!!!!!!!!!!WARNING!!!!!!!!!! This Map Contains Entities Only Recognized by The Teamfortress 2.8 Modification or above. !!!!!!!!!!!!!!!!!!!!!!!!!!! 7/24/98 - !!!!!!!!!!MAP INFORMATION!!!!!!!!!! Title : The Forsaken Citadels Filename : mw4.zip Author : Mike ([IcE]I-am-craP) Email : roslan@sprint.ca Description : 2 Forts style map !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - !!!!!!!!!!PLAY INFORMATION!!!!!!!!!! Singe Player : No Cooperative : No Deathmatch : No Teamfortress : Yes Difficulty Setting : Not Implemented New Sounds : No New Models/Sprites : No !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - !!!!!!!!!!CONSTRUCTION!!!!!!!!!! Base : Fresh Start Editors Used : WorldCraft Registered, Quark, EntEd, Corel Photopaint Known Bugs : Some of the textures mess up under insufficient/extreme light, misaligned textures Construction Time : 9 days Build Computer : p120, 32 Mb RAM *Compile Information Compilers Used : Qbsp by id (modifications made by Rich Tollerton), Arghlite, RVis Qbsp time : ~45 mins Light time : 740 seconds Vis Quality : Level 4, GL Water Support Vis time : 7812 seconds Build Computer : p200, 128 Mb SDRAM Compiling Bugs / Error Messages : None !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - !!!!!!!!!!GAME PLAY!!!!!!!!!! High Detailed 2forts style map. Flags are located deep within the enemy citadel. Good visibility (some ppl hate this) provides more efficient use sentry guns and snipers. 2 ways into the enemy fort -- through the sewage system and throught the front doors, although the sewage system will prove to be worthless to hwguys and soldiers (maybe next version ill add some more air holes), the only air pocket is right under the enemy respawn door, i assumed this would be the most frequently occupied location so the enemy would hear you going up for air. There is an alternate way to the rr, but access is restricted to grenade/pipe/rocket jumpers (guard this place well). This passageway is also an excellent way out for the enemy flag carrier, but can be closed off for 15 seconds, but then can be used again after half a minute. Bring the enemy flag to your cap point on your sniper tower and recieve 7 seconds of quad damage, which could lead to some co-ordinated caps. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - !!!!!!!!!!THANKS TO!!!!!!!!!! [IcE]Crono, AwG, Vapor for playtesting. Error505 for getting me involved in map making. [@lien}{and] for some good ideas. Rich Tollerton for the modified Qbsp. Clan [IcE] for their support, especially [IcE].Spade for kicking our Karnage. And anyone else who loves the MW series. !!!!!!!!!!!!!!!!!!!!!!!!!!!!! - !!!!!!!!!!MISC INFORMATION!!!!!!!!!! The Layout and architecture of this map was purely my own creation. Any similarities to other maps are purely coincidencial. NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED Two (mw4.bsp, mw4.txt) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. UIN : 13612116 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - !!!!!!!!!!MW SERIES/OTHER MAPS!!!!!!!!!! (M)edieval (W)ar maps are a series of maps made by [IcE].Spade and [IcE].I.am.craP. Although our first maps had small (invisible armor) and large (flag disappears) bugs, we're getting closer and closer to perfection! Check Out : mw1r by [IcE].Spade mw2 by [IcE].Spade mw3a by [IcE].I.am.craP mw4 by [IcE].I.am.craP Other maps by Clan [IcE] members include : aquafort1 by [IcE].Excalibur clanmeet1 by [IcE].Spade icesquar by [IcE].I.am.craP sacrifice by [IcE].Spade tele4 by [IcE].VictiM icemine0c by [IcE].Victim (Most beautiful map you'll ever see) nitefyte by [GP]Starlord All MW maps and Clan [IcE] maps can be found at http://www.federated.com/ice/bin/maps !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!