The Sucker and the Seeker Filename : suckseek.zip Version : 1.00 Date : 2/23/97 Author(s): Blake Livingston Email : jonl@cyberia.com (email me, it's my first patch) Credits : None, it be all mine. ID Software for designign Quake with Quake C! ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Type of Mod º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Quake C : yes Sound : You betcha MDL : no ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º Description of the Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Nail guns now shoot seeking nails, which sort of swim through the air towards enemys, if no enemy's are near they swarm around the player in a sort of cloud. I created the tracking code myself and it's quite different from that used in the shalrath in that it kindof simulates inertia, and the method which I use for finding which direction to accelerate in makes them swim through the air in a sense. I don't think it's very good for single player, the tracker get finicky when theres a lot of baddies near but, In deathmatch I'd imagine it to be pretty effective. And the SUCKBOMB, it's like the plain grenade except it waits 3 seconds to explode, and (here's the catch) it makes players and enemys (although enemy's are only sucked at 1/4th the power of players because they can't get away as intelligently) gravitate towards it quite strongly, Use with caution IT WILL SUCK YOU IN! This would be a real meanny in deathmatch I'll wager. But it's also a really neat way of transportation. If you don't hold backwards while you shoot, it'll suck you along with it. If you aim up into the air you'll fly like a bird, Over very large gaps even.. and if you can get away before the bugger goes boom your clean. It's virtually unescapable underwater, just throw a few in a pond and watch the jibbs fly. If it doesn't work send me mail. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º How to use Modification º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ put progs.dat in a directory inside /quake and run quake -game [directory name] suchas quake -game sucka Anybody is allowed to modify and distrubute this as long as they keep my name in as the primary creator. Thanks out to ID for the most customizeable game in the universe and all the people who helped make the quake C manual.