*** This map designed for the TeamFortress quakeC patch *** http://www.planetfortress.com/teamfortress May 9th 2001 ================================================================ Title : Ricochet Filename : ricochet.bsp Author : Greymon Email Address : mlmanuel@ufl.edu Other Map Info : http://www.geocities.com/Area51/Capsule/8143/fortress.html ================================================================ * Technical Information * Extract the .zip into your quake/fortess directory. The .zip includes: ricochet.bsp goes into fortress/maps ricochet.txt goes into fortress/maps enemy.wav goes in fortress/sound/misc sv_cap.wav goes in fortress/sound/items ================================================================= Thanks to all my beta testers: TheMagician, Dominatrix[GP], Dominal[GP], Klipe[FOLD], Swoosh[FOLD], [mf]mercenary, mastapimp, [MA]Arsonist, and anyone I may have forgotten. ================================================================= Gameplay: Ricochet is a capture the flag variant. Each base contains a single flag. However, each base has three capture points: two are on the lower level, one is behind a closed door on the upper level. The flag is taken to the points within the enemy base, not returned to your own. The lower capture points may be taken in either order. Once both are taken, the door behind the flag area on the upper level will open. The path to the third capture point is then open. Once the third capture point is taken, the door will close and the capture points reset. The offense then begins capping sequence again. Once the doors to the third capture points have closed, teleporters will allow players to leave that area. The teleporters will take each player back to his own base. (Warning: these teleporters are always active and will teleport anyone at anytime, even if you are carrying the flag. Be careful where you step or you may end up back at your own base.) There are also teleporters in the two lower level capture points that may be used by the defense. They return the players upstairs to the flag area. After the lower level capture points are taken, a flag will appear there to mark that they are capped. These can not be picked up, they are only markers. After capping, the flag will return to its original location. Flag return time is 60 seconds. The doors to the water entrances must be shot to open. Elevators are usable by both teams. There is a windtunnel in the respawn allowing quick access between the two levels of the base. To go up the tunnel, press against the wall opposite the door and jump. Teams are limited to 2 snipers for class balance purposes. =========================== Copyright and Legal Notices =========================== This map is property of Greymon, me. Permission is granted to distribute ricochet (and I prefer you do). Do not modify this map without my express permission. This map uses wonderful textures by Yves Allaire. Check them out here: http://planetquake.com/hfx.