**** This map designed for the Team Fortress v2.5 quakeC mod **** 21/1/98 ================================================================ Title : Big mama (This were the name I used during the making of the map and it just stuck.) Filename : bigmama.bsp Author : Daniel Alatalo (Clan leader Storm http://hem2.passagen.se/rr94/storm/) Email Address : cocker@hem.passagen.se Description : Team Fortress Quake Map Additional Credits to : [SWAT]HaXMephiT for the files he sent me that helped me finished this map!:) Link to SWAT:http://www2.serve.com/mdel/ [FIRE]Shadow for always asking me how the map making were going and motivating me to finish this map Cheers! :) ================================================================ * Play Information * This map does not work properly without the Team Fortress v2.5 or higher QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress Single Player : NOT!!! Cooperative : No way! Deathmatch : Deathmatch sucks! Team Fortress : Hell Yes! Difficulty Settings : !HARD! you are playing against other humans! New Sounds : kinggrab.wav put it in your fotress/sound/items directory! New Graphics : king.mdl put it in your fortress/progs directory! New Music : Music? Do you think this is a Disco? Demos Replaced : Nope Sorry! * Construction * Base : Some 2fort4 Editor(s) used : WorldCraft v1.3, EntEd v2.0 (EntEd still suks hard doesent save your changes sometimes) :( Known Bugs : none. Build Time : several weeks (-extra) Light: ~22 Minutes 233MMX (37min P133) i just got my new procesor! (-level 4) Vis: ~1H 12Minutes (2Hours P133) * Other Info * Grab the Enemy King and bring it back to your capture point on the snipers nest in your base! Tip's: Put a detpack on the grate to blow it open. I made the Snipers nest larger then the 2fort4 to make sniping more fun and to eliminate some of the sniper wars that you always get on the 2fort maps.