FILE: cspike10.zip CONTENTS: spikes.qc weapons.qc progs.dat progs.src spike10.txt AUTHOR: Charlie Zimmerman EMAIL: czimmerm@cyberenet.net HOME: http://www.cyberenet.net/~czimmerm/quake.html CHANGES: OOOPS. Major bug fixed. If the grenade launcher was fired before the nailguns quake crashed. Now that is fixed. USE: make a directory under your quake directory (C:\quake\spikes for example). copy progs.dat into the directory. Now play quake by typing quake -game spikes where spikes is the directory name you created. DESCRIPTION: spikes now live on after they hit the walls. Some of them deflect and bounce all over the place. Some stick in the walls for a time before falling to the ground and disappearing. Grenades throw out some spikes when they blow up. This thing is a riot. Try it. Only the server needs run this. QUAKEC: spikes.qc contains most of the new code. I included a progs.src file so the spikes.qc gets build when you run qcc. Also weapons.qc is clearly marked as to where the patches are. This code can be easily integrated with other patches. Most of the code is in the external spikes.qc file. KNOWN BUGS: Theres alot of spikes flying around with this thing. Big games may want to cut down on the duration that spikes live for in spikes.qc. We play seven player networked games and haven't had problems. Please email me with problems or suggestions. Also spikes that stick in doors and monsters hang in the air. I'm not sure yet why this happens especially with the monsters. I'll get to it. RESTRICTIONS: none Thanks to Id Software for a great game.