TeamFortress v2.8 Quake Map 9/20/99 ======================= Map Information ======================== Title : No Heros Filename : noheros.zip Author : Kris (Microlitre) Map Idea : Ky (Lil Ba$tard) Email : kblender@hotmail.com Description : A very team oriented map. Kind of a 2fort map but different. Each team captures their OWN FLAG! IN THE ENEMY FORT! ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes New Sounds : No New Graphics : No New Models : No New Music : No Transparent Water : No it raises r_speeds too much for my liking and this has some fairly high r-speeds already ======================= Construction ======================== Base : Scratch Editors used : WorldCraft, EntEd, BSP2Wad Known Bugs : None. Let me know if you find anything you think is off or weird. The flags are off but thats just how it has to be. I could not get them centered :(~ Construction Time : about 2 months on and off Compile Computer : P2 300 96meg RAM level 4 vis 455 secs light 425 secs bsp about 2 mins ======================= Installation ======================== This archive contains 4 files. ========Basic ======== Put these in fortress\maps noheros.txt noheros.bsp noheros.jpg noheros2.jpg It does not include the tfstan.mdl for the flag cuz You can get it with so many other maps. I figure everyone has it by now! ======================= Game Play ======================== This is a TeamFortress "TEAM!!!" map. There are 2 teams, RED and BLUE (original concept, eh?) POINT SYSTEM: Each team takes their OWN! FLAG! out of their OWN FORT! and advances and plants the flag in the ENEMY FORT. Capture points are located behind flags on the rampway. They are raised with a checkerboard on top. A capture gives 15 frags to everyone on the scoring team plus 5 secs of quad. ***This is a bi-level map. Entrance to the underground can be found under the stairs in front of each fort. ======================= Misc Information ======================== Thanks go out to TFS (www.teamfortress.com) for making TeamFortress, id Software (www.idsoftware.com) for Quake, Rastlan for EntEd Geoff Phillips for bsp2wad "nice nice proggy" Textures may be from quake2, and various other maps, most likely sewer1 by the best mapmaker out there eVSomeone, and nmtrees by Matmat. The man with the the best TF1 map site "the TF Maps Sentry" http://www-iis.unil.ch/~mperreno/sentry.html If I left out someones name for an original texture I am sorry send me an e-mail and I will get your name in a revision. Big thanks to my Bro Lil B. for the map idea, scoring concept and all around input!! Thanks to RubberDuckie for playtesting help and promotion:). Thanks to the DOE at www.halflife.lowlife.com one kick ass map makers site! Thanks to Sailorfrag for his Ented tutorials...shwew I was lost until I found his site. This is my second map. selfless promotion ================== my other maps: mettletf a sq1 type map with sniper decks and some playground equiptment. first release tfmettle same map but textures are revised as well as entities added 5 spawnpoints to each respawn room. These maps are available at cdrom.com and fileplanet. (c)copyright 1999 Kris Palmer - cdrom.com can use this file however they choose. otherwise please keep this zip intact as is.