Title: Blaze (omdm1) Date 11/15/07 Author Orlando Crispaldi Email Address orl177@aol.com ==Play Information== Single player: no Cooperative: no Deathmatch: Yes Difficulty settings: no New sounds: no New Textures: Yes, any new textures were made by me New Music: no Demos Replaced: Promo video. See below ==Construction== Base: From scratch Editors used: Worldcraft 1.6 Wally 1.55b Known bugs: None Build time: 4 weeks ==Info== A large open deathmatch map designed for a 4 or more free for all. There are many paths to take throughout the map, so you are almost never stuck in a corner during a firefight. There is no fancy lighting or details in this, like you would expect in a single player map. Those things are not good for deathmatch, so I've been told. The map focuses strictly on layout and design, and seems to have accomplished that. ==Software users== If you use winquake or any other software engine, you will get grey voids throughout the map in open areas. To avoid this, type the following commands in your autoexec config: r_maxedges 50000 r_maxsurfs 50000 A restart of Quake may then be necessary. ==Where to play== Currently the map is on the netquake server flanders.servegame.org I'm hoping this will be on other servers in the future, but as of now, you'll find the map played here. To vote it, just type omdm1 in the console. ==Promo video== Polarite, with the assistance of Peg liked the map alot and were kind enough to put together a promotional video showing omdm1 in play, and its enviornment. It's very well done and Polarite along with Peg should be credited alot in helping to bring the map to the public eye. Thanks a bunch guys! High quality video: http://shub-hub.com/files/movies/omdm1_promo.zip Low quality: (youtube link) http://www.youtube.com/watch?v=tUqPfGViNO0 ==== I hope you enjoy the map as much as I did making it!