This map designed for the TeamFortress QuakeC mod. October 10, 1998 ****************************************************************************** Title : Chicken Park v1.0 Files : cpark1.bsp tf_chick.mdl ccap.wav cgrab.wav cpark1.txt (this file) Author : [CCW] Chomp Email Address : sam_harry@hotmail.com Web Page : www.adelaide.net.au/~tharry/cpark/ Description : TeamFortress capture the chicken(flag) ****************************************************************************** This map does not work properly without the TeamFortress QuakeC mod, which can be downloaded from http://www.planetfortress.com/teamfortress. ****************************************************************************** Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : Yes New Graphics : Yes (A few custom textures for the security system) New Music : No Base : From scratch Editor(s) used : Worldcraft, Ented, Newwad Known Bugs : None as yet Build Time : 2 weeks TreeQbsp : 472 sec (7.9 mins) ArghLite : 946 sec (16 mins) -extra RVis : 11920 sec (198.7 mins) -level 4 Level vised for GL : No ****************************************************************************** Installation: Put the files in these directories: /fortress/maps/cpark1.bsp /fortress/sound/items/ccap.wav /fortress/sound/items/cgrab.wav /fortress/progs/tf_chick.mdl ****************************************************************************** Gameplay: Capture the enemy team's chicken. It can be found in their basement. This is very similar to the capture the flag style of many other TF maps. There are 2 main differences in this particular map. Security System ~~~~~~~~~~~~~~~ There is a security system in each base. It is a large screen in the main ramp room which alerts defenders to the presence of enemy players. It has four warnings: a) Front - Someone is coming through the front door b) Water - Someone is coming through the water c) Balcony - Someone is coming in via the balcony d) Lift - Someone is coming through the back passage towards the lifts. The security system can be disabled by entering the security office from the ramp room and doing sufficient damage to the computer inside. If your team can disable the enemy security system, you gain 2 points and it will not work for 3 minutes. It is then restored and can be disabled again for more points. Detpacks ~~~~~~~~ Another difference in this map is that the back passage to the lifts is blocked by obstacles that can only be removed by detpacks. There are two walls. The second wall (closest to the lifts) cannot be repaired. However the first wall can be repaired by an engineer by hitting the main piece of wood across the ground. It has to be hit about twenty times before it is repaired. Why chickens? ~~~~~~~~~~~~~ Because there are too many ctf-maps around and it was all I could think of. =) Also, it made naming the level much easier. Credits: *Thanks to id for the quake engines -www.idsoftware.com *TFS for the mod. -www.planetfortress.com/teamfortress/ *Fasad for editing the model and skinning it. *Grimm [502] for help with the entities -www.planetfortress.com/factory/ All rights reserved. Modification of entities by author's permission only. Use for new level by author's permission only. Author contact : sam_harry@hotmail.com UIN - 819012 Distribution via internet for TF gameplay on quake TF servers is granted without charge and at own risk, as long as this text file is included.