-------------------- Table Of Contents -------------------- Map Overview Map Goal Bug Fixes Is This a Bug? Legal Stuff Map Overview -------------------- ender3.bsp is a Quake map optimized for the Team Fortress Quake-C patch. Copy ender3.bsp into your Quake/fortress/maps/ directory. See .txt documents included with Team Fortress for installation and running the map. Map Goal -------------------- The goal of this particular map is to make your way to your opponents' end of the map, shoot the four buttons to open their alcove, and pass through the alcove. Bug Fixes -------------------- ender3 - map structure redesigned - green lining included for easy detection of gaps between walls ender2 - Resupply backpacks fixed - Alcoves fixed Is This a Bug? -------------------- Q. How come I don't fall? A. Gravity is set to 0.01. You should still be able to jump, but you don't really fall. Q. When I press 1, is usually get the grappling hook instead of the axe. A. Good. The grappling hook should be enabled on this map. Q. When I shoot the four buttons, they don't trigger. A. They might already be triggered. If you see any blood when you shoot them, they aren't triggered yet. Don't worry, you just have to inflict 100 damage to trigger them. Q. The map ends when I go through the alcove. A. It's supposed to. Q. When my team scores, the person who made the score gets more frags than the rest. A. This is supposed to happen. I wanted to give extra credit for actually scoring. Q. Sometimes, some of the walls turn gray. A. Allocate more memory to Quake. Legal Stuff -------------------- First of all, no one's actually going to read this, so I'm not sure why I'm making it. This map was created by Jeremy Lennert and based on the zero-G arena in Ender's Game by Orson Scott Card, my favorite book of all time. Quake was created by and is the property of id software. This map may be distributed free of charge, but may not be distributed without this .txt file unless being downloaded directly from a Quake or QW server.