**** This map designed for the TeamFortress v2.8 quakeC mod **** ======================= Map Information ======================== Title : Lions Den Filename : lion.bsp Author : Brandon Smith Email Address : engine@eastky.net Description : TeamFortress v2.8 Quake Map ======================= Play Information ======================= Single Player : Yes (to look around) Cooperative : No Deathmatch : Yes TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None Grappling Hook : Yes ========================= Construction ========================= Editor(s) used : Worldcraft Registered, EntEnd, and Quark(to get rid of those pesky Leak Files :\ ) Known Bugs : None Known Build Computer : K6-2 300 with 64mb of sdram Build Time : See below ============================ Thanks ============================ Thanks to : TF creators, and many other TF people ========================== Game Stuff ========================== 1.) This is a 1on1 map 2.) Please use it accordingly ========================== Misc Stuff ========================== If you like this level mail the server operators and let them know. ========================= How-To Stuff ========================= Unzip the file, lion.zip, like this: fortress\maps: lion.bsp fortress\sound\player: hoo.wav fortress\progs\backpack.mdl ========================== Build Stuff ========================= ** Executing... ** Command: Copy File ** Parameters: "C:\QUAKE\ID1\MAPS\1ON1.map" "c:\quake\id1\maps\1ON1.map" ** Executing... ** Command: C:\Program Files\WorldCraft\qtools\Qbsp.exe ** Parameters: c:\quake\id1\maps\1ON1 outputfile: c:\quake\id1\maps\1ON1.bsp --- LoadMapFile --- c:\quake\id1\maps\1ON1.map 63 brushes 55 entities 5 miptex 15 texinfo building hulls sequentially... --- Brush_LoadEntity --- 59 brushes read ---- CSGFaces ---- 354 brushfaces 1388 csgfaces 158 mergedfaces --- SolidBSP --- 277 split nodes 108 solid leafs 170 empty leafs 0 water leafs 767 leaffaces 749 nodefaces ----- portalize ---- --- FillOutside --- 264 outleafs --- SolidBSP --- 95 split nodes 72 solid leafs 24 empty leafs 0 water leafs 350 leaffaces 346 nodefaces 262 outleafs 268 outleafs --- MergeAll --- 137 mergefaces writing c:\quake\id1\maps\1ON1.prt MODEL: *1 MODEL: *2 MODEL: *3 MODEL: *4 --- FinishBSPFile --- WriteBSPFile: c:\quake\id1\maps\1ON1.bsp added 0 texture frames 150 planes 3000 654 vertexes 7848 88 nodes 2112 15 texinfo 600 478 faces 9560 229 clipnodes 1832 43 leafs 1204 488 marksurfaces 976 2392 surfedges 4784 1197 edges 4788 5 textures 61424 lightdata 0 visdata 0 entdata 3833 ** Executing... ** Command: C:\Program Files\WorldCraft\qtools\Light.exe ** Parameters: c:\quake\id1\maps\1ON1 ----- LightFaces ---- 55 entities read lightdatasize: 45552 0 switchable light styles 4.0 seconds elapsed ** Executing... ** Command: C:\Program Files\WorldCraft\qtools\Vis.exe ** Parameters: -fast c:\quake\id1\maps\1ON1 ---- vis ---- fastvis = true 18 portalleafs 21 numportals average leafs visible: 10 c_chains: 0 visdatasize:54 compressed from 54 1.0 seconds elapsed ** Executing... ** Command: Change Directory ** Parameters: c:\quake ** Executing... ** Command: c:\quake\quake.exe ** Parameters: -game fortress +exec cool.txt +exec base.cfg +map 1on1 +map 1ON1