=========================================================================== Advanced engine needed : Limit-removing Primary purpose : Single play =========================================================================== Title : Ante Mortem Filename : antemortem Release date : 7 February 2026 Author : ChemistHajo (AKA: Hajo_official) Email Address : [redacted] Other Files By Author : gardcomp Description : Ante Mortem is a tribute to two of my favourite maps, Post Mortem from Hell Revealed and Dark Dome from Alien Vendetta. Like the maps which inspired me, the map takes place in a large cavern filled with monsters. It's a challenging level on UV, but Easy and HMP are fully implemented. The level takes about 30 minutes to complete on UV with 100% kills and secrets if you know it well. My goal was to make a fun map with a classic HR/AV feel to it, while also taking advantage of limit-removing source-ports to give the map a modern (visual) design. As an added bonus, I've thrown in my first level ever, The Garden Compound from 2020. Originally I made it for Decino's viewer submissions. It originally used a completely overhauled DeHackEd arsenal modified from Struggle: Antaresian Legacy. The level is exactly the same as it was back then and replaces Underhalls. Additional Credits to : Anders Johnsen, Yonatan Donner, antares031, id Software, OnionTaco22, cc4-tex, Arsinikk, Alexander S. (Eternal), Varis Alpha, Stratos, Maxime Tondreau, Charlot Colmes, J4C, Phantotree. Please consult credits.txt for detailed list of credits. =========================================================================== * What is included * New levels : 1 + 1 bonus level Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 (2 incl. bonus) Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch + Modified version of gardcomp.wad as bonus level (which is also made by me). Build Time : 3 - 4 weeks Editor(s) used : UDB, SLADE, paint.net. Known Bugs : Visplane overflows on vanilla-compatible ports. May Not Run With : Vanilla-compatible ports. Tested With : dsda-doom 0.29.7 cl2, ZDoom 2.8.1, Woof 15.3.0 cl2, Chocolate Doom 3.1.1. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: Doomworld /idgames archive: https://www.doomworld.com/idgames/