**** This map designed for the TeamFortress v2.9 quakeC mod **** Text file created 22:35 02/08/99 =======================Map Information========================== Title: Blood Citadel Filename: blcit1.zip Author: Wils Email: edge@earthquakers.org ICQ: 4758249 IRC: #fortress.uk.eq on irc.uk.quakenet.eu.org Description: TeamFortress v2.9 Quake Map Maps by the same author: - Aztec1 - 2Night1 - 2Small1 - 2Night2 - Toxin1 (never released) - Aztec2 - AzArena1* - BlArena* - LasArena* - EQDuel1 - WCore1 * Maps for a TF Soldier Arena mod which hasn't been released yet as far as I know :) =======================Play Information========================= This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player: No Cooperative: No Deathmatch: No TeamFortress: Yes Difficulty Settings: No New Sounds: No New Graphics: Yes ('borrowed' from the Zerstorer mod) New Models: No New Music: No Demos Replaced: None Level vised for GL: No ========================Construction============================ Base: Fresh start Editor(s) and Utilities used: Worldcraft, EntEd, rVIS, Arghlite, BSP2Wad, wQBSP, Wal2Wad, TextPad, WinTop Known Bugs: Captured flags only appear once someone on the server has respawned :) Construction Time: 3 evenings Build Time: 140 seconds Build Computer: Celeron 300a o/c to 374mhz, 64Mb Vis Level 4: 471 seconds Light: 452 seconds ========================Installation============================ This archive contains 4 files. - BlCit1.txt You're reading it now. - BlCit1.bsp The map file. Put it in fortress/maps - backpack.wav Put this in fortress/sound/edge - cap.wav " " " " You can extract all of them at once to your fortress directory and it should place them in subdirs accordingly. ==========================Gameplay============================== This is a TeamFortress Capture and Hold style map. There are two teams to this map, Blue and, rather predictably, Red :) The map consists of 2 team bases connected to a main section by a series of courtyards, hallways and platforms. To score points, you must take your flag to the platform in the centre section. Once captured, your team then defends the capture point from the other team, who are trying to capture their own flag there. Scoring: - 10 points per capture - 5 points there after for every 20 seconds you hold the capture point. Notes: - Flag carriers move at half normal speed - The capture point area contains two resupply packs - Snipers are limited to 2 per team ==========================Misc Info============================= This release is more of a test of the whole Capture and Hold style gameplay, rather than a proper map as such. If it works (and people enjoy playing it) I'll do a decent version with slightly less bland textures :) I may also add some other features I've been fiddling about with, such as having the team in control of the capture point respawn in that general area, or having the team NOT in control respawn in random places throughout the map to prevent camping of their base (which may prove a problem since the flag carrier moves at half speed). See info at top for where to send any feedback etc :) - Wils =========================Legal Stuff============================ (c)copyright 1999 by Wils (Matt Wilson) NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITIES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED FOUR (4) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: edge@earthquakers.org irc: irc.uk.quakenet.eu.org:6667, #fortress.uk.eq ================================================================ End of text file.