This map designed for the TeamFortress QuakeC mod. First Release August 31, 1998 Update December 16, 1998 ****************************************************************************** Title : Sewer1 Files : fortress/maps/sewer1.bsp fortress/progs/dtree.mdl fortress/progs/tpad.mdl Author : Kyle Graehl (eV.Someone) Email Address : one@mindless.com Web Page : www.planetfortress.com/someone Description : TeamFortress capture the flag Other maps : 2tech4, border1, 2nuke2, blue1, engbat, 2cast2, more ****************************************************************************** This map does not work properly without the TeamFortress QuakeC mod, which can be downloaded from http://www.planetfortress.com/teamfortress. ****************************************************************************** Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes (Quake2) New Music : No Base : From scratch Editor(s) used : Worldcraft, Ented, Newwad Known Bugs : Some angled walls are 'sticky' due to quake physics Build Time : Couple weeks. Kicked back, working lightly WQbsp : 516 sec (8.6 mins) ArgLight : 946 sec (16 mins) Vis : 767 sec (13 mins) Level vised for GL : No ****************************************************************************** Gameplay: Capture the enemy flag. Flags are deep down in the bases. You can follow the natural flow of water to the flag area. There are a few new items to spice up the map: Teleporter: You can teleport to the enemy Lobby. But you'll only be enclosed in a cage and very vulnerable. You need a teammate in their lobby to press the button to let you out. Detpacks! : There are a lot of things to detpack. The green brick wall is 3 layers, and takes 3 detpacks to be cleared. ****************************************************************************** Updates: Made update to fix a detpack bug. A demoman could place a detpack in the water tunnel and prevent all passage. There's an invisible goal that strips a detpack off a player in the water tunnel now. Fixed the Pipe/Wall blown messages. The secret blast armor room door doesn't squish anymore. Credits: Thanks to id for the quake engines and TFS for the mod. Thanks to my clan eV for feedback and testing and support. DareDevil for inspiring me to make the map (insparation from dcf4). Sacrifice for consultation. (c)Copyright 1998 by Kyle Graehl All rights reserved. Modification of entities by author's permission only. Use for new level by author's permission only. Contact: one@mindless.com. Distribution via internet for TF gameplay on quake TF servers is granted without charge and at own risk, as long as this text file is included.