**** This map designed for the TeamFortress v2.8 quakeC mod **** ================================================================ Title : Fields of Glory 2 Filename : FoG2 Author : Daniel Whitten (FiXeR) Email Address : empire@nildram.co.uk Other maps : 2mfield1, 2mfield2, 2mfield3, 2mfield4, faceoff, faceoff2, wstland, wstland2, FoG Description : TeamFortress v2.8 or better Quake Map Additional Credits to : All the people that helped me playtest. ================================================================ INSTALLATION Filename Destination fog2.bsp quake/fortress/maps/ health.wav quake/fortress/sounds/misc/ count.wav quake/fortress/sounds/misc/ * Play Information * This map does not work properly without the TeamFortress v2.8 QuakeC patch, which can be downloaded from http://www.planetquake.com or from ftp.cdrom.com Single Player : Only for testing Cooperative : No Deathmatch : No (has team start places only) Team Fortress : YES (has 40 start postions) Difficulty Settings : No New Sounds : Yes (count.wav has been updated too) New Graphics : Yes Demos Replaced : None * Construction * Base : FoG Editor(s) used : Worldcraft, Quark Known Bugs : All fixed. Total Build Time : Far too long to say :) LIGHT : 587 seconds (on PIIIcu 650) VIS : 753 seconds GL support : Nope, i need a transparent water vis :( * Game info * This map is a mirror image of capture the flag. Instead of taking the flag from the enemy base to yours.. you must take your bomb from your base and place it in the enemy ammo dump. Once there there is a 5 second countdown until the entire enemy team is killed. Your bomb is held in a room just opposite the on-ramp to the sniper deck. The bomb will remain where it is dropped for 1 minute or until it is picked up by another team member. Once you have the bomb you will glow. There are two paths to the ammo dump in the base. To help defend your base, there is a mounted cannon outside the main enterance which only the defending team can use. Between the two forts i have placed some new obstacles to help players avoid those damned snipers... Also, there is a water tunnel linked between two blast craters in the floor. This way avoids nearly all the points snipers can see, but it's dark down there and slower characters will be hard pressed to get out without taking any damage from drowning. * Legal stuff * NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS. THIS MAP SHALL BE AVAILABLE FREE AND ONLY FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE IS FOLLOWED. FOUR (4) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP WITHOUT MY PERMISSION. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.