Here are the contents of my Quake animated cursor package. The Quake "Q" symbol, in gold. All of these use the bottom tip of the spike as the hot spot: Q3D-arrow.ani This one stays still most of the time, with an occasional spin to keep it interesting. Q3D-wait.ani Continuously spinning. Q3D-ask.ani Continuously spinning, with a question mark inside the "Q". Q3D-no.ani Continuously spinning, with a red circle-with-a-slash inside the "Q". Q3D-load.ani A projectile zooms in on the "Q" and blows it into little bloody gibs, then the "Q" rematerializes. My favorite. 8-) The usual resizing arrows and beams, all made out of the gold spike from the above "Q" symbol. Self-explanatory: Q3D-beam.cur Q3D-cross.cur Q3D-move.cur Q3D-NESW.cur Q3D-NS.cur Q3D-NWSE.cur Q3D-WE.cur Comments and lavish praise are welcome. Check out my web page at http://www.geocities.com/TimesSquare/Alley/1427/ Robin Hermance-Moore The Possessed Banshee 19970225