TeamTNT Doom2000 Hub 1 release text file 31 December 1999 Contents: 1. Announcement 2. Installation 3. Troubleshooting 4. System requirements 5. Where to find files 6. How to get help 7. Participants and credits 8. Some legalities --------------- 1. ANNOUNCEMENT --------------- TeamTNT proudly announces the release of +-------------------------------+ | Doom2000: Hub One | +-------------------------------+ Doom2000 is well on the way to a complete release in early 2000, but we just knew you needed something before the end of the year. That is, the end of the year 1999, as reckoned by our central TeamTNT server, in US Eastern Time. If you're in Europe or GMT+something that thinks it's already 2000, Happy New Year. Doom2000: Hub One is now available on ftp.cdrom.com and its mirrors. See below for the exact path. What's the Hub One release? It's 7 levels that work seamlessly as a single hub. Sort of like one big level since you can go back and forth between the levels any number of times. If you've played Hexen, then you know what we're talking about. Bugs? Yeah, probably. Time sort of ran out, even for this initial release of just the one hub. We've tested it, but there's always someone out there who can break anything. Usually we'd bring them into a beta testing team, but there wasn't time for that this time. We do reserve the right to make further changes and enhancements to the 7 levels you're getting, when they're combined with the others for the full release in early 2000. The storyline is available on our web pages. You might want to get yourself in the right frame of mind before you start. It's solo play all the way, with some interesting tricks and puzzles to deal with. Remember, this is just the first hub, 7 levels, something to get you used to the environment you've just stumbled into. Who knows, you might even speak an alien language by the time you're done. Trivia: The real title of this hub is "Out of the Trashcan and Into the Fire" but that was a bit too long to fit into a filename. Features: - 7 new levels with ZDoom features, in this hub. - All new textures (if you see a DOOM texture in there, we missed it!) - New sounds - All in one WAD, easy to run - New music by Rich Nagel - It's by TeamTNT members! - Dehacked lump modifies a few things. - By the makers of - "FINAL DOOM" - Icarus:Alien Vanguard - TNT:Bloodlands - TNT:Grievance - TNT:Pursuit - TNT:Reclamation - Eternal DOOM - Eternal Deathmatch - ... so far ... --------------- 2. INSTALLATION --------------- NOTE: This product was made to work with ZDoom 1.17c. Though the full release may work with later versions of ZDoom (this one might too), the Hub One release is specifically designed for and tested on 1.17c. Doom2000: Hub One comes in one WAD file, zipped into one ZIP file. You'll need PKUNZIP.EXE or an equivalent unzipping utility to unpack TNTD2KH1.ZIP. This will produce TNTD2KH1.WAD, TNTD2KH1.BAT, another copy of this file, TNTD2KH1.TXT, and a couple of miscellaneous BBS description files. Just unzip it wherever you can run ZDoom from, and run TNTD2KH1.BAT, or load TNTD2KH1.WAD in your favorite front-end program that understands how to use the ZDoom engine. Floppy download: Sorry, but Doom2000 is too large to fit on a single floppy, and if you think this is big, wait 'til you see the final release! ------------------ 3. TROUBLESHOOTING ------------------ Not much can go wrong, since this is just one WAD file. However, since not much can go wrong, something might, and maybe a few steps here will help. a. First, verify that TNTD2KH1.BAT and TNTD2KH1.WAD are in the directory that ZDoom can run from, and that you are in that directory when you type TNTD2KH1. b. Spell TNTD2KH1 right. That's TeamTNT=TNT, Doom2000=D2K and Hub One=H1. You can run it at the command line as: ZDoom TNTD2KH1 instead, if you don't like batch files. ---------------------- 4. SYSTEM REQUIREMENTS ---------------------- A computer that will play ZDoom well. Some of the levels may be a bit resource-intensive if you have a lower-end computer. You'll really need to have a sound card, the better the better, if you get our drift. There's a lot to hear... a bunch of new sounds too. The WAD file is a bit over 11MB unzipped. --------------------- 5. WHERE TO GET FILES --------------------- Doom2000: Hub One can be found with the rest of the TeamTNT products in ftp://ftp.cdrom.com/pub/idgames/themes/TeamTNT ftp.cdrom.com is the one place you can be guaranteed to find the most recent version, and you can always get to a pointer to the file from our web site (see below). While you're there, get Eternal DOOM, Icarus, Eternal DOOM, Grievance, Bloodlands, Pursuit, Eternal Deathmatch and whatever else we've created by the time you read this... File list (contents of TNTD2KH1.ZIP): TNTD2KH1.WAD -- Music, graphics, levels, etc. TNTD2KH1.BAT -- A handy batch file to run it with TNTD2KH1.TXT -- This file FILE_ID.DIZ -- A BBS info file DESC.SDI -- A BBS one-line description file ------------------ 6. HOW TO GET HELP ------------------ If it's about ZDoom itself, contact Randy Heit and his followers. If it's about Doom2000: Hub One, email us or post questions on our message board, or just ask in the news groups. Don't bother id Software about any of it. We're available through our web site at www.teamtnt.com. You can select the mail link there if you want to send email. --------------------------- 7. PARTICIPANTS AND CREDITS --------------------------- Many team members are participating in the full product. Here's a list of who did what so far through hub one. The full release text file will be more specific. It's not quite fair to say one person did a level because of all the interaction we've had. For example, scripting tends to be something where certain people made common "prefabs" and incorporated them into others' levels. That sort of thing. But that's because this is a team and not just some levels that someone assembled. Anyway, people seem to want that sort of information so here ya go. It's in order of which map number they did, to avoid sorting the names alphabetically. Gary Gosson MAP01 "Trash Bay" Punch Team Scripting coordination Took over MAP06 when Rick had to leave Took over MAP02 when Manna had to leave Jeromy "Manna" Visser MAP02 "Engineering" Jani "Sir Robin" Saksa MAP03 "Kitchen" Don Howard MAP04 "Sleeping Quarters" Paul Schmitz MAP05 "Engine Room" Punch Team Travel tube scripting Rick Clark MAP06 "Environmental Control" Scripting guru Ty Halderman MAP07 "The Bridge" Project Coordinator, builds, web and FTP sites, email support, Punch Team, all new textures, most sounds, titlepic and similar graphics, documentor, storyline, probably some other stuff. Andrew "Hungry Donner" Griffiths Punch Team Rich Nagel All music so far And of course we thank the authors of the many utilities we used to produce Doom2000. Without you the DOOM-editing environment would just suck. ------------------ 8. SOME LEGALITIES ------------------ Doom2000 is a copyrighted work and though free is not public property ("public domain"). Don't take stuff out of our levels, and don't take our levels out of Doom2000. Doom2000 should have been free to you (connection times and stuff notwithstanding) and shouldn't have shown up on someone's collection or CD. If it does, let us know right away. We are serious about the CD thing--no commercial compilations are allowed to include any TeamTNT products under any circumstances, even if they delete this text file... We thank you for trying Doom2000: Hub One. Let us know what you think about it. Keep checking our web page for the full release in a month or two (we hope). Doom2000 and associated files are (C) Copyright 1999 TeamTNT ///End of file