=========================================================================== Primary purpose : Single play =========================================================================== Title : Plerbtonia Filename : plerbtonia.wad Release date : 11/13/24 Author : Plerb Email Address : [redacted] Other Files By Author : i'm sure you can find them if you look hard enough Misc. Author Info : i like 90's cgi Description : Plerbtonia is a Plutonia megawad featuring 32 relatively short, difficult maps intended to be played pistol-start. Additional Credits to : Guest mappers: RiviTheWarlock (MAP14), OverflowingMocha (MAP29) Graphic resource credits: me, Doom 1, TNT Evilution, 32in24-15 Tex, Valiant, Plutonia 2, Greenwar 2 Tex, lostres, Grove Playtesters: SleepyVelvet, THEBaratusII, Austinado, Zahid, Maribo, paymentplan, -BLEEDTEA, bioshockfan90, Claire, Melodic Spaceship Tech support, DEMO1 lump: Melodic Spaceship ENDOOM: Peccatum Mihzamiz =========================================================================== Map list: MAP01: Harbor MAP02: Swamp MAP03: Ruins MAP04: Scrapyard MAP05: Old Shack MAP06: Evil Zoo MAP07: Living Complex MAP08: Jungle MAP09: Nuke 'Em MAP10: Lightheaded MAP11: Spider's Game MAP12: The Bay MAP13: Dreamzone MAP14: Cobra (by RiviTheWarlock) MAP15: Steel Furnace MAP16: Grotto MAP17: Temple MAP18: Chlorophyll MAP19: Geyser MAP20: Hell's Finest MAP21: Tite Balance MAP22: Under The Stars MAP23: Mud Mines MAP24: Tek Support MAP25: Fortress MAP26: Snowscape MAP27: Glacier MAP28: Frozen Pipes MAP29: Mothballs (by OverflowingMocha) MAP30: Nukage Winter MAP31: Vile Dreams MAP32: Hide From It Music list: MAP01: Enter Plerbtonia by me MAP02: Dark Swamp from Atroxian Realm (a Commander Keen mod), by Gamebird MAP03: NWarkanoid#17.mid from Warkanoid 2, by Vakhtang Adamiya MAP04: Down the Line by me MAP05: Contempt from TNT: Revilution, by Varis Alpha MAP06: Warkanoid#57.mid from Warkanoid, by Vakhtang Adamiya MAP07: NWarkanoid#28.mid from Warkanoid 2, by Vakhtang Adamiya MAP08: Krilewood Forest from Atroxian Realm, by Gamebird MAP09: The Anthrax Solution from AVMidi, by Varis Alpha MAP10: DRIVE.MID from Gubble, by Seppo Hurme MAP11: NWarkanoid#18.mid from Warkanoid 2, by Vakhtang Adamiya MAP12: 8 Gallons of Fuel from Demonstar, by Bobby Prince MAP13: The Caco's Best from AVMidi, by Megasphere MAP14: DLA from Cringe, by Mark Klem MAP15: Gamen't by me MAP16: Tim 3 from Lemmings, by Tim Wright MAP17: Reaching Deeper from TNT: Revilution, by Tristan Clark MAP18: Flipped by me MAP19: Murky Marsh from Atroxian Realm, by Gamebird MAP20: Blood Rush from PlutMidi, by Tristan Clark MAP21: WASTE1.MID from Gubble 2, by Seppo Hurme MAP22: Observing by me MAP23: NWarkanoid#11.mid from Warkanoid 2, by Vakhtang Adamiya MAP24: At the Place by me MAP25: NWarkanoid#16.mid from Warkanoid 2, by Vakhtang Adamiya MAP26: NWarkanoid#03.mid from Warkanoid 2, by Vakhtang Adamiya MAP27: NWarkanoid#24.mid from Warkanoid 2, by Vakhtang Adamiya MAP28: Night Cloud by me MAP29: Neon Glitter by Dial-up for Murder MAP30: Refraction by me MAP31: Warkanoid#48.mid from Warkanoid, by Kenni J (?) MAP32: Stage 5 music from Super Mario PC, by unknown Title screen: Title by me Intermission: Intermission from PLERBTONIA by me Text screen: War3#02.mid from Warkanoid 3, by Vakhtang Adamiya =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Plutonia Map # : 01-32 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : HNTR is supported, HMP is (mostly) the same as UV * Construction * Base : New from scratch Build Time : 3.5 months, give or take depending on what you're counting Editor(s) used : SLADE 3, WhackEd4, Doom Text Generator, 3D Studio Max 2.5, KolourPaint, GIMP, OpenMPT, Rosegarden Known Bugs : I got a softlock on MAP07 once, but I haven't been able to reproduce it and I assume it's rare enough to not be a big deal. MAP19 has some weird shimmering effect near the exit in vanilla, which I'm not going to fix because it looks cool and doesn't crash the game. In MAP24, if you're speedy enough while the bridge in the nukage pit is rising, you can get a softlock. May Not Run With : Any port that doesn't properly support complevel 4 behavior. Newer versions of gzdoom might work, but most other z-ports won't. In MAP02, if the pillars with skull keys on them lower immediately after you start the map, the port (or settings) you used isn't compatible. Tested With : DSDA-Doom 0.26.2, CRL 1.6 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors