**** This map designed for the TeamFortress v2.8 quakeC mod **** ================================================================ Title : Crystal Mine Filename : crymine Author : Craig Hauser (Blog) Email Address : blog@hotmail.com Web Page : http://www.geocities.com/TimesSquare/Galaxy/3723/ Maps I made : Bplex1, Bplex2, Bplex3, Engp1, Engp2, Tswamp1 CtBorder, HS1_1, Tswamp2, ComLink, CryMine Description : TeamFortress v2.8 or better Quake Map Additional Credits to : Makers of TeamFortress, QED, QME, ID software for making Quake and anyone else whom I forgot. ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.8 QuakeC patch, which can be downloaded from http://www.planetquake.com or from ftp.cdrom.com Single Player : Only for testing Cooperative : No Deathmatch : No (has team start places only) Team Fortress : YES (has 16 start postions) Difficulty Settings : No New Sounds : Yes pqr.wav New Graphics : Yes pqr2.mdl and some textures Demos Replaced : None Grapple : ENABLED * Construction * Base : New map from Scratch Editor(s) used : Qed, Qme, and Sound Recorder Known Bugs : None so far Total Build Time : 1917 seconds (about 30 min) BSP : 200 seconds LIGHT : 819 seconds (extra) VIS : 898 seconds (level 4) GL support : YES!!!! Clear water kicks ASS! * Game info * To start place pqr2.mdl in quake\fortress\progs Next place pqr.wav in quake\fortress\sounds\items Last put the crymine.bsp and this txt file in quake\fortress\maps This is a 2 team capture-the-flag style map. Team 1 and team 2 have their own base, at opposite ends of the map. The objective is to infiltrate the enemy base, take the enemy key which is in their basement. The key must then be taken to the pad on your upper deck. After you walk on the pad you are teleported to a room where there are many buttons on the floor. Stepping on one of the buttons activates a backpack bonus. The bonuses give you more of whatever button you stepped on. For example, stepping on the health adds more health to the backpack. Scores for capping are like this. The team receives 10 frags and the person who captured gets an extra 2 frags. The backpack bonuses are as follows: Shells, Cells, Rockets, Nails, Armor, Grenades, Health, Special. All the above are self explanatory, they give you extra stuff in the backpack. Now the Special gives you a few seconds of Invunerability and Quad dammage, Plus it gives you a few extra seconds of Invisibility. NOTE: There is 1 secret in this map (mabye more, I'm not telling) Anyway, there is the "Mega Charge" It give you a few seconds of Invunerability, Invisibility, and Quad dammage. This allows you to blaze through the enemy base without worry of attackers. *Neat Things* When a team caps, their flag room fills with water. When outside a base while carring a flag, everyone knows your general location. If you notice any problems or major things that need to be changed, feel free to email me (blog@hotmail.com) also if you like the level or just want to know how I did anything, I will be glad to tell. * Legal stuff * NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS. THIS MAP SHALL BE AVAILABLE FREE AND ONLY FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE IS FOLLOWED. FIVE (5) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP WITHOUT MY PERMISSION. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.