266 w 32mb RAM Compile machine: PII - 266 w 32mb RAM Total Compile time: About ten mins (QBSP256c) time: 3 Mins (ARGHLITE) time: 60 Seconds (RVISPLUS -LEVEL 4) time: 10 Mins VIS compresion level - forgot to record it :) Leaks: None Models: About 10? Entities: 80ish? Textures: 48 Type of patch: New Level. Build time: 2 Days Editors used: BSP, MS-DOS EDIT. New levels: 1 Single player: X CO-OP: X Deathmatch : X Teamplay DM: X Team Fortress: YES New .mdl files: YES - 1 New Sounds: YES - 4 New music: NO New skins: NO ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Directory structure for supplied files : \fortress\maps\shadows.bsp \fortress\progs\harbflag.mdl \fortress\sound\harbmaps\backpack.wav \fortress\sound\harbmaps\gbpack.wav \fortress\sound\harbmaps\taken.wav \fortress\sound\harbmaps\capture.wav ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Long live Quake! (Forever & Ever Amen!) Down with poor quality clone games! Down with my enemies! Please? ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Leagal stuff: Not much, I'm not fussy, but there are requirements below: This file is to be included with the level if it is posted anywhere. The contents of this file are not to be changed or modified in any way. This map and file are Copyright (c) Benjamin Skinner 1999. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Coming soon........ * 32Smooth Special Edition - Fed up with the crap graphics on 32Smooth? This should fix it :) Block Warfare - Possibly the curviest (And one of the biggest) TF maps ever made. * Okay, okay... Enough adverts already..... ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ All about me. I'm the Harb!ngeR, basically a half decent grade player with a set of feindish ideas for levels. I'm basically the project leader on what has now become the ELF team. I still play Quake more than Q2 for some reason, though I don't really know why, it's just I love all those dull, easy to kill monsters... And my pet dog Cujo! I also 'loan out' my mapping skills to other teams such as the NukeMatch project (A TF style games where flags = components for a balistic missile that can destroy everyone who's not hiding in a bunker) and guys who want the odd specialist map. If 'ya like my work, get in touch! ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º I MAP AT THE SPEED OF A THOUSAND GAZELLES ! º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ (This is because I am insane :P)