**** This map designed for the TeamFortress v2.5 quakeC mod **** 1/23/98 ================================================================ Title : Maximum Formulation v1.0 Filename : 2mxf1.zip Author : Jay Cain a.k.a. Progg Email Address : progg.mxf@poboxes.com Description : TeamFortress v2.5 Quake Map ================================================================ * Play Information * This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : None Editor(s) used : Worldcraft Known Bugs : See notes Build Time : ~78 hours Thanks to : Silent Stalkers Clan and Mc.Net for the use of their servers for testing. Release Notes: This is a Capture the Flag Team Fortress map. The flags are located underground and the goals are located on the roofs. What makes this map different is that the forts accually resemble forts. It also has a few defensive traps. In some places the map will exceed the maximum number of surfaces allowed. When it does, you see grey. This is not a map bug but a default limitation of Quake or QuakeWorld. To fix this, add r_maxsurfs 1200 to a script file that is run BEFORE the map is loaded. I'm not sure of the result of QLQuake. If someone has a problem AND the solution, please e-mail me.