**** This map designed for the TeamFortress v2.6 quakeC mod **** December 3rd 1997 =============================================================== Title : Stadium Filename : fstadium.bsp Author : Steven Batham Email Address : tynian@rocketmail.com Description : TeamFortress v2.6 Quake Map TeamFortress Homepage : http://www.planetquake.com/teamfortress : http://www.teamfortress.com ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.5 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch (2-32) : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Models : Yes New Music : No Demos Replaced : None * Construction * Base : New level ( Ideas from 2fort4 ) Editor(s) used : Worldcraft, EntEd, Edit Known Bugs : None known (I wish) Build Time : About 11 days in total Light : 200 seconds Vis : 2347 seconds Build Version : 1 * Other Info * Please Email me with any sugestions etc , Thanks. This is a two team capture-the-flag(football) map. Each team has their own base, at opposite ends of the map. (Where have I seen this sentence before ???) This map is based on a cross-breed between football (soccer) and american football. The premise is a little dodgy but here it is. The opposing team has captured your prize football. Such a blatant slight can't go unpunished so it is your duty to penetrate the opposing teams changing room complex and retrieve it. Prefereably killing lots of opposition along the way. But beware, as the other team has installed an advanced security system! Once re-captured return your football to the display cabinet located in your base. Score 10 points for a ball capture and 1 point scoring a touchdown. The grappling hook has been removed in this level (i think) 'cos it didn't really work. There is one re-supply point in each base. There is a (not very) secret underwater complex that allows sneaky back-stabbing attacks. :) Also there are footballs located in your base. Score a touchdown with these and you will be rewarded with a frag and limited Quad damage. * Map Design * I was trying to come up with a sligthly more original premise than just capture the flag. I think i have pulled it off; however the map may still need optimising. I await feedback on this point. * How to use this map * Copy the stadium.bsp file into your quake\id1\maps directory. Then run quake. In the console, type "map fstadium" (without the quotes) If you want to play on a QW server running this map, copy the fstadium.bsp file into your quake\qw\maps directory. It may also be worth putting a copy in the quake\fortress\maps directory. I have to admit that I am not entirely sure where the mdl files should go. In theory it should be in fortress\progs (i think) however i found that TF would not find them here, but when i put them in quake\fortress it did. I suggest you place a copy in both locations. Have fun. Steve Batham (look for Hicks[cc], Tynian, Fluffy_Bunny normally a sniper) * Additional Information * Thanks to Brian (MIDORI) the author the quite excellent bases map for providing the template for this text file. (c)copyright 1997 by Steven Batham NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE FOLLOWING FILES ARE INCLUDED IN THE ZIP: THIS TEXT FILE (fstadium.txt) BLUEBALL.MDL REDBALL.MDL BACKPACK.MDL BLUEMAIN.MDL MAINRED.MDL FSTADIUM.BSP YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. I am quite easy going really; I will probably say yes.