Designed for Team Fortress v2.8 (I think...hey, I'm new to this OK!) ==================== Info ==================== Title "Two on Two" Filename 2on2.BSP Author [TCU].Ice Email Icewolf50@hotmail.com Description TF map designed for little fights for two people aside (duh =) Date April 1999 ==================== Map Info ==================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player No Cooperative No Deathmatch No TeamFortress (I won't even dignify that with a response :P) Difficulty Settings No New Sounds Yes (4) New Graphics No New Models No New Music No Demos Replaced None ==================== Construction ==================== My PC Pentium II MMX 350, 64 MB RAM Base New from scratch (I never have and probably never will add to anyone else's map in ANY game) Editor Worldcraft (shareware :P ) Known bugs None Time spent 3 days (I spent 2 days working out all the TF entity crap) Light 4 seconds )_ Vis 1 second ) I'm not sure if these are acurate, but it IS tiny! ========== Credits ========== Acclaim's Forsaken for the kewl sounds ID rules, and so do the fellow Aussies who made TF possible, thanks guys! =) ==================== Installation ==================== Unzip the BSP into the usual directory: fortress\maps Unzip the wave sounds into: fortress\sound\classes ========== My 2 bid ========== This is my very first TF map EVER, and is also the first Quake map that I have ever actually finished (unless you count the city one that has items falling out of the level all over the place :P ) So please enjoy, and remember, it is designed for clan practice, or any other time you just can't seem to get enough people playing. My ICQ No. 31509539 (see Email at top) Look out for my other map, "HOLY.BSP" It is a "Holy vs Evil" map and is my 2nd TF map. I just finished it as I wrote this TXT, and it uses these sounds, plus a few more from Forsaken. It is a proper sized map, and I think that the sounds really help to create the mood of the class that the player is... I have just started a new map, WARZONE (working title). It is going to be as good as I can possibly make it, so PLEASE contact me with your ideas on making the perfect TF map! (so far my ideas include a power plant, trench warefare, APC's, Helecopters, Airstrikes (when you cap) and anti-aircraft missile batteries (disarm these if you want the airstrike to work...) Hopefully the Quake engine will be good enough to make all this a reality... ***************************************************************************** Thank you for getting my map, but remember, no-one likes it when you alter their work without their permission! Please let this map remain as it is, unless I give you permission =)