Note - This is an updated version of a map I released earlier. If your bashbowl.bsp is around 794 kb, then you have the older version. The new one is about 882 kb, and is the correct version. The version in this archive is the correct version. This map is designed for use with TeamFortress v2.X Title : The Bash Bowl! v1.1 Filename : bashbowl.bsp Author : David Neville Email address : ositmercnary@hotmail.com Description : 4 unique large rooms, each serving as base, sit on the edge of a large central area. From this area, all 4 bases are accessible, as well as a small hole leading to the field level, which has a large blue teleporter back to the top of the central area a group of pillars on the way to the ball. Please, tell me of any bugs. Bugs suck. If you, for some reason, decide this is worthy of play on a server, tell me also. Play Info Single Player : Yes, only for looking around and testing level Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Yeah, a few crap textures, and I make use of the spazball ball mdl New Music : No Demos Replaced : None Editor(s) used : Qoole v2.5 Known Bugs : All know bugs have been fixed in version 1.1. Build Time : 3 Hours QBSP: A little under a minute. LIGHT: About 2 minutes. VIS: abt. 1.2 hours Build Machine : Celeron 300A/128MB RAM Gameplay : Your mission is to get the ball and return it to the capture point in your base, which is recognizable as a 4x4x1 array of small square lights on the floor somewhere in your base. I suggest you familiarize yourself with the various capture points before playing the map competively. This is a four team ball game, in the spirit of spazball and foozball. These are both excellent maps, and spaz4 is far beyond anything I could ever do. This is my humble offering to this genre of "ball" maps. Copyright : This map is my own work, and I do not wish for any changes or modifications to be done at this time. If I want to, I will give the map source to certain individuals if they request it, but other than that no changes should be done. This includes converting from a bsp to a map file or otherwise decompiling, distributing as ones own work, or something else like that. Have fun, frag your friends, I'm out.