**** This map designed for the TeamFortress v2.8 quakeC mod **** ================================================================ Title : An Engineer's Plight Filename : Engp2.bsp Author : Craig Hauser (Blog) Email Address : blog@hotmail.com Maps I made : Bplex1, Bplex2, Bplex3, Engp1, Tswamp1, Tswamp2 CtBorder, HS1_1, HS1_2, ComLink, CryMine, Engp2 Description : TeamFortress v2.8 or better Quake Map Additional Credits to : Makers of TeamFortress, QED, QME, ID software for making Quake, and anyone who tested map. ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.8 QuakeC patch, which can be downloaded from http://www.planetquake.com or from ftp.cdrom.com Single Player : Only for testing Cooperative : No Deathmatch : No (has team start places only) Team Fortress : YES (has 16 start postions) Difficulty Settings : No New Sounds : No New Graphics : A few Demos Replaced : None * Construction * Base : Used previous map Editor(s) used : Qed Known Bugs : None BSP : 21 seconds LIGHT : 100 seconds (extra) VIS : 53 seconds (level 4) * Game info * The game play is simple, there are 2 teams. The first person to enter the map (join team, and leave respawn room) starts a 5 min timer. After the 5 min is up, the door between that teams base and the neutral area will open. Then you must wait until the other teams door opens. In each base is a Key, you must enter the enemy's base and take their key back to where yours is. Your team gets 10 frags and 10 points (so you know how many caps have been done) Caping the key results in everyone respawning. To counter the cheat of double caps, a grate appears over the flag and will not go away untill the key returns. Also, capping results in the doors closing for a few min. NOTE: Every min a message pops up sayning how much time is left on the door (I like that feature). Also when the door opens, take a look at it. It's is unique (at least I have not seen one like it before) N.B. The grappling hook has been removed in this level. If you notice any problems or major things that need to be changed, feel free to email me (blog@hotmail.com) also if you like the level or just want to know how I did anything, I will be glad to tell. * Legal stuff * NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS. THIS MAP SHALL BE AVAILABLE FREE AND ONLY FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE IS FOLLOWED. THREE (3) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP WITHOUT MY PERMISSION. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.