**** This map designed for the Team Fortress v2.8 quakeC mod **** 30/5/98 ================================================================ Title : -Elit2000- Filename : elit2k.bsp Author : Daniel Alatalo Email Address : cocker@hem.passagen.se Description : Team Fortress Quake Map ================================================================ * Play Information * Single Player : NOT!!! Cooperative : No way! Deathmatch : Deathmatch sucks! Team Fortress : Hell Yes! Difficulty Settings : !HARD! you are playing against other humans! New Sounds : No New Graphics : Q2 textures :D put all the mdl files in fortress/progs/ New Music : Music? Do you think this is a Disco? Demos Replaced : Nope Sorry! * Construction * Base : From scratsh Editor(s) used : WorldCraft v1.5b, EntEd v2.0 Known Bugs : none Build Time : A few days hard work Light (-Extra) Vis (-level 4) Have Fun! *Game play* Grab the flag in the enemy basement and bring it back to your capture point in the upper halway. *New in Elit2000* *A new entrance to the ramp room from the mine were added. *I fixed some textures that were not properly aligned. *The bridge were remade to decrees R_speeds *Also some walls and more narrow entrance were added to decrees R_speeds R_speeds=Lag in the map and can cause grey areas in the map. *The door by the round hole in the floor were removed. It served no purpose. *A trigger push were added to the entrance of the ammo rooms so respawn campers cant get in to the enemy ammo room. *I fixed the stairs that didenīt work that you had to jump to get up. A simple no clip texture were added so now itīs a small slope but you only see the stairs. *The total kb of the bsp is smaller the previous versions because I fixed some overlapping walls, etc.