Guided Missiles v1.0, a QuakeC patch by Ken "Page Fault" Alverson (KenA@TSO.Cin.IX.Net) Description: Like a remote control plane, this patch allows you to pilot your missiles throughout a level, only you are not piloting a harmless little plane, but a hundred pound explosive. Installation: Create a directory in you Quake directory, call it whatever you want (GuideMis is good). Place the Progs.Dat you recieved into that directory. Execute Quake using the commandline "Quake -Game " replacing with the name of the directory you place it in. Controls: The controls are exactly the same as they are in Quake, except while you are flying the fire button is disabled, and the jump button is actually a remote detonate button. Oh yeah, to select it you must already have the regular rocket launcher and select it again. Features: - Piloting your missiles, duh... - Glow surrounding a player who is piloting a missile deterrs camping while giving the realistic impression that that player is staring at a little monitor controlling a missile. - Guided missiles do not do as much damage as unguided, nor do they go as fast. Gotta make it fair! Quirks/Bugs: - Special powerups will not finish while you are flying (IE. Quad Damage). If thier time is up they will end as soon as you stop flying. - Possible that Pentagram of Protection *may* not work when you are flying a rocket. Not tested yet. - Anything else, tell me! Future plans: - Get a new model with the player holding a little monitor and joystick. - Better control model. Current model limits you like Quake does, ie. you can't look straight up or down, and you can't do loops. - Suggestions? Thanks to: Shadow, Skylight, Kazrak, Tibz, Rot, Shafty, Alaska, Rumba, anyone who helped me on QuakeMud (telnet:ux2.accesscom.net port 3000), and everyone who helped on the Quake editing mailing list and the QuakeC mailing list.