TeamFortress v2.8 Quake Map 6/25/98 ======================= Map Information ======================== Title : The Gauntlet Filename : gaunt.bsp Author : James Heisler "Mercutio" Web Page : http://www.geocities.com/TimesSquare/Ring/8910 QW Server : none Email : mercuti0@mindless.com Description : Small civilian map. ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes New Sounds : No New Graphics : No New Models : No New Music : No Transparent Water : Yes ======================= Construction ======================== Base : None Editors used : WorldCraft, EntEd, BSP2PRT Known Bugs : If everyone gets caught in the cells together, someone will have to kill himself to run the gauntlet and activate the crusher. I have not figured a way out of this as of yet. Construction Time : 2 days Compile Computer : P-166 24 megs RAM Qbsp : 8 sec Vis Level 4 : 54 sec Light : 4 sec ======================= Installation ======================== This archive contains 2 files. Put these in fortress\maps gaunt.txt gaunt.bsp ======================= Game Play ======================== This is a TeamFortress map. There are 2 teams, 1. Blue 2. Red POINT SYSTEM: Both teams spawn in the same area, team members run down the hallway, dodging various spike traps and teleport traps. Teleport traps are activated by two buttons near the respawn area, and take the players to one of two enclosed cells above the hallway where they wait. Once a player makes it all the way down the hall, he hits a button, giving his team 3 frags and activating "the crusher", which kills all players in the cells. ======================= Misc Information ======================== Big thanks to Network[OSKI] for helping me so much with all of my newbie editing questions, and to ID Software and T.F.S. for the obvious. (c)copyright 1998 by James Heisler