Guided Missiles v1.0, a QuakeC patch
by Ken "Page Fault" Alverson (KenA@TSO.Cin.IX.Net)
Description:
Like a remote control plane, this patch allows you to pilot your
missiles throughout a level, only you are not piloting a harmless
little plane, but a hundred pound explosive.
Installation:
Create a directory in you Quake directory, call it whatever you want
(GuideMis is good). Place the Progs.Dat you recieved into that
directory. Execute Quake using the commandline "Quake -Game
"
replacing with the name of the directory you place it in.
Controls:
The controls are exactly the same as they are in Quake, except while
you are flying the fire button is disabled, and the jump button is
actually a remote detonate button. Oh yeah, to select it you must
already have the regular rocket launcher and select it again.
Features:
- Piloting your missiles, duh...
- Glow surrounding a player who is piloting a missile deterrs camping
while giving the realistic impression that that player is staring
at a little monitor controlling a missile.
- Guided missiles do not do as much damage as unguided, nor do they
go as fast. Gotta make it fair!
Quirks/Bugs:
- Special powerups will not finish while you are flying (IE. Quad
Damage). If thier time is up they will end as soon as you stop
flying.
- Possible that Pentagram of Protection *may* not work when you are
flying a rocket. Not tested yet.
- Anything else, tell me!
Future plans:
- Get a new model with the player holding a little monitor and
joystick.
- Better control model. Current model limits you like Quake does,
ie. you can't look straight up or down, and you can't do loops.
- Suggestions?
Thanks to:
Shadow, Skylight, Kazrak, Tibz, Rot, Shafty, Alaska, Rumba, anyone
who helped me on QuakeMud (telnet:ux2.accesscom.net port 3000),
and everyone who helped on the Quake editing mailing list and the
QuakeC mailing list.