=========================================================================== Advanced engine needed : Boom engine with UMAPINFO support Primary purpose : Single player =========================================================================== Title : Pilonidal Cyst 2 Filename : pilocyst2.wad Release date : 2025-02-01 Author : Worm318 Email Address : [redacted] Other Files By Author : pilocyst.wad, rejdevir.wad, infwater.wad, brother.wad and a bunch of map in community projects Misc. Author Info : I don't understand the saying "it's not the destination, but the journey" when most of the time the journey consists in several hours sit in a bus or a plane. Description : 16 speedmaps done in roughly two hours each with a random picked theme. Inspired by Abyssal Speedmapping Sessions. Done for NaNoWADMo24. Additional Credits to : Obsidian and TMD for ASS. scwiba for NaNoWADMo. sverre kvernmo for echtex. esselfortium for the skies used here. See detailed credits for music. =========================================================================== * What is included * New levels : 17 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : UMAPINFO Other files required : No * Play Information * Game : DOOM2 Map # : MAP01-MAP17 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : MAP06 Only * Construction * Base : New from scratch Build Time : Roughly one month Editor(s) used : Ultimate Doom Builder, SLADE3, GIMP, Paint.net Known Bugs : Skies look weird in non-software mode. Skies only implemented in UMAPINFO. MAP07 can get softlocked after the zombieman kill May Not Run With : Non-boom compatible ports Tested With : DSDA-Doom 0.28.0 =========================================================================== * Map descriptions * MAP01 Title: Se me enterro Music: Enshrined by Brayden Hart (AD_79) Theme: 200 monsters minimum Time: 2 hours of building + 15 mins of testing + 4 mins of CTRL+Z some pillars that seriously screwed up the geometry MAP02 Title: Walkave Music: 210 - Slow and Spacious from Age of Empires Theme: Walking Simulator Time: 2 hours of building + 15 mintes of more building + 4 mins of realizing that when I multiplied sectors they got tagged as secrets too MAP03 Title: The map here was destroyed by the missile of the previous map Music: Barren from Terranigma (sequenced by PhantomGears) Theme: Filler Build time: 7 minutes Note: this map is intentionally skipped by UMAPINFO MAP04 Title: Uninformed Decision Music: Doom E2M1 Theme: No line specials Time: 2 hours + 15 minutes of testing + 6 mins of raising 8u the cyber so it can shoots rockets comfortably MAP05 Title: STARgunners Music: Isosceles by Pyrus Theme: Shotgun and Chaingun only Time: 2 hours of building + 15 minutes of testing + 6 minutes of [REDACTED] MAP06 Title: Non-deterministic bricks Theme: Difficulty Settings for Keys / Teleport Destinations / Obstacles Music: Doom E1M6 Time: 2 hours + 15 minutes of testing + 25 minutes of seeing that I left things deactivated on easy that I wanted in all skills + 1 minute of oh no i didn't put the exit line special MAP07 Title: Plegia Music: Behind Bars by stewboy Theme: No movement. Turn, use and shoot only Time: 2 hours + 12 minutes of bugfix MAP08 Title: Plasma hose Theme: Plasma Gun Only Music: Goin' Down the Fast Way by Lee Jackson Time: 2 hours building + 15 mins testing + a crime MAP09 Title: Blitzglitch Theme: Dark sectors are instakill Music: The Prophecy - Part I from Dune II Time: 2 hours building + 15 mins testing + 5 mins of trying to replicate an early G1 activation glitch MAP10 Title: No full-brick in building Theme: Brick textures only Music: Blood Rain by Jimmy Time: 2 hours of building + 15 minutes of testing + 5 mins of more testing and midi pick MAP11 Title: Lead-based injection Theme: Gunshot special only Music: Pathogen by Jimmy Time: 2 hours of building + 15 minutes of testing + 5 mins of adding ammo MAP12 Title: UAC Work Safety Video Theme: Visible voodoo dolls Music: 27 by stewboy Time: 2 hours of building + 15 minutes of testing + 4 mins of picking a midi MAP13 Title: Sin of Imperfection Music: Doom E3M1 Theme: Floor height difference between adjacent sectors must be 24 units or less Time: 2 hours of building + 15 mins of building and testing + 7 mins of bathroom break + 3 mins of fixing broken pilar + 1 min of midtex fix MAP14 Title: Adjacent Sections Music: Fragments by AD_79 Theme: Room-to-room traversal can be done only via teleporting Time: 2 hours of building + 15 mins of thing placement + 2 mins of remembering the way on my last test MAP15 Title: Pathological Music: Pathfinder by Psyrus Theme: Main items limited at random (Revenants, Arachnotrons, Shotgunners, Pistol, Plasma gun and Computer Area Map only besides health, armor and ammo) Time: 2 hours of building + 15 mins of builesting + 4 mins of fixing random stuff + 2 mins of fixing detail MAP16 Title: Observed Sacral Region Music: Lunar Eclipse by AD_79 Theme: Player starts seeing a cyberdemon butt Time: 2 hours of building + 15 mins of testing + 4 mins of midi picking MAP17 Title: Fulminant Ulcer Music: Salvation Through Evisceration by AD_79 Theme: Flesh & blood textures only + based on randomly chosen wad name & description (https://www.doomworld.com/idgames/levels/doom2/deathmatch/g-i/hotdeth5) Time: 2 hours of building + 15 minutes of testing + 8 minutes of convincing myself of not using a Touhou midi + 1 min fixing non special linedef switch =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors