New Soldier MultiSkin Title : New Soldier MultiSkin Filename : New_Soldier_MultiSkin.zip Version : 1.00 beta Date : 21.2.1998 Author : Nemesis Email : wulfgar@box1.tin.it Credits : Special thanks to idgames for Quake, Lee Smith for PROQCC 1.60 and the autors of QCCWIN32 and Quark. Special thanks to the creators of the skins. Type of Mod ----------- QuakeC : yes Sound : no MDL : no, I've used some frames from the player model Format of QuakeC ---------------- Unified diff: ??? .txt files: ??? Context diff: ??? .qc files: yes, I've modified only the soldier.qc file progs.dat: yes .pak file: no Description of the Modification ------------------------------- English is not my native language, so don't look at the errors. This patch will change the model of the soldier with the player model, I've also changed the soldier.qc file to use the player MDL. For some reasons that I don't know the new Grunt is less stupid, probabily because this new model use less frame for walking and running than the original one. The new MDL have less frames then the original player MDL, this depends that the grunt have less actions. I've also removed the axe, the new Grunt don't need it. I have also added a random geberator of skin for the Grunt, now there are 10 different skin. If You wish You could use all the skins available for the player model. I'm not a quake-c programmer so I'm not sure about what I've done, but it seems to work properly. How to Install the Modification ------------------------------- Create a subdirectory named Grunt in your registered Quake directory, unzip the archive with the directory structure restored into it, then start playing Quake with: Quake -game Grunt. Technical Details ----------------- Known problems: - One of the dead sequence seems to be unnatural - Sometimes the Grunt seems to shot in the wrong directions Author Information ------------------ This is my fist patch. Copyright and Distribution Permissions -------------------------------------- Authors MAY use these modifications as they want. You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive.